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[WIP|III] GTA 3 LIBERTY CITY 2

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SaL_Leone
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#61

Posted 02 February 2014 - 01:30 PM

Then just change texture of wheels.
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pogo_01
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#62

Posted 02 February 2014 - 01:50 PM

The Elegy? Woah, I always hated the way it drifted in SA. What about the Oceanic, are you gonna add it too? If yes, use Cabbie handling :D BTW, TheNGclan converted the SA Emperor to III. I think if you ask him for permission he can give it to you.


I can convert sa & vc cars to GTA3 like this Oceanic:

image_59703.jpg
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pogo_01
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#63

Posted 02 February 2014 - 08:29 PM

New water & car reflectins:
image_59706.jpg
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Jeansowaty
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#64

Posted 03 February 2014 - 10:05 AM Edited by Jeansowaty, 03 February 2014 - 10:11 AM.

Awesome, lovie the Oceanic! See the pm I sent :p Btw, can we hope for you to make a map-only version for PC? Would love to see the Upstate you're doing here on PC, and I have a bunch of mods for newly added cars already. Oh I almost forgot, how about merging the Tahoma from SA, the Emperor from IV and the LVPD Cruiser from SA into one car, and name it the Brigham? Additionaly, I found an early screenshot depicting the beta Ariant rear.

 hvb4sg.jpg

When some slots are empty, or you feel to replace something, maybe think about these suggestions?


tehSpitefulPotato
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#65

Posted 03 February 2014 - 10:34 AM

Nice mod, it's really good to see that after 13 years people suddenly became interested in my favourite 3D Universe game again.


Jeansowaty
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#66

Posted 03 February 2014 - 11:46 AM

Nice mod, it's really good to see that after 13 years people suddenly became interested in my favourite 3D Universe game again.

Bah. GTA3 is still very popular dude ;) However it has been forgotten due to it's strict limits :(

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#67

Posted 03 February 2014 - 03:25 PM

Lighthouse:
image_59714.jpg
image_59715.jpg
image_59716.jpg
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SaL_Leone
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#68

Posted 03 February 2014 - 05:34 PM

Very nice!!!
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#69

Posted 03 February 2014 - 06:50 PM

Coming soon....(BETA 1.1)
-ENTERABLE SAIT MARKS BISTRO
-ENTERABLE MAINDRAG APARTMENT
-BUYING CARS/HOUSES
AND MORE...
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theNGclan
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#70

Posted 04 February 2014 - 03:00 AM

Just a heads up, pogo_01, VC cars don't need to be converted. They work naturally in GTA III, including their COL files.

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pogo_01
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#71

Posted 04 February 2014 - 05:05 PM Edited by pogo_01, 04 February 2014 - 05:05 PM.

new road

image_59728.jpg
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Jeansowaty
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#72

Posted 04 February 2014 - 07:43 PM

Nice txd.

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#73

Posted 05 February 2014 - 04:16 PM

BETA GRASS.
image_59743.jpg
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Jeansowaty
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#74

Posted 05 February 2014 - 07:43 PM

The beta grass looked better than the original. Hey Pogo, can you check something I found out lately? In Joey's Garage there is a Sentinel wreck, and according to it's texture names, it's the beta Beamer! How about trying to make it driveable? ^^

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pogo_01
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#75

Posted 05 February 2014 - 08:20 PM

Driveable WRECK Beamer or driveable normal Beamer?

Jeansowaty
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#76

Posted 06 February 2014 - 12:05 PM Edited by Jeansowaty, 06 February 2014 - 12:06 PM.

First maybe try making it possible to drive the wrecked one, later we'll see if it can be remade to normal. I have some sick ideas with it  :sly:. Of course if you need some textures, ask me :)

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#77

Posted 07 February 2014 - 06:36 PM Edited by pogo_01, 08 February 2014 - 06:54 AM.

First maybe try making it possible to drive the wrecked one, later we'll see if it can be remade to normal. I have some sick ideas with it  :sly:. Of course if you need some textures, ask me :)

Ok



Sanchez+angel bikes:
image_59763.jpg
image_59766.jpg

AdusPL
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#78

Posted 07 February 2014 - 07:14 PM

Claude looks very funny on it. :D
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Gummy 
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#79

Posted 07 February 2014 - 07:25 PM

I don't really like the ideas of putting bikes on III unless it has an animation (which is impossible) and can tilt during turning and sh*t, that's the mistake OmeXr made during his 3Xtended mod.


pogo_01
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#80

Posted 08 February 2014 - 07:47 AM

Fixed grass/road IN GHOST TOWN:
image_59767.jpg
image_59768.jpg

GTAKid667
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#81

Posted 08 February 2014 - 09:26 AM

I must admit pogo_01, I am really impressed with your work - The Modification is getting a lot better with every screenshot and it shows real potential at this current point in time - It's also cool that the majority of the work you are doing is mobile based (tested and made primarily for mobile) as there are very few GTA III mods of this size to be done for mobile.

In terms of the Bikes screenshot - I don't think that you should include them (as many have already stated). It doesn't look right and I can assume that handling really will not suit them, it's up to you though, if you think they are worth being in the mod - Keep them. :)

The grass texture screenshots above look great as well. Very good work :^:

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Jeansowaty
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#82

Posted 08 February 2014 - 11:32 AM

Ghost Town looks badass. About the bikes, it's your choice if you want to keep them, I have nothing against them :p Still waiting to see the Beamer wreck tho :D

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#83

Posted 10 February 2014 - 07:49 PM Edited by pogo_01, 10 February 2014 - 07:50 PM.

BETA 1.1 CARS & BIKES:
-SABRE
-HERMES
-COMET
-SANCHEZ
-ANGEL
-MAVERICK
-POLICE HELI (W.I.P)
-ADMIRAL
-OCEANIC
image_59831.jpg
image_59832.jpg
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Jeansowaty
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#84

Posted 11 February 2014 - 11:14 AM

Dat Oceanic. I can't describe that awesomeness :p

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#85

Posted 11 February 2014 - 12:22 PM

Hmm... Thanks !! :)

Usman55
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#86

Posted 11 February 2014 - 03:22 PM

I like the Admiral better. Real classy!

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#87

Posted 11 February 2014 - 06:30 PM

Please help me. Can someone tell me about how to use sannybuilder ?

Jeansowaty
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#88

Posted 11 February 2014 - 06:33 PM

I rarely ever use it for GTA3. But, there are various tutorials available on the internet as far as I remember.

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pogo_01
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#89

Posted 13 February 2014 - 05:12 PM

Why can't I save my special .scm file ??? :(

Jeansowaty
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#90

Posted 13 February 2014 - 06:01 PM

You're editing the original main.scm? Ouch, this will hurt. If you want to save a normal CLEO script then Compile + Copy it to .cs.





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