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[SA] Handling related issue

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Danikov
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#1

Posted 21 January 2014 - 05:45 PM

Lately I am working on handling related configurations for vehicles in SA.
I have been reading here and there and still couldn't find the solution for what I am trouble with.
I have made slightly larger wheels for some cars,and they do get bigger,but for some reason the car supposedly floats,its wheels are about a feet or two from the ground,I read about sinking wheels,but not floating ones.
I tried all sorts of configurations but couldn't find out how to edit the wheels positioning.

So,does anyone know how to get it worked out?

arjunkumar
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#2

Posted 22 January 2014 - 06:15 PM

Did not understand your texts

Danikov
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#3

Posted 22 January 2014 - 06:28 PM Edited by Danikov, 22 January 2014 - 06:28 PM.

Did not understand your texts

 

Then I'll rephrase.

 

I have edited some cars' wheel size to a greater size,and it causes the wheels to be above the ground rather than on it,so it looks like its driving on the air,so I am asking if anyone knows how to fix this,understood now?

 

Anyways,I think I have found the solution and it is to reposition the wheels and their dummies lower untill you get the wheels in contact with the ground again.


arjunkumar
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#4

Posted 22 January 2014 - 06:35 PM

Yes now understood post an image of your dff file map here so i will see and try a fix for it

Danikov
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#5

Posted 22 January 2014 - 06:38 PM

Yes now understood post an image of your dff file map here so i will see and try a fix for it

 

 

I use the original SA cars.

and no,thanks,I do not need any help with the DFFs.


arjunkumar
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#6

Posted 22 January 2014 - 06:44 PM

You are right with the soluttion you found

TheGodfather.
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#7

Posted 25 January 2014 - 08:37 AM

You can do it CLEO Way I think..

Have you tried checking the Z-angle when on car ??

ALTERNATE Way:

Get car structure & then increase it's mass when in car to such an extent that would make the wheel touch the ground ;)

I haven't tried it as I haven't faced such bug but that should work..:)





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