Posted 11 January 2014 - 11:48 PM
The fact that V focused more on heists doesn't excuse R* for giving gangs/mobs an insignificant role in free roaming.
One thing does not erase the rest.
We could have heists, FIB and all...while being able to feel part of a better designed underworld.
Look at the Armenians for crying out loud! One of the most interesting mob (first time ever in a video game) got literally segregated to a scrapyard.
I have to thank this forum for pointing me to them.
Same with the Marabunta Grande, Triads and Koreans.
Couldn't care less about bikers, after TLAD I'm through with them.
I was suprised to see the Lost instead of the AOD since that the latter are a West Coast club.
Again: I love the heist-themed game, but the lack of a proper engaging underbelly it's dissapointing.
And please note that no one is implying that it should be a gang simulator, but a portrayal of an engaging underworld featuring all layers of criminal life and the power that comes with it.
I could not care less about mindless gang-banging, "cappin' OGs" with not actual gain.
But imagine dealing with a criminal economy, something evolved from the (great) drug-trade system featured in Chinatown Wars.
Now that would be awesome.
So far, the only game who gave me the true feeling of being part of an alive underworld was EA's Godfather 1, with all the criminal and money-generating side-activities and perks you could gain from them.
Every action caused a reaction.
GTA 4 featured a well-designed and diverse set of criminal organizations: from small street crews (Albanians, Irish) to large syndicates (the Mafia Commision, Faustin-Rascalov bratva).
Too bad they played almost no role in free roaming.
GTA 5 is just like that, if not even a step backward.
Which is shameful.