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[WIP|SA] GTA V Textures

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Meheraj7
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#91

Posted 24 January 2014 - 04:59 PM

Updated Lawn and Lae2

Soon with pictures tomorow ;)


Marty McFly
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#92

Posted 24 January 2014 - 05:09 PM Edited by Marty McFly, 24 January 2014 - 05:10 PM.

I will give other types screenshots tomorrow .


Two Extra Screenshots for today

gjxu.png

 

 

On this pic, the stone texture of the building on the right looks a bit tiled, I mean you see how it gets repeated, can you reduce this?


El Dorado
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#93

Posted 24 January 2014 - 05:26 PM

Don't get me wrong, but please, stop using render for screenshots.

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Meheraj7
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#94

Posted 24 January 2014 - 05:41 PM

Marty Mcfly I will reduse that ;)
I use Render because I am currently working on the Render Edition map
so it has a really odd look without Render :(
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Meheraj7
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#95

Posted 25 January 2014 - 01:31 PM

Two New Pictures are added in the 1st Page !

The Latest Updates:

Dock Roads :

gta_sa2014-01-2518-23-59-26_zpsd554d675.

New Corners :

gta_sa2014-01-2518-18-08-00_zps8f58c140.

 New Grass :

gta_sa2014-01-2518-13-45-18_zpsa997e1dd.

New Cathway Textures :

gta_sa2014-01-2416-20-00-61_zps07cbd779.

Thanks to GTA IV Los Santos Creator who helped me alot :)

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TJGM
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#96

Posted 25 January 2014 - 01:32 PM

Mipmaps.. mipmappssss... MIPMAPSSSSSS! God dammit, we need mipmaps, no point in making a texture mod without any mipmaps.

Meheraj7
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#97

Posted 25 January 2014 - 01:35 PM

Mipmaps are having some bugs , so I will try fixing it before uploading pictures with it , so sorry


CharlesVercetti
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#98

Posted 25 January 2014 - 01:50 PM Edited by TommyCJFaann, 25 January 2014 - 01:51 PM.

Don't get me wrong, but please, stop using render for screenshots.

I told him that days ago.

 

BTW,Meheraj7,

 

Why not enable anti-aliasing for images,the tree leaves look like they disappeared from less distance itself  :panic:


Meheraj7
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#99

Posted 25 January 2014 - 01:56 PM

Anti-Aliasing causes Problems in Render.

And as I said The textures look Odd without Render !


CharlesVercetti
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#100

Posted 25 January 2014 - 03:09 PM

Anyway,roads look really cool!

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Danikov
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#101

Posted 25 January 2014 - 03:20 PM

Anti-Aliasing causes Problems in Render.

And as I said The textures look Odd without Render !

 

Why not working your way without SA::Render???

Its kinda silly that you make the textures depend on a graphical mod...its like you're forcing the people who want to have this modification use SA::Render to enjoy it,which is not working the very best for some users(like me),so...

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Meheraj7
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#102

Posted 25 January 2014 - 03:41 PM Edited by Meheraj7, 25 January 2014 - 04:36 PM.

 

Anti-Aliasing causes Problems in Render.

And as I said The textures look Odd without Render !

 

Why not working your way without SA::Render???

Its kinda silly that you make the textures depend on a graphical mod...its like you're forcing the people who want to have this modification use SA::Render to enjoy it,which is not working the very best for some users(like me),so...

 

Render Works perfectly in mine too ,

Anyways , I am Making both " Render Edition " and " Normal Edition "

but mainly focused on Render Edition because looks beautiful 


SilverRST
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#103

Posted 25 January 2014 - 06:49 PM

Render Edition? Rofl just like people writing sh*t like Ultra ENB or ENB Ultra or Next-Gen ENB or ENB-Next.

 

And to the topic. IMHO, those screenshots looks outstanding ugly with SA Render. You completely destroy the graphical mod.

Textures aren't looking any better with SA Render, shadows are very ugly, too blocky, too pixelated

and some building like the gray building seriously looks like from Mincecraft.

Why won't you make screenshots without SA Render? I'm intersted in this mod but those screenshots makes it lose my interest.


Meheraj7
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#104

Posted 25 January 2014 - 06:57 PM

ok Tomorrow uploading Normal Edition Screenshots

Death2Drugs
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#105

Posted 25 January 2014 - 10:38 PM

Could you possibly take pictures of Ganton and Watts and the poor areas as well?


Meheraj7
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#106

Posted 26 January 2014 - 02:23 AM

I took but didnt upload here :p
I will upload today later

Jinx.
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#107

Posted 26 January 2014 - 06:34 AM

I like this mod a lot but SA::Render makes it ugly. And why we need Lod Mod for this? Could you make it without Lod Mod? Anyways awesome screens. Will you edit Area 69 to look like that military base from V?


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#108

Posted 26 January 2014 - 07:02 AM

Cos its a modpack, with him putting a few new objects on the map, and ripping textures from a different game.


Meheraj7
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#109

Posted 26 January 2014 - 07:29 AM Edited by Meheraj7, 26 January 2014 - 07:33 AM.

A modpack?? What made you say that , The beta release was with some mods , I get that , but this is not mod Pack ! Its GTA V map and Textures mod for GTA SA , its not taken from any other different games.
@Darthvader it needs LOD because I did a mistake starting to mod with LOD installed , So now its too late to change , or redo the map again.
The Map also adds some Extra LODs

Edit: It looks ugly because of shadows but the textures are Sharped to make it look like GTA V . And Sharped textures without Render gives a glitchy Effect


Jinx.
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#110

Posted 26 January 2014 - 07:57 AM Edited by darthvader20011, 26 January 2014 - 07:59 AM.

A modpack?? What made you say that , The beta release was with some mods , I get that , but this is not mod Pack ! Its GTA V map and Textures mod for GTA SA , its not taken from any other different games.
@Darthvader it needs LOD because I did a mistake starting to mod with LOD installed , So now its too late to change , or redo the map again.
The Map also adds some Extra LODs

Edit: It looks ugly because of shadows but the textures are Sharped to make it look like GTA V . And Sharped textures without Render gives a glitchy Effect

Okay... But I can't get it working :((

EDIT: At LS don't forget that Epsilon building and that orange balls.


Meheraj7
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#111

Posted 26 January 2014 - 08:04 AM

Darthvader , I have set the renders in a different working and less lag way, so it will work (no guaranty)
Can you give a picture of the Orange Ball 


Jinx.
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#112

Posted 26 January 2014 - 08:34 AM

@Meheraj7 http://www.youtube.c... v orange balls (I just searched), and I'm talking about the Lod Mod (I can't get it working).


Meheraj7
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#113

Posted 26 January 2014 - 08:35 AM

Owh , Mine are working , but I cant upload LOD mod with my MAP Mod because BLITZ doesnt give permission for that.

If only he allows


Jinx.
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#114

Posted 26 January 2014 - 06:28 PM

@Meheraj7 I get it from GTAGarage, but when I install it in SA, it crashes.


rokistaking187
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#115

Posted 27 January 2014 - 04:58 AM

Too bad to say this but same problem as above the problem is with your data/maps  <<< in there !


Meheraj7
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#116

Posted 27 January 2014 - 08:55 AM Edited by Meheraj7, 27 January 2014 - 08:56 AM.

Crashes because LOD or Cleo 4 is not installed or not installed properly
You need to install Cleo 4 then LOD in order to run the map without crash :)

Install the map after installing Cleo 4 and LOD properly.

If still any problem , Then PM me.

BTW The next Version will be Released this February 2014 ;)


rokistaking187
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#117

Posted 27 January 2014 - 10:02 AM

@m7 my cleo is perfect didn't cath any error back then but now boom...

 

btw will try the Lod now that i think about it i haven't installed it yet :3 ...


_CP_
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#118

Posted 27 January 2014 - 08:52 PM

Death2Drugs you are correct , some GTA V textures were recycled from SA .
Example:
Lawn= First Pavement for Graveyards
Lan= Some Buildings
Law2 = Some Unknown Textures


Oh, really? Can you provide photos from GTA V?

Meheraj7
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#119

Posted 28 January 2014 - 09:11 AM Edited by Meheraj7, 28 January 2014 - 09:11 AM.

_CP_ I will Provide Comparing Photos Later.
Latest NEWS
This Friday , Releasing the Textures Edition (No LOD Required) and Map Edition(LOD Required)

It will be The Normal/ENB Edition
 


Jinx.
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#120

Posted 28 January 2014 - 09:25 AM

Waiting for Textures Edition :).

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