Daimondl and I constructed and tested several tests to see how long exactly it took to blow someone up in a tank. I have already tested several of these experiments and have provided them in the results as well. We tested: RPG, Grenade Launchers, Mini-gun, Sticky Bombs attached to the tank, Sticky Bombs attached to a car, Jet Rocket and guns, Buzzard rocket and gun, and The Annihilator.
The purpose for this thread is to show the quickest, and easiest solution to solving a tank griefer. The best way to do any of this is to call Lester and request to be hidden off the radar. Once off the radar get behind the tank somehow and then proceed to attack.
The tests mainly consisted of us shooting either the back or the front of the tank. All tanks were tested at 100% health and were not damaged any other way before. All tests had an occupant inside to provide more realistic results, (non-occupied tanks have lower health then occupied tanks.)
From basic explosion tests it appears the back has about half the damage of the front. However, testing the guns proved that it is not half.
- RPG - 6 shots to the back, 12 to the front.
- Mini-gun - 1050 rounds to the Back*, 15,000 to the front.**
- Grenade Launcher - 8 shots to the back, 16 shots to the front.
- Sticky Bombs - 27 on back, 50+ on front (we both ran out starting with 25 each, Most likely will not be able to do this to a tank griefer). (EDIT: one stick bomb was placed and then detonated before another was put on, result may differ if multiple were added at the same time)
- Sticky Bomb on car - 1 car with 5 Sticky's on hood to the back, 3 cars with 5 Sticky's on front.
- Jet - 6 rockets to back, 12 rockets to the front. 5 seconds of constant shooting to the back, over 1 minute of constant shooting to front, (I assume it is the same amount as the Mini-gun)
Buzzard - 6 rockers to the back, 12 rockets to the front. Again, 15 seconds of constant shooting to back, over 3 minutes of constant shooing to the front (also suspected of being same as Mini-gun and jet)
Annihilator - 5 - 15 seconds of constant shooting to the back, nearly 2 minutes of constant shooting to the front of the the tank. (Annihilator was recently buffed in a post patch update)
(Edit: Tested again tonight with vehicles, I suppose we were glitched because the times for front and back were dramatically different. Will follow up tomorrow to see if its random, or if level affects.)
If anyone has any other requests surrounding tank endurance please ask.
* = + or - 100 bullets according to when it actually blew up.
** = + or - 500 bullets according to bullet spray and missing.
Results for tank endurance without a player inside; http://gtaforums.com...ce-test-result/
Credit and thanks; Daimondl for weapon tests, and my good friend x_wingfighter33 for collecting the vehicles we used in tests.