I'm not just running around picking high levels from a hat though. When you look at the stats and someone has 50-60% shooting at level 200 + then the targets pick themselves. Some report...I prefer to see if the skills match the stats and like i said...They DONT have to get mad and seek revenge. Most dont. They will shrug it off and carry on doing what they were doing. It's that ONE that feels insecure and gets all ragey to the point they MUST seek revenge. Thats the ONE i;m after.
Well that and anyone with a bounty. I'm very close to platinum with that sh*t
I endorse bounty hunting, fair game. However, the stats determination could be flawed, it could be the 200+ player simply races and never engages in fighting for example. Granted, given the structure of the game it's more likely that 200+ player with weak skills is a cheat, but, to attack w/o provocation based on speculation can be considered wrong in some books. What I propose is, continue with the punishment of cheats as described yet, do it in a way to avoid collateral damage as much as possible.
Exactly why...as i stated ... I make them come to me away from everyone else. I only engage people in the City around randoms if they intentionally come after me. I dont care if someone kills me. I'll respawn and get over it. But people who will try to spawn kill or grief then everyone agrees are fair game anyway. I dont care about people in tanks etc. I avoid and let the snipers take care of them unless they have a bounty then i'll go after them. It just gives me a good fun break from missions/survivals.
Still want to know who that is in your avatar.
ok, but earlier there was the mention of random bounty/mercs/muggers on 250+ players, I reject that.
Whatever gets their attention. they aint gonna travel the whole lengh of the map by sending a text message asking
Also please stop with the Youtube clips. Completely asinine. I'm not asking your approval i'm simply contributing to your topic with my in-game experiences. We all play differently.