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Grand Theft Auto III Glitches

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GTAKid667
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#1

Posted 05 January 2014 - 10:58 AM Edited by GTAKid667, 24 March 2014 - 05:04 PM.

JOyJNid.png

Grand Theft Auto III is a game with many Glitches and Errors which can be used as ways to affect the gameplay, in most cases, making the game easier to complete. Here is a list of glitches, if you have any to add, feel free to share them below!
 
Walking above the Porter Tunnel Glitch
One method of reaching Staunton Island and Shoreside Vale before they're unlocked is using the Walking above the Porter Tunnel Glitch. There are two possible ways of doing this glitch - both will involve the top, concrete wall of Portel Tunnel. One way is to park the car right along the edge of the wall, in line with the tunnel and exit, and the other way is to reverse the vehicle off of the platform while facing east and exit as the door starts going over. When the player exits the vehicle, they will fall through the sea and into Blue Hell, but will land on top of the tunnel. The player can then walk along the tunnel, then jump into Blue Hell at the Staunton Island or Shoreside Vale end, so that the player can get teleported above the surface.
Videos:


 
Walking Above The Subway Tunnel Glitch
This glitch can be performed at the subway in Shoreside Vale at the airport. When the train arrives to the platform, take the very last door of the train. Enter the train and then get out again. You will automatically get teleported above the platform, standing above Blue Hell and you will see the tunnel. Jumping into Blue Hell will make you respawn on the surface of Shoreside Vale.
 
Rhino Spawn Glitch
If you spawn a Rhino (using the cheat code) anywhere in the city, a second one will spawn in the middle of the street at Liberty Campus around the corner from the Staunton Island Safehouse.
 
Taxi Driver Glitch
The player can transport people in any car besides the Taxi or Cabbie by executing the following glitch. Enter a taxi cab, and press and hold the side mission button. Keep holding the button and exit the cab. Then enter the car to whichever one the player desires (except for other vehicles with side missions). Once in the new car, release the sub-mission button and the Taxi mission will start.
 
Crusher Glitch (Making a Vehicle Dent Proof)
You can make any vehicle (that the crusher will accept) Damage Proof by starting ‘Taxi Driver’ (you can use the above glitch), collecting a passenger near the crusher and then park car near the crusher like in the video linked. Then Press the 'Look behind' button and without releasing it, exit from the car. Enter the vehicle as you see the grabber coming down (still keep the ‘Look Behind’ button pressed), if done correctly, you should pull the passenger out of the car. Once in the car, release the look behind button and you and the car should fall back to the ground, ending the side mission 'Taxi Driver'. Your car is now a ghost and can drive through anything, DO NOT EXIT THE CAR as you will not be able to re-enter it. As a ghost, the car will periodically get larger and ruin the handling, drive through 'blue hell' and it will respawn you and restore the cars default size and handling (it will still be a ghost).
To make the vehicle dent proof, simply drive it into your garage, exit the vehicle and leave the garage.
 
This is also a good trick to get to other islands early as while in Ghost mode, you can drive through the Panlantic signs in the tunnel.
Video:


 
Pause Trick (Vigilante)
Whenever you are on a Vigilante mission, get near the target car and pause the game, entering the menu screen. Immediately once you resume playing the criminal on the car will stop and proceed his/her "getaway" on foot, being much easier to kill.
 
"Killer Look" Glitch
While you are on foot, if there is anybody trapped under a car and you use the first person view (just look around a little bit), they will die instantly. The death will not be added to Stats Menu. This also happens if the pedestrian is trapped under the car and the player starts a mission.
 
Tunnel Gang Reproduction
Inside the narrow tunnel near 8-Balls Bomb Shop that runs beneath St. Mark's, there are 4 pedestrians wielding Molotovs. Drive a Bobcat into the tunnel and stop so you are in view of the gang. Get out of the Bobcat, jump on its hood, and walk up to its roof and jump back down onto its hood, 4 more of these pedestrians  will spawn in the same spots. The game will freeze after at least 40 have spawned.
 
Joeys Garage Glitch (1)
Drive a car into the left garage door. Run on the left corner between the door and the garage. After a few seconds, you will be inside the garage.
 
Joeys Garage Glitch (2)
Park a Linerunner besides the back door and jump onto the very top of it so you should be halfway through the wall, drop a grenade (make sure you have full health) and you should appear on top.
 
M16/Accuracy Trick
To get your accuracy over 100% you have to shoot with M16. When you shoot with M16 the bullets you shoot off the gun won't count, but those that hit the target add up to the total quantity.
 
Breaking out of the first mission
This is a glitch which requires a mission failure - This glitch results in you being able to explore LC in the prison outfit before Give Me Liberty has begun. To do this, when 'Give Me Liberty' starts, you need to somehow flip 8 Ball and the Kuruma over (Easiest by letting fall off of something) hoping it will fail the mission - The moment the 'Mission Failed' Message comes up you need to jump, if done successfully you just appear on the bridge in free roam, you will only be able to walk forward at this point - Jumping will enable you to walk in any direction
 
The Portland Safehouse is locked but it can be unlocked by using the Crusher Glitch and exiting the ghost vehicle when it is inside the safehouse causing the save menu to appear, just cancel it (or save if you wish) and the door will fling open.
 
There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. I have used my super experienced Art Skills below to show the location of the invisible mission trigger point, highlighted in blue. Use the radar from the screenshot to navigate yourself to this point.
2ex7j9u.jpg

 
 
 
 
Porter Tunnel Glitch
If the player is driving thorugh the tunnel, particularly through the Portland and Shoreside sections of the tunnel, the player may spot cars such as the TOYZ van which appear to be hovering with their lower section (the wheels) inside the tunnel and their top section outside the tunnel.
 
Purple Nines Glitch
If you start a new game with Rumble completed on another save file, the Purple Nines will not spawn as they permanently disappear after that mission. This will make it impossible to complete Uzi Money and subsequent D-Ice missions, as killing randomly spawned Nines is the sole objective of the mission.
 
Disappearing vehicle glitch
The Disappearing Vehicle glitch is prevalent in all of the 3D era games and occasionaly in HD era games. If the player parks a car near any mission marker, and then walks into the marker to trigger the mission cutscene and starts the mission, there is a high chance that the vehicle he parked will have disappeared after the cutscene.
 
Walking in walls
Some walls in the game have weak spots as shown here making you able to walk into them.
 
Driving Through walls
Some walls/points across LC have weak spots allowing you to reverse vehicles into Blue Hell. If done at the right spots, you can reverse vehicles on to the top of the subway/tunnel allowing you to get them to other islands easily.
Use lol232's Unique Vehicle Guide for more information: http://gtaforums.com...-vehicle-guide/

 

Wear Prison Uniform
If you load a save game as soon as you start a new game, the game can occasionally glitch to make Claude wear the prison outfit from the introduction.

 

Weapon Pickup Respawn Glitch

Once you have weapon spawns at your hideout (obtained by collecting hidden packages), go to your safe hour, collect the weapons and walk into the safehouse's garage and continue walking all the way until you hit the back and the camera swings around. Once that has happened, just walk outside of the garage and the weapons should have respawed!

-Thanks to TheMantisDied for submitting this glitch!

 

This glitches list is incomplete, some glitches have most likely been missed out by mistake. If you have any more glitches to share, post them below! :^:

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TheMantisDied
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#2

Posted 24 March 2014 - 07:19 AM

Hi guys

I found another glitch that seems to have been overlooked, so here it is

 

Free ammo glitch

 

Once you have at least 30 hidden packages, and have several guns at your safe house, go to your safe house, collect the weapons on the right, then walk into the garage, all the way to the back, so the camera swings around. Once that has happened, just walk outside the garage, and the weapons have respawned, without having to wait 6 ingame hours for them to do so. If you have the Uzi, you can max it out pretty quickly, and makes those killing sprees that much more fun! :D

This will also work on the second island as well, but not on Shoreside Vale.

 

Anyway, this is my first post, so let me know what you think, or if this has been covered before. I haven't seen it anywhere else, so here it is. Enjoy!

Cheers from New Zealand

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GTAKid667
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#3

Posted 24 March 2014 - 04:58 PM

I may be incorrect, but I don't remember it taking 6 ingame hours for the weapon spawns to refresh in this game. Regardless, I've added the glitch/tip to the list, thanks for the contribution TheMantisDied :)


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#4

Posted 26 March 2014 - 07:40 AM

I forgot to mention it works for both pc and ps2 versions.


DodoGTA
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#5

Posted 18 June 2014 - 02:59 PM Edited by DodoGTA, 18 June 2014 - 03:05 PM.

Hello GTA 3 players :rampage:  :r*: 

I randomly found a glitch

 

Vehicles stuck in walls glitch

 

I randomly found Kuruma stucking in walls on Staunton Island near safehouse!What is this glitch? :panic: :panic: :panic: :blink: :blink: :blink: :r*: :r*: :r*: :sui: :sui: :sui:

 

I found this of PC version of game.


GTAKid667
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#6

Posted 18 June 2014 - 03:12 PM

Hello GTA 3 players :rampage:  :r*:

I randomly found a glitch

 

Vehicles stuck in walls glitch

 

I randomly found Kuruma stucking in walls on Staunton Island near safehouse!What is this glitch? :panic: :panic: :panic: :blink: :blink: :blink: :r*: :r*: :r*: :sui: :sui: :sui:

 

I found this of PC version of game.

This seems to be a bug which apparently happens when you run/drive out of the safehouse alley before the game has properly loaded.


Sentrion
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#7

Posted 19 June 2014 - 03:06 PM

Hello GTA 3 players :rampage:  :r*:
I randomly found a glitch
 
Vehicles stuck in walls glitch
 
I randomly found Kuruma stucking in walls on Staunton Island near safehouse!What is this glitch? :panic: :panic: :panic: :blink: :blink: :blink: :r*: :r*: :r*: :sui: :sui: :sui:
 
I found this of PC version of game.

This seems to be a bug which apparently happens when you run/drive out of the safehouse alley before the game has properly loaded.

Yeah. It seems like the path's being loaded at wrong places due to late appearance of map files. Do you have any mods installed?

DodoGTA
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#8

Posted 30 June 2014 - 11:40 AM

I used clean PC version of GTA 3.


Nukey Shay
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#9

Posted 03 July 2014 - 11:21 AM

The "flatiron"-inspired building straight ahead of your Staunton safehouse alley is notorious for this glitch (in any version of the game). You commonly see it happen if police are after you. Too bad R* didn't fix this before release (i.e. just don't have a solid floor inside that building).

vustice
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#10

Posted 28 September 2014 - 10:58 PM

 

Tunnel Gang Reproduction
Inside the narrow tunnel near 8-Balls Bomb Shop that runs beneath St. Mark's, there are 4 pedestrians wielding Molotovs. Drive a Bobcat into the tunnel and stop so you are in view of the gang. Get out of the Bobcat, jump on its hood, and walk up to its roof and jump back down onto its hood, 4 more of these pedestrians  will spawn in the same spots. The game will freeze after at least 40 have spawned.
 

So I don't know if what I'm about to say is already an established glitch or not, but I can't find anything about it on google. Basically, this youtuber, in an attempt to explore the Tunnel Gang Reproduction glitch, at one point gets all of the spawned people (he mentions playing it on Mac) to disappear. After this, he decides to blow up the Bobcat in the tunnel, and a few seconds after, he is teleported into the city and not only all of the cars, but all of the PEDESTRIANS are a yellow tint now. This may be a newly discovered extension to the Tunnel Gang glitch, it may be some seperate glitch he accidentally activated, but I don't know. I just figured it would be something worth posting about so that other people can verify if this is a new part of the glitch, and so people can further explore what actually caused this to happen to the guy in the video. It's curious to say the least. 

Here is the video in question. The "yellowing" happens towards the end of the video.


what's my name
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#11

Posted 24 October 2014 - 07:20 AM

i dont know if this glitch already mentioned here but i just discovered this after viewed this site. on pc,hold look left or look right button in the car.police/thieve cant hijack you from the car anymore but you must have an uzi first. you can browse this site for better explanation about this. :lol:

 

http://www.neoseeker...ng-doors-trick/


king_cucaracha
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#12

Posted 26 October 2014 - 12:40 AM

Hi there Guys I'm new in the forum, basically just registered yell to the world about this brand new glitch :r*:

 

I've found a real weird (and really annoying glitch)

I was playing the exchange mission, and while I was running away from the bullets got too close to the containers.

Now I'm inside the container and can't get out :panic:

I've never been trough this on this game. (Is funny driving inside landing planes in GTA VC but it's not funny in a long and hard mission)

Have someone ever gone in this glitch? I've found nothing in google about this.

 

Be my guests

 

lJMkp.jpg


Harerama Chakraborty
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#13

Posted 26 October 2014 - 05:41 AM

Hi there Guys I'm new in the forum, basically just registered yell to the world about this brand new glitch :r*:

 

I've found a real weird (and really annoying glitch)

I was playing the exchange mission, and while I was running away from the bullets got too close to the containers.

Now I'm inside the container and can't get out :panic:

I've never been trough this on this game. (Is funny driving inside landing planes in GTA VC but it's not funny in a long and hard mission)

Have someone ever gone in this glitch? I've found nothing in google about this.

 

Be my guests

 

lJMkp.jpg

Welcome to the forums, king_cucaracha!

I never had this glitch. Do you have any mods installed?


king_cucaracha
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#14

Posted 27 October 2014 - 03:35 PM

Welcome to the forums, king_cucaracha!
I never had this glitch. Do you have any mods installed?


Hello Thanks. Nope, no mods at all not even no-cd Is plain install from old GTA3CD that I still keep. Maybe is another one of those collision detection bugs. It was the first time like in 20 tries that I got inside the cochrane dam in this mission with a good health level and this happened to me. Very frustrating.

Harerama Chakraborty
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#15

Posted 27 October 2014 - 04:33 PM

I believe it was just a glitch. A small glitch. If you couldn't find a way out, try loading your last save game (hopefully, if you saved before the mission). if not, I recommend blowing yourself up with explosives. It removes all your weapons, but atleast you shouldn't be stuck. 


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#16

Posted 20 November 2014 - 12:01 AM

Wow, a glitch thread. Finally! A similar glitch as stated above happened to me before, when a explosion launched me into Joey's Garage. I believe it is just a rare collision bug, rather than an unsolid wall.

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#17

Posted 06 February 2015 - 10:48 PM

Breaking out of the first mission

This is a glitch which requires a mission failure - This glitch results in you being able to explore LC in the prison outfit before Give Me Liberty has begun. To do this, when 'Give Me Liberty' starts, you need to somehow flip 8 Ball and the Kuruma over (Easiest by letting fall off of something) hoping it will fail the mission - The moment the 'Mission Failed' Message comes up you need to jump, if done successfully you just appear on the bridge in free roam, you will only be able to walk forward at this point - Jumping will enable you to walk in any direction
 
The Portland Safehouse is locked but it can be unlocked by using the Crusher Glitch and exiting the ghost vehicle when it is inside the safehouse causing the save menu to appear, just cancel it (or save if you wish) and the door will fling open.
 
There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. I have used my super experienced Art Skills below to show the location of the invisible mission trigger point, highlighted in blue. Use the radar from the screenshot to navigate yourself to this point.
2ex7j9u.jpg

 

 

Tried to do this like 20 times in a row, cannot reproduce; does this work on PC version?


fnxrak
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#18

Posted 07 February 2015 - 01:43 AM Edited by fnxrak, 07 February 2015 - 01:44 AM.

Yeah it works the best way I was able to make it work is by putting the Kuruma on top of the bridge road middle separator and pushing it until it falls if the car stays flipped then just jump down the bridge while the mission failed screen shows


GlassGhost
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#19

Posted 07 February 2015 - 01:40 PM

Yeah it works the best way I was able to make it work is by putting the Kuruma on top of the bridge road middle separator and pushing it until it falls if the car stays flipped then just jump down the bridge while the mission failed screen shows

 

I did it by jumping to fall like you said, Thanks again!


gangster2332
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#20

Posted 17 June 2015 - 08:11 AM

Here is the video in question. The "yellowing" happens towards the end of the video.


sorry for the bump, but that video is fake. you dont get wasted by having the screen flash white and without the wasted message
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MrMyster
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#21

Posted 4 weeks ago

Also sorry for the bump, trust me i would have rather sent a pm to someone but i cant seem to >.> When you perform the car crusher glitch, will the vehicle always be bigger? Even when the size is reduced when you park it into the garage and open and close, it is still slightly bigger than its normal counterpart.


DragonpokeZ
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#22

Posted 4 weeks ago

No, it shouldn't be like that. Once the vehicle is in the garage and you let the door close it should be back to its original size


Militia
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#23

Posted 4 weeks ago Edited by Militia, 4 weeks ago.

Not on Mobile.  I already replied to his Topic in Help and Support Section...

 

Yeah, that whole system on waiting to get to 10 posts to PM someone is just dumb.  It's for spam bots, but it happens anyways...

 

Also, if the Mission is still not passed or failed, the garage won't do sh*t.  The Garages only acknowledge Vehicles when not on a Mission...


WildBrick142
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#24

Posted A week ago Edited by WildBrick142, A week ago.

Figured I'll add some more glitches that may help out or bug things out completely.

 

Infinite ammo from some Rampages

Any rampage that requires you to blow up vehicles can be used to get you infinite ammo. All you have to do is blow up a few vehicles and hit F1 to replay. Cars blown up during replays count towards the rampage. As long as you complete the rampage within a replay, you will keep infinite ammo. It stacks with any existing ammo you have - for example if you have 4 Rocket Launcher ammo, you will get 30000 ammo (29996 and the existing 4).

 

TOYZ Rampage high score

Blow up a gang vehicle (that you're supposed to blow up) and hit F1 to replay. You can do this repeatedly to increase the score but it's a little harder than Rampages; vehicles take a while to blow up during replays and if your camera goes off the view the "wreck" either despawns or stops burning so it won't blow up. Recording a replay of you blowing up a chain of gang vehicles might work but I haven't tried that.

 

Replay Cop Bribes

Stand on a cob bribe, force replays multiple times (so that the last replay is of you standing directly on the bribe) and save it (F2). If you have a wanted level, just load the replay (F3) and cancel it (F1) once you hear something being picked up which means you lost the wanted star. This is useful in some missions with high wanted levels (for example: "A Drop in the Ocean". Pick up all packages, then F3 F1 F3 F1 F3 F1 F3 F1 F3 F1 and your wanted level will be gone completely). The cop bribe does not despawn on replays so there's no wait time.

 

Becoming fireproof

Set yourself on fire from a burning ped or a molotov then replay when you're burning. Next time you will go on fire you won't lose any health. This isn't a permanent effect.

 

MP3 Player in Police Car

Press F9. This will tune in to mp3 player radio station (if you have it). Doesn't work for other emergency vehicles. Pausing game or exiting the car switches off the radio. Also works on Barracks OL.

 

Enforcer and other items from info pickups

Go to the Portland Police Station with a vehicle that can start side missions. Hold look back and exit the vehicle. Walk into the pickup and wait until Diablo Stallion and Police Cars spawn. Let go of look back to start and fail the side mission. This will glitch you out of the pickup and will not despawn things spawned by the pickup. You can enter the Enforcer and deliver it to the crane. Or you could kill the SWAT guys. Whatever. It can be done only once so if you screw up there's no more chance (unless you reload).

 

Cloning missions/instant mission passing

Go to the exact spot where a rampage would be. Save replay there (like in cop bribe replay glitch you must be standing on the icon when you load the saved replay). Then stand in front of a mission marker and walk into it, activating the replay/rampage at the exact same time. You would be active on a mission and a rampage simultaneously if done right. Complete the rampage and this will allow you to walk into mission marker again. Walk into the marker and you will start the mission again, having both of them on at the same time. Then kill yourself and you will get a "Wasted!" and "Mission Passed!" screen. The mission counts as complete and you still get the % for "completing" the mission.

 

Also if some missions require you to pick up a weapon and have an icon on the radar (Ammu-Nation gun) that radar icon/weapon pickup will stay there for good (or until you reload, I dunno).

 

List of missions that can be cloned: http://www.speedrun....ii/thread/bse91

 

Cloning Taxi passengers

Park a cop car and a taxi in garage (I dunno if it works outside the garage) and a third vehicle you would use for taxi driver outside the garage. Get in the cop car, hold the look back button. Then get in the taxi, keep holding the look back button. And finally, get in your car and let go of look back button to start the mission. Any passenger you drop off will actually add +2 fares complete instead of the usual +1 fares complete. You can continue dropping off passengers, sometimes even the same one that will instantly re-enter your taxi until you complete 100 fares.

 

The problem is, you have to know exactly where you're going. Once you pick up the first passenger you will get two map blips, only the destination written on screen counts. Also if you do, for example, 10 in a row (score: 20) you will have a ton of useless blips on the radar that will stay there for good (even if you save and reload). Also there will be a lot of fake peds that will never enter your taxi and some peds will enter your taxi without having an arrow over them (so you have to look out for whoever's waving). You would have to restart the side mission to remove the fake peds.

 

With this trick you have to only drop off 50 passengers and that will be counted as 100 passengers. After the mission only the useless blips remain on the minimap. You can also clone the side mission more times (you could make it so you drop off 5 passengers for every passenger) but that's a level of glitching you may want to avoid.

 

EDIT: Did some research on that. It works only on a brand new save (means you can't load a save) but you can do it just about anywhere, not only in garages. Also you have to hold caps lock instead of middle mouse button

 

 

I do not take credit for any of these findings.


Militia
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#25

Posted A week ago

Pretty cool, especially the Taxi Cloning.  Too bad it's all PC Exclusive for the most part :/

 

Also, it's technically not infinite ammo, just the ammo cap.  It will count down gradually as you use the ammo and when it gets to 9999 or below, you will see it less.  Too bad The Exchange makes you lose all your weapons, though, resulting in having to start over getting them...





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