@ iDred and Masterfocker
I will agree that GTA IV did have quite a considerable number of repetitive missions out of it's overall 91 missions. I've always stated that the one thing that annoyed me about IV's story missions is that there was too much hitman stuff and not enough variation for other criminal activities. IV had an excellent storyline, which kind of made up for the repetitiveness, but it was something the game could have done without.
However, comparisons to IV are not really the point. I was hoping V was gonna greatly improve on IV's repetitive missions and still keep a relatively large amount of story missions. I really expected V to have around 100 missions minimum, it would have been Rockstar's job to make sure they were not repetitive for most part.
@ Masterfocker (alone)
Sorry, but IV felt much longer. I played both intensively on the first playthrough and IV was longer than V by miles.
And I'm gonna have to kinda agree with you on some level (I know, the 2 of us agreeing ...End of the world, freaking repent).
GTA 5 kinda overdid it.
Every single mission felt like a f*cking Judge Dredd suicide mission for Jihad.
Really made me appreciate some of the more classic missions such as SPOILERS- the one where the FIB and the IAA and MerryWeather are shooting at eachother, also felt good killing the ULPC guy, I remember his buttf*cking face when I shot him in the head, I never even noticed it was him until he died.. f*cking filler mission asshole.
Or the one where Mercs try to kill Michael's family, or when Franklin is busting Michael out of the meat factory, however. It would have been cooler if the bit where you get to shoot as much while hanging was upside down completely (As in, like Michael's perspective).
But other than that.
Jump on trains.
Fly through a cargo plane.
Take a minigun and literally wreck an entire small town.
Blow up a Freighter.
Fly back to North Yankton to find Brad's magical body that is still recognizable after 9 years of burial.
This is the thing that got me about many of GTA V's main story missions, especially some of the ones you listed. For many parts of the game, I just sometimes felt like I was not playing GTA. I honestly felt I was playing a mix of Splinter Cell/Metal Gear Solid/James Bond/The Sims. I agree with you, I really believe V overdid it with many of those missions. For a bunch of career criminal guys just trying to make money, it was quite excessive to see them go through all that stuff. The Merrywether guys going after Michael's family would have looked much better if it were Madrazo's men instead. If GTA V had more than 69 missions, let's say 100, there could have been more room for other different missions to make the story feel more fleshed out and make more sense.
@ Son Of Liberty
The amount of missions in GTA V would be fine if the game only had one protagonist, but the consensus is GTA V's story is messy and has poor character development. This is mainly because of the lower mission count not being able to comfortably accommodate multiple protagonists. It all feels rushed and poorly paced.I mean GTA V has some great misisons, but I would rather more. There's a prison that has served as nothing more than a landmark in the game. A few prison based missions would be ace.
I totally agree. And what you stated about the prison is one reason why I think a great deal of V's map was wasted. There could have been so much story missions to cover other areas of the map than just Los Santos, Sandy Shores and a few small towns.