*There's a "tl;dr" segment at the bottom of this post for anyone who lacks the capacity to read*
So I was just skimming through the thread regarding R*'s focus on MP, and couldn't help observing the amount of times "only 69 missions - SP sucks" type of comments were brought up.
Now first of all: I couldn't give three flying donkey c*nts about the MP aspect of GTA; as far as I'm concerned, the "online iz da fyoocher" generation of kids can go suffocate on a tampon, but let's address those who keep whinging about V's campaign being "too short".
Having completed the game first time round, I too was part of the "short game" brigade. After SA's + IV's lengthy campaigns, I thought 69 missions was a little under par. But on my 2nd play-through, I was then able to appreciate and understand where all that "missing" stuff had gone.
Choosing different heist options makes it feel like you're playing a new game. Not only do you get new cutscenes, but you've got a whole new gameplay experience. Now I'm sure most of you knew about this, but what I'm willing to bet my left bollock on you not knowing, is that there are some missions (not heists) where the task at hand will depend on which protag you use to approach the mission blip with.
For example: The mission where you return to North Yankton: If you approach the blip as Michael, you race to LS airport before boarding a plane to NY, and driving to the graveyard to meet Trevor.
However, if you approach the blip as Trevor, you race to his desert airfield, before piloting a plane yourself out of San Andreas and then awaiting Michael's arrival at the NY graveyard.
These are the details that whinging brigade are too f*cking lazy and spoiled to acknowledge. Instead, they beat the game once, then bombard this forum with complaints about R* being too lazy etc. Yes, I too couldn't care less about MP, but stop trying to claim R* made a lacklustre SP game.
tl;dr: Stop f*cking whining, and learn to appreciate what you've got.