Well they should:
a. send friend requests
b. get a mic because no one wants no-mic people as their friends
I believe there is a significant portion of the gaming population don't want computer/console friends.
I don't understand. If you don't want to meet/interact with people and don't want to risk being killed...why even play in open freeroam lobbies at all ?
Go play in solo/invite only sessions and give that spot to someone who does want these other things.
Or hell, just go passive the second you see another player get close then turn it off when he's gone so you may carry on with your PvE stuff.
Personally, I accept things as they are, I go by the philosophy of it is what it is. These points are simply for those who see things differently or are feeling disenfranchised from the system as it stands. It's myopic from my point of view to banish all players who are desireless for PvP to invite only or solo sessions when there practically infinate ways to play an open world sandbox.
Oh no, I agree with you. I tend to roll with things as they are as well.
I'm simply pointing out that the options to avoid conflict are there already for those that wish to do so. Like I said, you can simply hop in passive the second you see a player coming your way and wait for him to pass if you don't want to take any risks. No need to even change the station.
Even if you have AI aggro, you can just phone up Lester to get rid of them so you aren't stuck getting shot at while being weaponless.
If I engage in PvP and can see the other participant(s) aren't responding the way I want them to, then I will just let them leave the area without hunting them down. Personally, I do think some players really are oversensitive to death, and slightly immature. Worst case scenario they respawn half a block away...big deal.
The game has ben supporting non-consensual PvP since the very start. Why are people trying to expect the game to change to their whims ? Not like I really care in the end, it's their battle not mine.