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Grand Theft Auto VI: Vice City

23 replies to this topic
Phnx.
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#1

Posted 01 January 2014 - 10:27 AM Edited by S13, 31 January 2014 - 07:44 AM.

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  • Alchemist likes this

Phnx.
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#2

Posted 01 January 2014 - 12:09 PM Edited by S13, 31 January 2014 - 07:44 AM.

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Phnx.
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#3

Posted 01 January 2014 - 12:36 PM Edited by S13, 01 January 2014 - 12:36 PM.

c3AeuyE.png


Phnx.
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#4

Posted 01 January 2014 - 01:00 PM Edited by S13, 31 January 2014 - 07:45 AM.

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Phnx.
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#5

Posted 01 January 2014 - 01:11 PM Edited by S13, 31 January 2014 - 07:45 AM.

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Target13
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#6

Posted 01 January 2014 - 01:27 PM

Another VI Vice City?

Spadge
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#7

Posted 01 January 2014 - 04:28 PM

GTA VIce City ;)


Phnx.
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#8

Posted 01 January 2014 - 04:35 PM

GTA VIce City ;)

Yes. However, I prefer "GTA VI: Vice City" name. Sounds better.


Vanto
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#9

Posted 01 January 2014 - 05:29 PM

It's looking good for now. Let's see in the next few weeks.


Phnx.
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#10

Posted 02 January 2014 - 11:04 AM

Check info about activites. :)


Loosestring
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#11

Posted 02 January 2014 - 02:01 PM

I took a shine to your story, seems like it's your best shot. :) However, the problem with your concepts and the ones of PooyanCyrus (I got him into the subject too, because you two have similar styles), in my opinion, writing exclusive missions. My advice is you two should work much more on missions. Your stories are good but y'know, missions are the most importanat things to tell the story. 


Pooyan Cyrus
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#12

Posted 02 January 2014 - 03:29 PM

@MarijuanaMonkey: I wrote 69 missions for GTA:SF and I'm writing missions for each episode of GTA:Ultimate. How didn't you see them?
First episode, "The Escape" had 21 missions, second episode, "Casino Addict" has 17 missions and now, I'm writing first missions of third episode, "Bitten and Risen".

Sorry for going off-topic, btw.

gn1992
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#13

Posted 02 January 2014 - 03:49 PM

wow nice thread op

 

i really hope gta 6 will be in VC


fuzzel
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#14

Posted 02 January 2014 - 09:08 PM

 

2bne082.png

 

ZyWTQoz.png

GTA VI: Vice City's main story is about Jamaican gangster, who (with his friends) spins criminal activity in Kingston. However, in 2003 (prologue's setting) their activity is ruined by police. After several years they had been deported from Vice City to Kingston (no missions, cutscene only). After short breaking of business, in 2014 year, he and his fellas decide to come-back to Vice City. They want to re-building their crime empire, however they fell into conflict with another Jamaican "shottas"*. During the whole action main protagonist meets young Latin woman, who want wants to do something with her life (for money, of course). Main character decides to helping this girl. Game's theme is based of becoming of big gangster and making revenge on enemies (Jamaican male protagonist), and becoming rich (Latin female protagonist).

 

Qc9V8sY.png

 

can it please be Vic Vance and louise?


wow nice thread op

 

i really hope gta 6 will be in VC

I hope not. cuz everytime a game has been sent to the HD universe, the map has changed and sorta ruined the game....


Pooyan Cyrus
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#15

Posted 02 January 2014 - 09:25 PM

Nice Theme Song choice!

I hope you write missions this time!


Loosestring
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#16

Posted 02 January 2014 - 09:51 PM

@MarijuanaMonkey: I wrote 69 missions for GTA:SF and I'm writing missions for each episode of GTA:Ultimate. How didn't you see them?
First episode, "The Escape" had 21 missions, second episode, "Casino Addict" has 17 missions and now, I'm writing first missions of third episode, "Bitten and Risen".

Sorry for going off-topic, btw.

You got me all wrong. I didn't say you don't write missions, I say you're keeping missions short, simple and plain. I mean "Can you write missions more exclusive and deep?". That's the thing I talked about. Especially, in Ultimate, you've many protagonists, I guess missions'd be good way to show how they are. For example, in my IV DLC A Mexico, Al Infierno, I made missions exclusive, concerning on dialogues, one of my purposes was showing how characters are. That's one reason. I know you're a creative guy, all I have been saying try to use it on the missions too. You're writing a very exclusive story and believe me, it will work. For example, you can look upon Claude4Catalina's, Akaviri's or MOB's concepts, they write deep missions. It's fun to write exclusive missions and memorable missions'd drag more fans as well. Example for memorable missions in Fan DLCs/Concepts:

 

Blood And A Four Leaf Clover: 

Dead Men Tell No Tales

Project Mayhem

Crime Doesn't Pay

...

 

The Code Of The Streets:

Hostile Takeover

The Great Fall Of China

Russian Roulette

...

 

All In The Game

Celebrate The Good Times

Visiting Hours

...

 

Dealing & Stealing

Bite The Bullet

Flight Of The Russian 

Crime Doesn't Pay

Triad Troubles

...

 

I got-off the topic a bit but I think these advices would work for both of you guys. :)


WertyRO
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#17

Posted 02 January 2014 - 10:50 PM

Try finding someone to create a good map.
And listen, I hope it will be a gang/cartel based story.

fuzzel
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#18

Posted 02 January 2014 - 11:08 PM

Try finding someone to create a good map.
And listen, I hope it will be a gang/cartel based story.

i have a few concept maps, if you like.


Pooyan Cyrus
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#19

Posted 03 January 2014 - 12:20 AM


@MarijuanaMonkey: I wrote 69 missions for GTA:SF and I'm writing missions for each episode of GTA:Ultimate. How didn't you see them?
First episode, "The Escape" had 21 missions, second episode, "Casino Addict" has 17 missions and now, I'm writing first missions of third episode, "Bitten and Risen".

Sorry for going off-topic, btw.

You got me all wrong. I didn't say you don't write missions, I say you're keeping missions short, simple and plain. I mean "Can you write missions more exclusive and deep?". That's the thing I talked about. Especially, in Ultimate, you've many protagonists, I guess missions'd be good way to show how they are. For example, in my IV DLC A Mexico, Al Infierno, I made missions exclusive, concerning on dialogues, one of my purposes was showing how characters are. That's one reason. I know you're a creative guy, all I have been saying try to use it on the missions too. You're writing a very exclusive story and believe me, it will work. For example, you can look upon Claude4Catalina's, Akaviri's or MOB's concepts, they write deep missions. It's fun to write exclusive missions and memorable missions'd drag more fans as well. Example for memorable missions in Fan DLCs/Concepts:
 
Blood And A Four Leaf Clover: 
Dead Men Tell No Tales
Project Mayhem
Crime Doesn't Pay
...
 
The Code Of The Streets:
Hostile Takeover
The Great Fall Of China
Russian Roulette
...
 
All In The Game
Celebrate The Good Times
Visiting Hours
...
 
Dealing & Stealing
Bite The Bullet
Flight Of The Russian 
Crime Doesn't Pay
Triad Troubles
...
 
I got-off the topic a bit but I think these advices would work for both of you guys. :)

I'm trying to do that in the new set of missions. Take a look at "Ultimate"s newest post.

Phnx.
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    808

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#20

Posted 03 January 2014 - 04:24 PM Edited by S13, 03 January 2014 - 04:26 PM.

Check vehicle's list progress...  :)

I'm open for our ideas about cars.


fuzzel
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#21

Posted 03 January 2014 - 04:49 PM

i wanna help just dunnow how  :panic:  :panic:  :panic:  :facedesk:  :sui:  :*( 


Phnx.
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#22

Posted 05 January 2014 - 03:35 PM

Stay tuned for radio stations!


fuzzel
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#23

Posted 05 January 2014 - 03:37 PM

Stay tuned for radio stations!

haha!  :lol: ;]


Nerd3.0
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#24

Posted 10 January 2014 - 12:16 PM

Hi,

 

I think to limitate GTA 6 to only 1 city, wouldn't be nice.

Better at least all allready known cities + Carcer City :)





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