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Cops 'n Crooks will entail..?

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Poll: Cops 'n Crooks will entail..? (88 member(s) have cast votes)

Will they release Cops 'n Crooks and will it be any good?

  1. Yes it will happen, and it will be great (24 votes [27.27%])

    Percentage of vote: 27.27%

  2. Yes it will happen, but Rockstar will mess it up (34 votes [38.64%])

    Percentage of vote: 38.64%

  3. No it won't happen (30 votes [34.09%])

    Percentage of vote: 34.09%

When will this happen?

  1. Within 1 month (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Within 3 months (23 votes [26.14%])

    Percentage of vote: 26.14%

  3. Within 6 months (12 votes [13.64%])

    Percentage of vote: 13.64%

  4. Within 12 months (7 votes [7.95%])

    Percentage of vote: 7.95%

  5. Beyond 12 months (11 votes [12.50%])

    Percentage of vote: 12.50%

  6. N/A (35 votes [39.77%])

    Percentage of vote: 39.77%

Will it be free and if so will pay for it?

  1. It will be free (36 votes [40.91%])

    Percentage of vote: 40.91%

  2. It will cost, and I won't pay for it (14 votes [15.91%])

    Percentage of vote: 15.91%

  3. It will cost, and I will pay for it (16 votes [18.18%])

    Percentage of vote: 18.18%

  4. N/A (22 votes [25.00%])

    Percentage of vote: 25.00%

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StormerBoy
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#1

Posted 31 December 2013 - 04:05 PM

What's your opinion?

 

4192-gtaiv-multiplayer-screenshot.jpg


Crafty-
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#2

Posted 31 December 2013 - 04:18 PM

Isn't it just a variation on the capture style of game ? 


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#3

Posted 31 December 2013 - 08:33 PM

Perhaps, but it is way better!


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#4

Posted 31 December 2013 - 08:47 PM

Crooked Cop.


LBxFinalDeath
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#5

Posted 31 December 2013 - 08:53 PM

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

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Jimbatron
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#6

Posted 01 January 2014 - 11:27 AM Edited by Jimbatron, 01 January 2014 - 11:44 AM.

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
This is Cops 'n Crooks:
 
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments. It also rewarded team work in a mode like no other. In a team deathmatch, you can get by with each person being skilled as an individual, With Cops 'n Crooks you have to work together.
 
Rockstar seriously need to add Cops 'n Crooks - it kept a lot of people playing GTA IV for four years after release. Don't get me wrong, GTA Online is a great game, especially in terms of variety, but most of the modes have little replay value compared to CnC.
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#7

Posted 01 January 2014 - 11:39 AM

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments.

 

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.


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#8

Posted 01 January 2014 - 11:47 AM

 

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments.

 

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.

 

Our Characters can be cops !

Like They Did With Christmas DLC .

Add Cops Clothes And Only Can Be Used in CNC

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Jimbatron
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#9

Posted 01 January 2014 - 11:53 AM

 

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments.

 

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.

 

 

Arguably, the Boss' death leading to the round being over was what made it great. No second chances. It made it tense and put a lot of pressure on the guy who was Boss. One slip, and it is over.

 

There are challenges to implementing CnC in the current format as you say but it is not impossible. The important thing is to have 1 player on team A who is the target and trying to reach a getaway vehicle with his team mates protecting him, with team B trying to kill him. You don't have to be in Mafia skins or Cop outfits to achieve this.

 

You could flip the scenario so that one team is private security hired by the police to help escort one guy out of the city (you could even get an extra item of clothing for this such a jacket labeled security), and the other team could be hired hitmen (e.g. by Martin M).

 

My friend Nitzman suggested this actually way before GTA V was released:

 

 

All it takes is a little creativity to implement in a way that doesn't conflict with the new setup. The format of CnC and gameplay was awesome and would work really well in the new city.

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scubadave
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#10

Posted 01 January 2014 - 11:56 AM

 

 

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments.

 

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.

 

Our Characters can be cops !

Like They Did With Christmas DLC .

Add Cops Clothes And Only Can Be Used in CNC

 

hey i agree with you that would be great but the whole SIMs meets GTA is where we're headed so might be a while before any cops DLC because that wouldnt fit in with our character


scubadave
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#11

Posted 01 January 2014 - 12:04 PM Edited by scubadave, 01 January 2014 - 12:06 PM.

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.

 
Arguably, the Boss' death leading to the round being over was what made it great. No second chances. It made it tense and put a lot of pressure on the guy who was Boss. One slip, and it is over.
 
There are challenges to implementing CnC in the current format as you say but it is not impossible. The important thing is to have 1 player on team A who is the target and trying to reach a getaway vehicle with his team mates protecting him, with team B trying to kill him. You don't have to be in Mafia skins or Cop outfits to achieve this.
 
You could flip the scenario so that one team is private security hired by the police to help escort one guy out of the city (you could even get an extra item of clothing for this such a jacket labeled security), and the other team could be hired hitmen (e.g. by Martin M).
 
My friend Nitzman suggested this actually way before GTA V was released:
 
 
 
All it takes is a little creativity to implement in a way that doesn't conflict with the new setup. The format of CnC and gameplay was awesome and would work really well in the new city.

 

 
 agreed. CNC was great since there was one main person everything hinged on. sometimes everybody else would get killed and the boss would be running off on foot down the embankment and got gunned down. one problem IV had was there were only a few spawn points and a few destination points and you pretty much knew where the crooks were headed.
like you said, you dont need to break character to have the same mechanics in 5 and even improve upon CNC, e.g., a more random set of spawn/destination points

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am30
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#12

Posted 01 January 2014 - 01:07 PM

If it's anything like capture, it'll be a huge disappointment.  They've got far too much player v player BS as it is.  We need heists and missions!


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#13

Posted 01 January 2014 - 03:55 PM Edited by Jimbatron, 01 January 2014 - 03:56 PM.

If it's anything like capture, it'll be a huge disappointment.  They've got far too much player v player BS as it is.  We need heists and missions!

 

I don't see this as mutually exclusive. I would like to see Heists as well, but adding CnC would not exactly be a huge effort - not when you compare how long it took for them actually create Los Santos in the first place. CnC was the best mode in IV hands down imho, and I believe a lot agree with me. The problem with the Player v Player modes in V is they are all a bit "same-y". CnC was a unique innovation by R* - and I'm not sure if even they realise they'd got something there that was a cut above the standard online multiplayer gaming. I agree things had to move forward, and a lot of the new stuff is good. But when you move forward you want to RETAIN the best of what you had and add to it - not completely discard the stuff you got so right in the first place.

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#14

Posted 01 January 2014 - 04:14 PM Edited by wellstacked, 01 January 2014 - 04:15 PM.

Us. . . . . . . R*
bread ^ crumbs

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#15

Posted 01 January 2014 - 04:20 PM Edited by DannyMan, 01 January 2014 - 04:24 PM.

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

Isn't it just a variation on the capture style of game ?

im sorry but Every time we try to suggest fun, exciting things people always bring it down. Those kinds are a plague. I won't be surprised if online becomes gta 4 multiplayer

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#16

Posted 01 January 2014 - 04:27 PM

Besides wheres the logic? Its completely optional to play it. Doesn't it just one more thing to do?

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#17

Posted 01 January 2014 - 04:48 PM

Hopefully it comes, plenty of epic epic games of cops and crooks on IV, was ranked 249th at one point

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#18

Posted 01 January 2014 - 04:51 PM

Why does everyone want Cops 'N' Crooks so much? I find it very stupid


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#19

Posted 01 January 2014 - 06:23 PM

Why does everyone want Cops 'N' Crooks so much? I find it very stupid

 

Did you ever play it? More than a couple of times, with players who knew what they were doing?

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#20

Posted 01 January 2014 - 06:26 PM Edited by StormerBoy, 01 January 2014 - 06:28 PM.

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
This is Cops 'n Crooks:
 
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments. It also rewarded team work in a mode like no other. In a team deathmatch, you can get by with each person being skilled as an individual, With Cops 'n Crooks you have to work together.
 
Rockstar seriously need to add Cops 'n Crooks - it kept a lot of people playing GTA IV for four years after release. Don't get me wrong, GTA Online is a great game, especially in terms of variety, but most of the modes have little replay value compared to CnC.

 

This! Why the f*ck R* have not implemented it yet is beyond me.

 

 

 

Crooked cop is basically that...you just don't turn into a fat cop or a overweight crook.

 

Erm, no. It is not even remotely the same. The only thing in common is that it has the word Cop and Crooked in the title and that is as far as it goes. I'm guessing that if you ever played Cops 'n Crooks at all, you didn't play it that much.
 
You will never get action on this scale in Crooked Cop. Why? Because all you have to do is kill an NPC and pick up what he drops.
 
Will Cops 'n Crooks All for One, one team is trying to kill one player, and the rest of his team have to protect him. Because it is a real person they can use their initiative to escape which an NPC can't, and it is what creates the epic moments.

 

 

well after one team kills the NPC and gets the money or whatever then it does basically become CNC, except in CNC the boss got killed and its over, this can keep going because you can keep picking up the coke and then continue. the reason there wont be a CNC is because we cant be cops in this game cause our characters are just not cops its character continuity.

 

But isn't that potentially what the last 3 character slots are for? The only way I see CnC working well is if they do it exactly how it was in GTA IV. ie have it be in a separate world using the same map.

 

Edit: The thing that worries me most is that R* will try and add way too many complexities to the game mode, this will ruin it becasue there will be no freedom and independent thought involved.

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#21

Posted 01 January 2014 - 06:36 PM Edited by Jimbatron, 01 January 2014 - 06:38 PM.

But isn't that potentially what the last 3 character slots are for? The only way I see CnC working well is if they do it exactly how it was in GTA IV. ie have it be in a separate world using the same map.

 

 

It's a great point. There is no reason why you can't have multiplayer modes set in V's Los Santos that are not played with your GTA Online personal Character model. In fact, in IV you had a personalised model for DM, TDM, Race, GTA Race, Mafiya Work, TMW, Car Jack City, Team Car Jack City and Free Mode. In Cops and Crooks, Turf War, Deal Break, Hangman's Noose and Bomb Da Base 2 you were given a default model for that mode only. I'm not sure R* will want two separate multiplayer arenas running in parrallel, but in theory they could do it like this.

 

Cops and Crooks doesn't slot into GTA Online with no thought, but a bit of creative thinking is all that is needed to realise there are multiple options to include it. One thing that is different though that can't be easily changed and is hugely important to the gameplay dynamics (imho) - you can't fire an SMG from a car in GTA V. In CnC this was important because the Cops started with them, and the Crooks did not. This gave them an advantage, meaning the Crooks had reason to fear the Cops. So whoever is doing the hunting really ought to start with a Micro-SMG (Uzi) if it is implemented in V.

 

EDIT - If in GTA Online, you shouldn't be able to bring you personalised weapons into the mode, only what you pick up inside it. The Sniper Rifle is too valuable in this mode, if everyone has one by default, there is very little chance of escape. Having them to pick up on the map is fine, providing you lose it if you die.


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#22

Posted 01 January 2014 - 06:40 PM

 

But isn't that potentially what the last 3 character slots are for? The only way I see CnC working well is if they do it exactly how it was in GTA IV. ie have it be in a separate world using the same map.

 

 

It's a great point. There is no reason why you can't have multiplayer modes set in V's Los Santos that are not played with your GTA Online personal Character model. In fact, in IV you had a personalised model for DM, TDM, Race, GTA Race, Mafiya Work, TMW, Car Jack City, Team Car Jack City and Free Mode. In Cops and Crooks, Turf War, Deal Break, Hangman's Noose and Bomb Da Base 2 you were given a default model for that mode only. I'm not sure R* will want two separate multiplayer arenas running in parrallel, but in theory they could do it like this.

 

Cops and Crooks doesn't slot into GTA Online with no thought, but a bit of creative thinking is all that is needed to realise there are multiple options to include it. One thing that is different though that can't be easily changed and is hugely important to the gameplay dynamics (imho) - you can't fire an SMG from a car in GTA V. In CnC this was important because the Cops started with them, and the Crooks did not. This gave them an advantage, meaning the Crooks had reason to fear the Cops. So whoever is doing the hunting really ought to start with a Micro-SMG (Uzi) if it is implemented in V.

 

EDIT - If in GTA Online, you shouldn't be able to bring you personalised weapons into the mode, only what you pick up inside it. The Sniper Rifle is too valuable in this mode, if everyone has one by default, there is very little chance of escape. Having them to pick up on the map is fine, providing you lose it if you die.

 

 

And this is exactly what they need to do. I know most will disagree, but I would rather be a different character for CnC.

 

As for the SMG thing, they could also just use the AP pistol or whatever it is called.


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#23

Posted 02 January 2014 - 06:53 AM

wow stormer are you serious?

 

im still  :facedesk: that everyone is ignoring such huge information leaked from the game files

 

cops and crooks is coming and is its own mode.

 

it will be in conjuction with heists since some missions in cops and crooks entail the vinewood bank and those fleet banks with vaults and key panels in the back that were open the first week online then shut.

 

the CNC modes we know (all for one and one for all) still exsist but are among other types of modes (missions)

 

i do not know if you can selectively choose or not though.

 

in the tutorial for CNC you are taught how to mug as a crook and how to arrest as a cop.

 

cops can apparently cuff other players and deliver them to the precinct and cops apparently react to the in game police radio regarding the in game crime the crooks have comitted

 

some of the crimes are running red lights, speeding, bank robbery, store robbery, assault, arson, and biological attacks.

 

those last two have specific instances of anthrax and ebola and high rises and condos being set a blaze.

 

you are awarded more points for not killing crooks as a cop as you have the option to taser and then handcuff the assailant.

 

cops can soup up there vehicles and i assume crooks use a personal vehicle

 

they even have missions where crooks are breaking out of prison via heli.

 

apparently not every CNC mission involves police. some are crooks VS crooks.

 

at this point i believe it as a safe assumption that the last two character slots to unlock are your crook and your cop.

 

i didnt make of this up. all of this has been leaked.

 

i cannot wait and until then the games true potential has not been unleashed.

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#24

Posted 02 January 2014 - 06:56 AM

I've played both modes.  

 

Crooked Cop is better, just sayin'.

 

It's a lot more chaotic and intense. 


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#25

Posted 02 January 2014 - 09:02 AM

wow stormer are you serious?

 

im still  :facedesk: that everyone is ignoring such huge information leaked from the game files

 

cops and crooks is coming and is its own mode.

 

 

Hi Ethereal_NYC - I heard about this a while back. My only question was at the time, and still is, how sure are we this leak was genuine? And how specific is it. I recall the PC social club had some V placeholders accidentally downloaded before it even came out for the consoles (someone obviously didn't QA the update properly and some test material went public which was hastily removed). My point being the stuff downloaded wasn't actually game files, they were random images a developer had used, they just happened to have V titles in the files names, but were actually meaningless. Never saw the actual details for the CnC stuff though - do you have a link?
 
Biohazard Abyss - I have also played both modes, and I disagree. Cops 'n Crooks is infinitely better imho. I can go a bit further and tell you why. Crooked Cop is effectively like a Single job from Team Mafiya Work in IV. Sure, it can be fun occasionally, but it's the same task over and over, whereas in TMW you had hundreds of different jobs that could come up in a match. Cops 'n Crooks always has variety because you have a human opponent trying to escape others - the best players use their initiative and improvise, which means matches never play out quite the same. The Crooked Cop is a computer controlled character and no harder to kill than any other. 
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#26

Posted 02 January 2014 - 09:13 AM Edited by Ethereal_NYC, 02 January 2014 - 09:19 AM.

 

wow stormer are you serious?

 

im still  :facedesk: that everyone is ignoring such huge information leaked from the game files

 

cops and crooks is coming and is its own mode.

 

 

Hi Ethereal_NYC - I heard about this a while back. My only question was at the time, and still is, how sure are we this leak was genuine? And how specific is it. I recall the PC social club had some V placeholders accidentally downloaded before it even came out for the consoles (someone obviously didn't QA the update properly and some test material went public which was hastily removed). My point being the stuff downloaded wasn't actually game files, they were random images a developer had used, they just happened to have V titles in the files names, but were actually meaningless. Never saw the actual details for the CnC stuff though - do you have a link?
 
 

 

http://gtaforums.com...o-files-casino/

 

http://gtaforums.com...8-cnc-missions/

 

the OP there also has spoke about it in other threads

 

stormer has a ton of CNC threads but has not one post addressing the leaks. im curious on his opinion

 

*edit*

 

i forgot alllll about drug dealing, cops using snitches and robbing safehouses

 

:panic:

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#27

Posted 02 January 2014 - 09:43 AM Edited by StormerBoy, 02 January 2014 - 09:44 AM.

it will be in conjuction with heists since some missions in cops and crooks entail the vinewood bank and those fleet banks with vaults and key panels in the back that were open the first week online then shut.

What are these vaults you talk of that were accessible in the first week? Why aren't they now?

 

I've played both modes.  

 

Crooked Cop is better, just sayin'.

 

It's a lot more chaotic and intense. 

That's like saying Tetris is more entertaining than GTA, if that's your opinion then fine, but you're in a minority.

 

 

 

wow stormer are you serious?

 

im still  :facedesk: that everyone is ignoring such huge information leaked from the game files

 

cops and crooks is coming and is its own mode.

 

 

Hi Ethereal_NYC - I heard about this a while back. My only question was at the time, and still is, how sure are we this leak was genuine? And how specific is it. I recall the PC social club had some V placeholders accidentally downloaded before it even came out for the consoles (someone obviously didn't QA the update properly and some test material went public which was hastily removed). My point being the stuff downloaded wasn't actually game files, they were random images a developer had used, they just happened to have V titles in the files names, but were actually meaningless. Never saw the actual details for the CnC stuff though - do you have a link?
 
 

 

http://gtaforums.com...o-files-casino/

 

http://gtaforums.com...8-cnc-missions/

 

the OP there also has spoke about it in other threads

 

stormer has a ton of CNC threads but has not one post addressing the leaks. im curious on his opinion

 

*edit*

 

i forgot alllll about drug dealing, cops using snitches and robbing safehouses

 

:panic:

 

My opinion is simply that I hope to f*cking God all theses leaks are both legit and STILL going to happen, as opposed to being 'cut material' or whatever.


Jimbatron
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#28

Posted 02 January 2014 - 11:14 AM

http://gtaforums.com...o-files-casino/

 

 

 

http://gtaforums.com...8-cnc-missions/

 

the OP there also has spoke about it in other threads

 

stormer has a ton of CNC threads but has not one post addressing the leaks. im curious on his opinion

 

*edit*

 

i forgot alllll about drug dealing, cops using snitches and robbing safehouses

 

:panic:

 

 

 

Thanks for this. Looks legit and interesting. I'm all for them adding variations on a theme. However, I really hope they keep the classic all for one mode as one option.

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#29

Posted 02 January 2014 - 12:20 PM

 

http://gtaforums.com...o-files-casino/

 

 

 

http://gtaforums.com...8-cnc-missions/

 

the OP there also has spoke about it in other threads

 

stormer has a ton of CNC threads but has not one post addressing the leaks. im curious on his opinion

 

*edit*

 

i forgot alllll about drug dealing, cops using snitches and robbing safehouses

 

:panic:

 

 

 

Thanks for this. Looks legit and interesting. I'm all for them adding variations on a theme. However, I really hope they keep the classic all for one mode as one option.

 

 

Yes that's very important! If they want to add more complex modes then fine, they may well turn out good. But defo must include the old simple modes to be enjoyed.


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#30

Posted 02 January 2014 - 07:07 PM

Biohazard Abyss - I have also played both modes, and I disagree. Cops 'n Crooks is infinitely better imho. I can go a bit further and tell you why. Crooked Cop is effectively like a Single job from Team Mafiya Work in IV. Sure, it can be fun occasionally, but it's the same task over and over, whereas in TMW you had hundreds of different jobs that could come up in a match. Cops 'n Crooks always has variety because you have a human opponent trying to escape others - the best players use their initiative and improvise, which means matches never play out quite the same. The Crooked Cop is a computer controlled character and no harder to kill than any other. 

 

 

But the whole point is the package.

 

I love the thrill of having 8 guys in Jackals or Schafters chasing after you, trying to take you down and the fact that when you die, you spawn in a car makes it that much more fast-paced.  Day 1 Crooked Cop was amazing especially because everyone was on the same level, so everyone had access to simple equipment.  If R* made it where you could edit the options in lets say the Content Creator, it would be even better.





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