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[SA] GTA V Gang Locations

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Ss4gogeta0
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#1

Posted 30 December 2013 - 07:04 PM Edited by Ss4gogeta0, 30 December 2013 - 07:06 PM.

This is a mod that gives GTA SA gangs the Locations based on GTA V...

 

which means

 

Grove St/ Ganton are under Ballas Control...

Idlewood Belongs to the families

Temple is controlled by Aztecas

Part of Verona Beach is controlled by the Marabunta Grande

The Industrial area south of Idlewood is controlled by the Armenian Mafia

The hospital has a small Azteca presence nearby...

Market has a small Korean Mafia presence

The Triads and Korean mafia share Marina

Aztecas and Vagos can be found in Jefferson

Vagos control the East Los area across the Highway north of Grove St

Marabunta Grande control a spot near East Beach

The Lost can be found around the mulholland Intersection

The Madrazo Cartel operates in the Hills...

 

I am doing an HQ gang member version (Credit goes to people like joey cortez and a number of others)

 

and a LQ version for people with poor computers...

 

 

expect screenshots and a beta version soon (Trying to fix a few spawn bugs for the families)

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Jeansowaty
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#2

Posted 30 December 2013 - 07:53 PM Edited by Jeansowaty, 30 December 2013 - 07:54 PM.

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.


Ss4gogeta0
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#3

Posted 30 December 2013 - 08:37 PM

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.

cant... 

63PxB.png


Jeansowaty
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#4

Posted 31 December 2013 - 11:15 AM

 

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.

cant... 

63PxB.png

 

OK, my bad. Now only waiting fer the release.

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#5

Posted 01 January 2014 - 06:58 PM

Havin a few bugs... some of the prds are causing crashes at random... so in looking one by one
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Jeansowaty
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#6

Posted 04 January 2014 - 08:01 PM

It must've been a lot of peds o_O


Ss4gogeta0
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#7

Posted 04 January 2014 - 10:04 PM

It must've been a lot of peds o_O


Yea a lot... also I don't have wifi at home for a while so I'm relying on using sh*tty carls jr wifi and my phone
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Jeansowaty
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#8

Posted 05 January 2014 - 01:51 PM

 

It must've been a lot of peds o_O


Yea a lot... also I don't have wifi at home for a while so I'm relying on using sh*tty carls jr wifi and my phone

 

Good luck dude.


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#9

Posted 08 January 2014 - 12:08 AM

Alright I fixed most if not all of the bugs for the HQ version and I will upload it soon... gonna start on the LQ version now

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#10

Posted 08 January 2014 - 01:18 PM

I can make a accurate version of gang cars (using only cars from SA) if you want. Just post here if you want. I maked aleardy for Groove, Ballas, Vagos, and Aztecas

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Jeansowaty
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#11

Posted 08 January 2014 - 02:47 PM

Alright I fixed most if not all of the bugs for the HQ version and I will upload it soon... gonna start on the LQ version now

Can't wait :)

 

 

I can make a accurate version of gang cars (using only cars from SA) if you want. Just post here if you want. I maked aleardy for Groove, Ballas, Vagos, and Aztecas

Would like to see some stuff of it :>


Ss4gogeta0
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#12

Posted 09 January 2014 - 04:28 AM

I can make a accurate version of gang cars (using only cars from SA) if you want. Just post here if you want. I maked aleardy for Groove, Ballas, Vagos, and Aztecas

Would love to see em

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#13

Posted 09 January 2014 - 06:42 PM Edited by darthvader20011, 09 January 2014 - 06:42 PM.

@Ss4gogeta0 Okay, I will post it in GTAGarage tomorrow because now it's night in my country. It only replaces gang cars that they always drive (EX.: Groove now will have BMX, Tornado, Manana etc. instead of their cars that they drive). It's a cargrp.dat file. I will make 2 versions: a special version exclusively for this mod and one normally. For now I maked for Groove, Ballas, Vagos, Aztecas, Cartel and Bikers.


Ss4gogeta0
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#14

Posted 13 January 2014 - 02:48 AM

@Ss4gogeta0 Okay, I will post it in GTAGarage tomorrow because now it's night in my country. It only replaces gang cars that they always drive (EX.: Groove now will have BMX, Tornado, Manana etc. instead of their cars that they drive). It's a cargrp.dat file. I will make 2 versions: a special version exclusively for this mod and one normally. For now I maked for Groove, Ballas, Vagos, Aztecas, Cartel and Bikers.

oh, thought you ment you reskinned the vehicles...

 

I already have a modified cargrp.dat based on the cars of each... did it when I mapped out the locations... sorry


In45do
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#15

Posted 13 January 2014 - 08:48 AM

I really love to see this mods released soon. :^:

Any screenshots?


Ss4gogeta0
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#16

Posted 16 January 2014 - 06:01 AM Edited by Ss4gogeta0, 16 January 2014 - 06:02 AM.

Here it is... 

 

[HD] GTA V Gang Locations in SA V1 


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#17

Posted 16 January 2014 - 04:23 PM Edited by Jeansowaty, 16 January 2014 - 04:32 PM.

DLing. Wow, that is a lot of MB's!

EDIT: I can't export the Gangs.img file. Win-Rar says it's broken. WTF. Can you post the file without packing it in?


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#18

Posted 17 January 2014 - 03:35 AM

DLing. Wow, that is a lot of MB's!
EDIT: I can't export the Gangs.img file. Win-Rar says it's broken. WTF. Can you post the file without packing it in?

Sorry uploaded it from my phone... I will try again when I get a chance... and yea the hd models do take a lot of space.

In45do
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#19

Posted 17 January 2014 - 08:22 AM

When LQ models is done?


Ss4gogeta0
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#20

Posted 19 January 2014 - 10:44 PM Edited by Ss4gogeta0, 19 January 2014 - 10:51 PM.

When LQ models is done?

when I can gather enough LQ peds... and find decent skins for the armenian mafia\

 

 

re upload

 

https://db.tt/X6Urq8ja

 

https://dl.dropboxus...Gangs in SA.rar


Jeansowaty
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#21

Posted 20 January 2014 - 02:01 PM

How about you use the voices of Russian Mafia members for the Armenians? As I don't think that the Rifa's mexican voices would fit in with West-asian criminals :p


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#22

Posted 20 January 2014 - 02:06 PM Edited by Jeansowaty, 20 January 2014 - 02:31 PM.

Some skins are pretty nice actually, as they don't use GTA IV textures for the head :D Btw, why does LSV07 have a purple bandana? Plus, all of the male family gangstas cause an error at TXD Workshop.


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#23

Posted 20 January 2014 - 09:35 PM

Some skins are pretty nice actually, as they don't use GTA IV textures for the head :D Btw, why does LSV07 have a purple bandana? Plus, all of the male family gangstas cause an error at TXD Workshop.

dunno why lsv has a purple paño... its yellow in the txd..

And I dunno y ur havin problems, everything opens fine for me

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#24

Posted 26 January 2014 - 12:39 PM

 

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.

cant... 

63PxB.png

 

 

 

I think it is possible to add more than 10 gangs dude though you ll face some bugs.Just use SALimit adjuster & create a virtual gang by a CLEO Script ;)

Anyways good work with the mod dude :^: 


Jeansowaty
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#25

Posted 26 January 2014 - 01:55 PM

 

 

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.

cant... 

63PxB.png

 

 

 

I think it is possible to add more than 10 gangs dude though you ll face some bugs.Just use SALimit adjuster & create a virtual gang by a CLEO Script ;)

Anyways good work with the mod dude :^:

 

Can you please post an accurate tutorial on how to make one? :D


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#26

Posted 28 January 2014 - 02:02 AM

 

 

Some suggestions:

Trevor Phillips Enterprises members could spawn around some area similiar to Sandy Shores (it's closest countepart would be Fort Carson but it's far away...)

The O'Neil Brothers could spawn around some village, I suggest Blueberry.

Guzman Cartel, hmmm...  Verdant Meadows and areas surrounding it, too far away.

Hippies could spawn in the desert.

Very nice mod I gotta test it as soon it is released.

cant... 

63PxB.png

 

 

 

I think it is possible to add more than 10 gangs dude though you ll face some bugs.Just use SALimit adjuster & create a virtual gang by a CLEO Script ;)

Anyways good work with the mod dude :^:

 

actually to add more than 10 you would have to separate the cities as their own area and define the gangs through the SCM (as was done in GTA United)... Its very complicated and a ton of work.... therefore I did not do it.

 

and thank you :D


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#27

Posted 07 February 2014 - 08:59 AM

Aztecas should spawn in desert villages too :) .


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#28

Posted 08 February 2014 - 08:55 AM

Aztecas should spawn in desert villages too :) .

Hold on, I'm just sticking with los santos areas for now... gonna release low poly version soon... atm I'm doing more research and trying to plan out turf and stuff

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#29

Posted 08 February 2014 - 02:43 PM Edited by darthvader20011, 08 February 2014 - 02:43 PM.

You should be named The Gangmaker :D . Keep up!
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#30

Posted 08 February 2014 - 09:32 PM

You should be named The Gangmaker :D . Keep up!

lol thanks




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