Nope, it was my first thought not turned out well, then I forgot to update the readme. As you can see in the source, I hooked all of the CCamera.m_fZoomFactor dependencies involved into a computation together with fAspectRatio.
So you're repositioning the crosshair? If so, IMO keeping it centered and instead altering CCamera::Find3rdPersonCamTargetVector function would be a better idea.
Yes, I could add the forcestaticfov command when commandline.txt will be featured.
Could you perhaps add an option to turn off the increased FoV? (this is for SA-MP since the extra FoV f*cks up yours and other players hitboxes, kind of giving you an unfair advantage.)
The same goes here. I might add the stretchwslot command, even though it would mean sacrifying the size of the HUD time.
I wonder if there is any way to make the weapon slot as a perfect square
I apologize, I forgot to specify in the readme that an ASI Loader (no matter which one) must be installed in order to run this mod.
One more thing - I'm using the original vorbisfile.dll and vorbishooked.dll and assuming this is correct (as the mod and game wouldn't be working otherwise)? I remember for past widescreen mods that had an .asi extension, that I was required to download new vorbis files that were under the name of an ".asi loader".
It's been known (take a look at the second entry of the TO-DO LIST). DirectX9 and earlier versions have this multi-sampling bug. R* hid it by oversizing the background sprite which now lacks of useless pixels, therefore you can see also the game scene behind.
It happens in the map too but at the top of the screen and borders/outline, it kind of "glitches out". You can see a small part of the game's background/scenery through these horizontal and vertical lines that are not blackened by the pause screen and moving the map around with the mouse reveals this fact more - you can see upcoming parts of the map or parts not blackened out basically. This happens in all the menus of the pause menu.
Are you sure it is not a game fault? Sounds like it happens even without my mod installed. Very odd.
there's a slight "jump" on the screen after you're wasted. It doesn't always happen, it's more often when you die by an explosion or by being shot.