Quantcast

Jump to content

» «
Photo

[SA|REL] Mod Loader

1,252 replies to this topic
LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci
  • Joined: 30 Jan 2011
  • Brazil
  • Best Tool 2014 [Mod Loader]
    Contribution Award [Mods]

#241

Posted 27 April 2014 - 04:25 PM Edited by LINK/2012, 27 April 2014 - 04:33 PM.

Are you sure you're on the right folder and game?
The first thing it's noticeable is that none of the mods on your screenshot are on the log and many mods that aren't on the screenshot are found.

ooking for mods at "modloader\"...
Loading modloader config file modloader.ini
Reading mod "Bank_096\" (0) at "Bank_096\"...
Handler for file "sound_001.wav" (0) is "std-bank"
Handler for file "sound_002.wav" (1) is "std-bank"
Reading mod "Bank_097\" (1) at "Bank_097\"...
Handler for file "sound_001.wav" (2) is "std-bank"
Handler for file "sound_002.wav" (3) is "std-bank"
Handler for file "sound_003.wav" (4) is "std-bank"
Reading mod "F1 Ferrari v2.0\" (2) at "F1 Ferrari v2.0\"...
Handler for file "supergt.dff" (5) is "std-img"
Handler for file "supergt.txd" (6) is "std-img"
Handler for file "turismo.dff" (7) is "std-img"
Reading mod "IMVEHFT\" (3) at "IMVEHFT\"...
Handler for file "ImVehFt.asi" (9) is "std-asi"
Handler for file "ImVehFt.ini" (10) not found
Reading mod "Realistic_san_andreas_police_Car_v2\" (4) at "Realistic_san_andreas_police_Car_v2\"...
Handler for file "ANGELES.JPG" (11) not found
Handler for file "copcarla.dff" (12) is "std-img"
Handler for file "copcarla.txd" (13) is "std-img"
Handler for file "copcarla.zip" (14) not found
Handler for file "copcarru.dff" (15) is "std-img"
Handler for file "copcarru.txd" (16) is "std-img"
Handler for file "copcarru.zip" (17) not found
Handler for file "copcarsf.dff" (18) is "std-img"
Handler for file "copcarsf.txd" (19) is "std-img"
Handler for file "copcarsf.zip" (20) not found
Handler for file "copcarvg.dff" (21) is "std-img"
Handler for file "copcarvg.txd" (22) is "std-img"
Handler for file "copcarvg.zip" (23) not found
Handler for file "FIERRO.JPG" (24) not found
Handler for file "SHERIFF.JPG" (26) not found
Handler for file "Thumbs.db" (27) not found
Handler for file "VENT.JPG" (28) not found
Reading mod "VehicleSpawn_Cleo\" (5) at "VehicleSpawn_Cleo\"...
Handler for file "VehicleSpawner.cs" (30) is "std-asi"
Handler for file "VehicleSpawngxt.fxt" (31) is "std-text"

The second thing to notice is that the logging finish time is very different from the time you took the screenshot
Your time: 00:52
Log time:

> Logging finished: 22:04:02

ToyGT_one
  • ToyGT_one

    Homie

  • Members
  • Joined: 17 Sep 2012
  • European-Union

#242

Posted 27 April 2014 - 04:41 PM

second one is my mistake, shouldn't put the log and then put in game screen.


ToyGT_one
  • ToyGT_one

    Homie

  • Members
  • Joined: 17 Sep 2012
  • European-Union

#243

Posted 27 April 2014 - 04:47 PM Edited by ToyGT_one, 27 April 2014 - 04:49 PM.

Sorry for double post:

14036240475_c5e36de64a_b.jpg

========================== modloader 0.1.14 ==========================

Loading basic config file modloader/modloader.ini
Making sure directory "modloader/.data" exists...
Making sure directory "modloader/.data/plugins" exists...
Making sure directory "modloader/.data/cache" exists...

Reading command line
Done reading command line

Looking for plugins...
Reading plugins.ini
Loading plugin module 'std-asi.dll'
Plugin module 'std-asi.dll' loaded as std-asi 0.11 by LINK/2012
Loading plugin module 'std-bank.dll'
Plugin module 'std-bank.dll' loaded as std-bank 0.2 by LINK/2012
Loading plugin module 'std-cleo.dll'
Plugin module 'std-cleo.dll' loaded as std-cleo DC1 by LINK/2012
Loading plugin module 'std-data.dll'
Plugin module 'std-data.dll' loaded as std-data 0.3 by LINK/2012
Loading plugin module 'std-fx.dll'
Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012
Loading plugin module 'std-img.dll'
Plugin module 'std-img.dll' loaded as std-img RC3 by LINK/2012
Loading plugin module 'std-movies.dll'
Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012
Loading plugin module 'std-scm.dll'
Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012
Loading plugin module 'std-sprites.dll'
Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012
Loading plugin module 'std-text.dll'
Plugin module 'std-text.dll' loaded as std-text RC2 by LINK/2012

Starting up plugins...
Starting up plugin "std-bank"
Starting up plugin "std-asi"
Starting up plugin "std-cleo"
Finishing cache file
Nothing to finish
Starting up plugin "std-fx"
Starting up plugin "std-movies"
Starting up plugin "std-scm"
Starting up plugin "std-sprites"
Starting up plugin "std-text"
Starting up plugin "std-img"
Starting up plugin "std-data"
Creating data cache folder...

Looking for mods at "modloader\"...
Loading modloader config file modloader.ini
Reading mod "Bank_096\" (0) at "Bank_096\"...
Handler for file "sound_001.wav" (0) is "std-bank"
Handler for file "sound_002.wav" (1) is "std-bank"
Reading mod "Bank_097\" (1) at "Bank_097\"...
Handler for file "sound_001.wav" (2) is "std-bank"
Handler for file "sound_002.wav" (3) is "std-bank"
Handler for file "sound_003.wav" (4) is "std-bank"
Reading mod "F1 Ferrari v2.0\" (2) at "F1 Ferrari v2.0\"...
Handler for file "supergt.dff" (5) is "std-img"
Handler for file "supergt.txd" (6) is "std-img"
Handler for file "turismo.dff" (7) is "std-img"
Reading mod "IMVEHFT\" (3) at "IMVEHFT\"...
Handler for file "ImVehFt.asi" (9) is "std-asi"
Handler for file "ImVehFt.ini" (10) not found
Reading mod "Realistic_san_andreas_police_Car_v2\" (4) at "Realistic_san_andreas_police_Car_v2\"...
Handler for file "ANGELES.JPG" (11) not found
Handler for file "copcarla.dff" (12) is "std-img"
Handler for file "copcarla.txd" (13) is "std-img"
Handler for file "copcarla.zip" (14) not found
Handler for file "copcarru.dff" (15) is "std-img"
Handler for file "copcarru.txd" (16) is "std-img"
Handler for file "copcarru.zip" (17) not found
Handler for file "copcarsf.dff" (18) is "std-img"
Handler for file "copcarsf.txd" (19) is "std-img"
Handler for file "copcarsf.zip" (20) not found
Handler for file "copcarvg.dff" (21) is "std-img"
Handler for file "copcarvg.txd" (22) is "std-img"
Handler for file "copcarvg.zip" (23) not found
Handler for file "FIERRO.JPG" (24) not found
Handler for file "SHERIFF.JPG" (26) not found
Handler for file "Thumbs.db" (27) not found
Handler for file "VENT.JPG" (28) not found
Reading mod "VehicleSpawn_Cleo\" (5) at "VehicleSpawn_Cleo\"...
Handler for file "VehicleSpawner.cs" (30) is "std-asi"
Handler for file "VehicleSpawngxt.fxt" (31) is "std-text"

Handling files...

Pos processing...
Pos processing plugin "std-bank"
Pos processing plugin "std-asi"
CLEO library version 401011E found at "cleo.asi"
[ASI] Module has been loaded: "modloader\IMVEHFT\ImVehFt.asi"
[CLEO] Module has been loaded: "cleo.asi"
Pos processing plugin "std-cleo"
Pos processing plugin "std-fx"
Pos processing plugin "std-movies"
Pos processing plugin "std-scm"
Pos processing plugin "std-sprites"
Pos processing plugin "std-text"
Injecting FXT file "modloader\VehicleSpawn_Cleo\VehicleSpawngxt.fxt"
Pos processing plugin "std-img"
Pos processing plugin "std-data"

Game is ready!

Loading fonts values "DATA\FONTS.DAT"

Splash screen events...
Reading readme file modloader\VehicleSpawn_Cleo\readme.txt
Reading readme file modloader\Realistic_san_andreas_police_Car_v2\Read-me.txt
	Found handling file line at 40: POLICE_LA    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 
	Found handling file line at 42: POLICE_SF    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 
	Found handling file line at 44: POLICE_VG    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 
	Found handling file line at 46: POLRANGER    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 
	Found object types file line at 53: 596   copcarla   copcarla   car    POLICE_LA   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 
	Found object types file line at 55: 597   copcarsf   copcarsf   car    POLICE_SF   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 
	Found object types file line at 57: 598   copcarvg  copcarvg  car    POLICE_VG   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 
	Found object types file line at 59: 599   copcarru   copcarru   car           POLRANGER   RANGER   null   ignore   10  0  0          -1  0.7  0.7  -1 
Reading readme file modloader\IMVEHFT\debug_veh.txt
Done splash screen events.

Loading handling file "modloader\.data\cache\std-data\\data_0\handling.cfg"
Loading time cycle "data/timecyc.dat"
Loading population cycle "data/popcycle.dat"

Load time events...
Done load time events.

Loading plant surface properties "data/plants.dat"
Loading level file "DATA\DEFAULT.DAT"
Loading object types file "DATA\DEFAULT.IDE "
Loading object types file "modloader\.data\cache\std-data\\data_0\vehicles.ide "
Loading object types file "DATA\PEDS.IDE "
Loading level file "DATA\GTA.DAT"
Opening level image file "DATA\PATHS\CARREC.IMG "
Opening level image file "DATA\SCRIPT\SCRIPT.IMG "
Opening level image file "MODELS\CUTSCENE.IMG "
Loading object types file "DATA\MAPS\generic\vegepart.IDE "
Loading object types file "DATA\MAPS\generic\barriers.IDE "
Loading object types file "DATA\MAPS\generic\dynamic.IDE "
Loading object types file "DATA\MAPS\generic\dynamic2.IDE "
Loading object types file "DATA\MAPS\generic\multiobj.IDE "
Loading object types file "DATA\MAPS\generic\procobj.IDE "
Loading object types file "DATA\MAPS\LA\LAn.IDE "
Loading object types file "DATA\MAPS\LA\LAn2.IDE "
Loading object types file "DATA\MAPS\LA\LAs.IDE "
Loading object types file "DATA\MAPS\LA\LAs2.IDE "
Loading object types file "DATA\MAPS\LA\LAe.IDE "
Loading object types file "DATA\MAPS\LA\LAe2.IDE "
Loading object types file "DATA\MAPS\LA\LAw2.IDE "
Loading object types file "DATA\MAPS\LA\LAw.IDE "
Loading object types file "DATA\MAPS\LA\LAwn.IDE "
Loading object types file "DATA\MAPS\LA\LAhills.IDE "
Loading object types file "DATA\MAPS\LA\LAxref.IDE "
Loading object types file "DATA\MAPS\SF\SFn.IDE "
Loading object types file "DATA\MAPS\SF\SFs.IDE "
Loading object types file "DATA\MAPS\SF\SFse.IDE "
Loading object types file "DATA\MAPS\SF\SFe.IDE "
Loading object types file "DATA\MAPS\SF\SFw.IDE "
Loading object types file "DATA\MAPS\SF\SFxref.IDE "
Loading object types file "DATA\MAPS\vegas\vegasN.IDE "
Loading object types file "DATA\MAPS\vegas\vegasS.IDE "
Loading object types file "DATA\MAPS\vegas\vegasE.IDE "
Loading object types file "DATA\MAPS\vegas\vegasW.IDE "
Loading object types file "DATA\MAPS\vegas\vegaxref.IDE "
Loading object types file "DATA\MAPS\country\countryN.IDE "
Loading object types file "DATA\MAPS\country\countN2.IDE "
Loading object types file "DATA\MAPS\country\countryS.IDE "
Loading object types file "DATA\MAPS\country\countryE.IDE "
Loading object types file "DATA\MAPS\country\countryW.IDE "
Loading object types file "DATA\MAPS\country\counxref.IDE "
Loading object types file "DATA\MAPS\interior\int_LA.IDE "
Loading object types file "DATA\MAPS\interior\int_SF.IDE "
Loading object types file "DATA\MAPS\interior\int_veg.IDE "
Loading object types file "DATA\MAPS\interior\int_cont.IDE "
Loading object types file "DATA\MAPS\leveldes\levelmap.IDE "
Loading object types file "DATA\MAPS\leveldes\levelxre.IDE "
Loading object types file "DATA\MAPS\interior\gen_int1.IDE "
Loading object types file "DATA\MAPS\interior\gen_int2.IDE "
Loading object types file "DATA\MAPS\interior\gen_intb.IDE "
Loading object types file "DATA\MAPS\interior\gen_int3.IDE "
Loading object types file "DATA\MAPS\interior\gen_int4.IDE "
Loading object types file "DATA\MAPS\interior\gen_int5.IDE "
Loading object types file "DATA\MAPS\interior\savehous.IDE "
Loading object types file "DATA\MAPS\interior\stadint.IDE "
Loading object types file "DATA\MAPS\leveldes\seabed.IDE "
Loading object types file "DATA\MAPS\interior\props.IDE "
Loading object types file "DATA\MAPS\interior\props2.IDE "
Loading object types file "DATA\MAPS\interior\propext.IDE "
Loading object types file "DATA\MAPS\veh_mods\veh_mods.IDE "
Loading object types file "DATA\TXDCUT.IDE "
Loading vehicle upgrades file "DATA\CARMODS.DAT"
Loading abstract cd directory...
Importing model file for index 506 at "modloader\F1 Ferrari v2.0\supergt.dff"
Importing model file for index 20267 at "modloader\Realistic_san_andreas_police_Car_v2\copcarsf.txd"
Importing model file for index 20176 at "modloader\F1 Ferrari v2.0\supergt.txd"
Importing model file for index 597 at "modloader\Realistic_san_andreas_police_Car_v2\copcarsf.dff"
Importing model file for index 20269 at "modloader\Realistic_san_andreas_police_Car_v2\copcarru.txd"
Importing model file for index 598 at "modloader\Realistic_san_andreas_police_Car_v2\copcarvg.dff"
Importing model file for index 451 at "modloader\F1 Ferrari v2.0\turismo.dff"
Importing model file for index 596 at "modloader\Realistic_san_andreas_police_Car_v2\copcarla.dff"
Importing model file for index 20268 at "modloader\Realistic_san_andreas_police_Car_v2\copcarvg.txd"
Importing model file for index 20266 at "modloader\Realistic_san_andreas_police_Car_v2\copcarla.txd"
Importing model file for index 599 at "modloader\Realistic_san_andreas_police_Car_v2\copcarru.dff"
Abstract cd directory has been loaded
Loading scene file "DATA\MAP.ZON "
Loading scene file "DATA\INFO.ZON "
Loading scene file "DATA\MAPS\LA\LAn.IPL "
Loading scene file "DATA\MAPS\LA\LAn2.IPL "
Loading scene file "DATA\MAPS\LA\LAs.IPL "
Loading scene file "DATA\MAPS\LA\LAs2.IPL "
Loading scene file "DATA\MAPS\LA\LAe.IPL "
Loading scene file "DATA\MAPS\LA\LAe2.IPL "
Loading scene file "DATA\MAPS\LA\LAw.IPL "
Loading scene file "DATA\MAPS\LA\LAwn.IPL "
Loading scene file "DATA\MAPS\LA\LAw2.IPL "
Loading scene file "DATA\MAPS\LA\LAhills.IPL "
Loading scene file "DATA\MAPS\SF\SFn.IPL "
Loading scene file "DATA\MAPS\SF\SFs.IPL "
Loading scene file "DATA\MAPS\SF\SFse.IPL "
Loading scene file "DATA\MAPS\SF\SFe.IPL "
Loading scene file "DATA\MAPS\SF\SFw.IPL "
Loading scene file "DATA\MAPS\vegas\vegasN.IPL "
Loading scene file "DATA\MAPS\vegas\vegasS.IPL "
Loading scene file "DATA\MAPS\vegas\vegasE.IPL "
Loading scene file "DATA\MAPS\vegas\vegasW.IPL "
Loading scene file "DATA\MAPS\country\countryN.IPL "
Loading scene file "DATA\MAPS\country\countN2.IPL "
Loading scene file "DATA\MAPS\country\countrys.IPL "
Loading scene file "DATA\MAPS\country\countryE.IPL "
Loading scene file "DATA\MAPS\country\countryW.IPL "
Loading scene file "DATA\MAPS\interior\int_LA.IPL "
Loading scene file "DATA\MAPS\interior\int_SF.IPL "
Loading scene file "DATA\MAPS\interior\int_veg.IPL "
Loading scene file "DATA\MAPS\interior\int_cont.IPL "
Loading scene file "DATA\MAPS\interior\gen_int1.IPL "
Loading scene file "DATA\MAPS\interior\gen_int2.IPL "
Loading scene file "DATA\MAPS\interior\gen_intb.IPL "
Loading scene file "DATA\MAPS\interior\gen_int3.IPL "
Loading scene file "DATA\MAPS\interior\gen_int4.IPL "
Loading scene file "DATA\MAPS\interior\gen_int5.IPL "
Loading scene file "DATA\MAPS\interior\stadint.IPL "
Loading scene file "DATA\MAPS\interior\savehous.IPL "
Loading scene file "DATA\MAPS\leveldes\levelmap.IPL "
Loading scene file "DATA\MAPS\leveldes\seabed.IPL "
Loading scene file "DATA\MAPS\paths.ipl "
Loading scene file "DATA\MAPS\paths2.ipl "
Loading scene file "DATA\MAPS\paths3.ipl "
Loading scene file "DATA\MAPS\paths4.ipl "
Loading scene file "DATA\MAPS\paths5.ipl "
Loading scene file "DATA\MAPS\cull.ipl "
Loading scene file "DATA\MAPS\tunnels.ipl "
Loading scene file "DATA\MAPS\occluSF.ipl "
Loading scene file "DATA\MAPS\occluveg.ipl "
Loading scene file "DATA\MAPS\occluLA.ipl "
Loading scene file "DATA\MAPS\occluint.ipl "
Loading scene file "DATA\MAPS\audiozon.ipl "
Loading train tracks "data\paths\tracks.dat"
Loading train tracks "data\paths\tracks3.dat"
Loading train tracks "data\paths\tracks2.dat"
Loading train tracks "data\paths\tracks4.dat"
Loading water level "DATA\water.dat"
Starting injected cleo script search 0857ff50 for version '0'...
Injecting extra scripts into search 0857ff50...
Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"
Finishing injected cleo script search 0857ff50...

Reload time events...
Done reload time events.

Loading time cycle "data/timecyc.dat"
Loading population cycle "data/popcycle.dat"
Starting injected cleo script search 08580870 for version '0'...
Injecting extra scripts into search 08580870...
Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"
Finishing injected cleo script search 08580870...
Starting injected cleo script search 03a4d3c8 for version '0'...
Injecting extra scripts into search 03a4d3c8...
Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"
Finishing injected cleo script search 03a4d3c8...

Reload time events...
Done reload time events.

Loading time cycle "data/timecyc.dat"
Loading population cycle "data/popcycle.dat"
Starting injected cleo script search 1402d488 for version '0'...
Injecting extra scripts into search 1402d488...
Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"
Finishing injected cleo script search 1402d488...
Starting injected cleo script search 1402d568 for version '0'...
Injecting extra scripts into search 1402d568...
Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"
Finishing injected cleo script search 1402d568...

Shutting down modloader...
Unloading plugin "std-bank"
Unloading plugin "std-asi"
Unloading plugin "std-cleo"
Unloading plugin "std-fx"
Unloading plugin "std-movies"
Unloading plugin "std-scm"
Unloading plugin "std-sprites"
Unloading plugin "std-text"
Unloading plugin "std-img"
Unloading plugin "std-data"
Deleting data cache folder...
modloader has been shutdown.

******************************************************************************
> Logging finished: 22:04:02
  Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)
******************************************************************************

why does it says 22:04:02 even its 19:46 right now?

 

should have uploaded video to prove what i am doing


LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci
  • Joined: 30 Jan 2011
  • Brazil
  • Best Tool 2014 [Mod Loader]
    Contribution Award [Mods]

#244

Posted 27 April 2014 - 04:57 PM Edited by LINK/2012, 27 April 2014 - 04:58 PM.

Not only the time is wrong, but the mods too, those mods aren't present in the screenshot you sent, you're mostly like opening one game and looking the log of another game. And if you notice, the log didn't change a thing and that confirms you're opening one game and looking the log of another game.


ToyGT_one
  • ToyGT_one

    Homie

  • Members
  • Joined: 17 Sep 2012
  • European-Union

#245

Posted 27 April 2014 - 05:31 PM Edited by ToyGT_one, 27 April 2014 - 05:38 PM.

I guess the only way to fix this weird problem it to re-install the game. i sounded like idiot or lier. there's one note thought is when i checked my GTA San Andreas User Files i saw those mods there for no reason and i deleted them.


ffyellowcard
  • ffyellowcard

    Player Hater

  • Members
  • Joined: 22 Dec 2013
  • None

#246

Posted 03 May 2014 - 11:06 AM Edited by FFyellowcard, 05 May 2014 - 09:19 AM.

crash when i press alt or left mouse in hydra 

 

EDIT : sorry, the problems is from OE 1.5 Update 


TJGM
  • TJGM

    Big Homie

  • Modding Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#247

Posted 03 May 2014 - 11:38 AM

crash when i press alt or left mouse in hydra


Nothing to do with this mod.
  • ffyellowcard likes this

Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#248

Posted 11 May 2014 - 04:37 PM Edited by Concavax, 11 May 2014 - 04:42 PM.

Modloader crahs every when load a sprite, doesnt matter the texture. :(

 

Spoiler

SilverRST
  • SilverRST

    Ghetto Star

  • Members
  • Joined: 25 Mar 2013
  • None

#249

Posted 11 May 2014 - 05:21 PM

 

Modloader crahs every when load a sprite, doesnt matter the texture. :(

 

Spoiler

 

If I'm right, the folder you installed there causes crashes as it seems some others got the problem.

Try to move the game folder to desktop or Documents.

  • Concavax likes this

Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#250

Posted 11 May 2014 - 09:35 PM

F*ck!

Now with Imveht!

 

 

Spoiler

SilverRST
  • SilverRST

    Ghetto Star

  • Members
  • Joined: 25 Mar 2013
  • None

#251

Posted 11 May 2014 - 09:59 PM

 

F*ck!

Now with Imveht!

 

 

Spoiler

 

I prefer .asi files to be installed in the folder where the gta_sa.exe is. Just in case and it's actually nothing.

  • Concavax likes this

Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#252

Posted 11 May 2014 - 10:40 PM

Really Mod loader hates me!

 

Spoiler
 
Pd.
Thanks for you support :)

Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#253

Posted 12 May 2014 - 05:33 AM


Really Mod loader hates me!
 

Spoiler

 
Pd.
Thanks for you support :)


I managed to work around 0xC0000005 errors by either setting the compatibility mode to Windows XP SP2 or Windows 98 or either by moving the whole game directory elsewhere.
  • Concavax likes this

SilverRST
  • SilverRST

    Ghetto Star

  • Members
  • Joined: 25 Mar 2013
  • None

#254

Posted 12 May 2014 - 02:17 PM

The best setting the compatibility mode is on Windows98/ME. Windows XP mode still has lots of mouse problems

and the Windows98/ME is really the best mode. And @Concavax, it's not the Mod Loader, it's some file that's hates you. It's the SysWOW64\ntdll.dll.

Where have you moved the game folder?

  • Concavax likes this

Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#255

Posted 14 May 2014 - 03:46 AM Edited by Concavax, 14 May 2014 - 04:14 AM.

The best setting the compatibility mode is on Windows98/ME. Windows XP mode still has lots of mouse problems

and the Windows98/ME is really the best mode. And @Concavax, it's not the Mod Loader, it's some file that's hates you. It's the SysWOW64\ntdll.dll.

Where have you moved the game folder?

True :/

I moved in "My Documents"

 

Edit:

I use your configuration, but modloader doesnt reconize a lot of mods. I use Windows98/ME compatibility mode.

 

 

 

Really Mod loader hates me!
 

Spoiler

 
Pd.
Thanks for you support :)


I managed to work around 0xC0000005 errors by either setting the compatibility mode to Windows XP SP2 or Windows 98 or either by moving the whole game directory elsewhere.

 

Where?


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#256

Posted 14 May 2014 - 05:35 AM


Really Mod loader hates me!
 

Spoiler

 


Now I read this again,I kind of mistakened with the error you have,The ML Log log tells you exactly where the problem is,and that is with the ntdll.dll file in the Windows Folder,it appears to be that something is wrong with it.

uokka
  • uokka

    Actually living entity

  • Members
  • Joined: 17 Jun 2011
  • Red-Cross

#257

Posted 14 May 2014 - 03:34 PM

Where?

Anywhere except directories that belong to Windows.

C:\Games\GTASA\...

Freevy
  • Freevy

    Player Hater

  • Members
  • Joined: 15 May 2014
  • Romania

#258

Posted 15 May 2014 - 05:27 AM

Unhandled exception at 0x004c8f24 in "C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000030.
Calling loader.Shutdown();
 
Shutting down modloader...
 
............................
San andreas crash

LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci
  • Joined: 30 Jan 2011
  • Brazil
  • Best Tool 2014 [Mod Loader]
    Contribution Award [Mods]

#259

Posted 15 May 2014 - 05:36 AM

You guys give me so many crashes that have nothing to do with ML that I'm really getting tired of reading this topic


Freevy
  • Freevy

    Player Hater

  • Members
  • Joined: 15 May 2014
  • Romania

#260

Posted 15 May 2014 - 05:38 AM

You guys give me so many crashes that have nothing to do with ML that I'm really getting tired of reading this topic

But my game is C L E A N !


Gramps
  • Gramps

    ★★★★★

  • Modding Staff
  • Joined: 23 May 2008
  • New-Zealand
  • Helpfulness Award
    Contribution Award [Mods]

#261

Posted 15 May 2014 - 05:54 AM Edited by methodunderg, 15 May 2014 - 05:54 AM.

-snip-


ric4rd094
  • ric4rd094

    Remember who you are... :)

  • Members
  • Joined: 02 Jan 2014
  • Poland

#262

Posted 15 May 2014 - 09:33 AM Edited by ric4rd094, 15 May 2014 - 03:32 PM.

I think your crashes are releted to something else than Mod Loader.

 

With all repect to LINK/2012 when I installed his mod "Railway Sounds" the game crashed at one of the first missions when you had to rob the train with Ryder.

First of all I thought that some dff's or gta3.img mods are causing the crash and I just realized that this is connected with the trains.

"Railway Sounds" is a great mod for freeroam but it can cause game crash in some missions.

 

So what I'm saying is you guys should check all the possibilities and not blame Mod Loader itself.

I have bunch of mods installed by Mod Loader and my game runs fine:
- SA vertex colour and 2dfx effect fix by aftburner

- CJ HD by flame92

- Fixed Vegetation Vertex by d3jan

- Gear Changer

- GTA SA Mobile to PC - Android Vegetation

- GTA SA Mobile to PC - Fences

- GTA SA Mobile to PC - iOS Radar Icons

- HQ Radar Map

- iOS HUD Weapon Icons

- Shady Industries

- Project_2dfx_sa

 

There's not so many of them, but I haven't problem with Mod Loader itself :)

Edit:
I use even a mods like IMVF + Beta 13 cars pack which are loaded with ML and I haven't issues like Concavax have.

I don't know what Mod Loader makes if in modloader folder there are two the same files from different mods.

I personally don't have conflicts with modloader folder, but maybe two same files from diffrent mods are causing crashes.

And make sure you are using 1.0 US and maybe move you game (like Danikov suggest) somewhere else than OS folders like Program Files.

  • LINK/2012 likes this

SilverRST
  • SilverRST

    Ghetto Star

  • Members
  • Joined: 25 Mar 2013
  • None

#263

Posted 15 May 2014 - 04:01 PM

Why do people even install GTA SA in Program Files?? Do you really want to click many times to get there? Just move it to Desktop or Documents and there you go.

And if you have .asil files, just put them in game folder, where gta_sa.exe is. Justt to make sure everything works.

I have so many cleo scripts installed and also .asi files, you cannot blame ModLoader. Have you crashes, then fix it yourself.

And put the game compatiblity on Windows98/ME. LINK/2012, please ignore those false crashes. Your ModLoader is amazing and no more need to touch original game files.


The Clansman
  • The Clansman

    Mark Chump

  • Members
  • Joined: 29 Mar 2013

#264

Posted 16 May 2014 - 02:10 PM

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?

  • Alt likes this

TJGM
  • TJGM

    Big Homie

  • Modding Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#265

Posted 16 May 2014 - 02:42 PM

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?


You can't just test this yourself.. why?

The Clansman
  • The Clansman

    Mark Chump

  • Members
  • Joined: 29 Mar 2013

#266

Posted 16 May 2014 - 03:35 PM

You come in every topic on the modding area acting like the owner of the truth and reason. I'm asking a reasonable question to the creator of the mod which could lead to improvements in future releases, which many people, including you, would benefit for.

 

So chill the f out


TJGM
  • TJGM

    Big Homie

  • Modding Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#267

Posted 16 May 2014 - 03:43 PM

You come in every topic on the modding area acting like the owner of the truth and reason. I'm asking a reasonable question to the creator of the mod which could lead to improvements in future releases, which many people, including you, would benefit for.
 
So chill the f out


Because people are so lazy that they won't just test sh*t themselves. You're basically asking if the mod will work or not, it doesn't take you hours to put some files into the Mod Loader folder and check if it slows your game down. The last thing any author wants to see is questions that pretty much ask "Does this mod work".
  • theNGclan likes this

The Clansman
  • The Clansman

    Mark Chump

  • Members
  • Joined: 29 Mar 2013

#268

Posted 16 May 2014 - 03:51 PM

Obviously it will work... that's not what I asked

 

And I put my so called laziness aside and made some tests, yes

 

2.740 txd's slows the game a bit.


TJGM
  • TJGM

    Big Homie

  • Modding Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#269

Posted 16 May 2014 - 03:53 PM

Obviously it will work... that's not what I asked
 
And I put my so called laziness aside and made some tests, yes
 
2.740 txd's slows the game a bit.


I said that's what you're basically asking. And hey look, it turns out a test gave you your answer, that didn't seem hard at all. Now the thread has six posts that didn't contribute in anyway, which is also my fault too, but I guess people need to start testing and stop asking someday.

uokka
  • uokka

    Actually living entity

  • Members
  • Joined: 17 Jun 2011
  • Red-Cross

#270

Posted 16 May 2014 - 05:14 PM

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?

Even if using ModLoader instead of editing .IMG files would slow down game loading, I'd still recommend ModLoader because editing .IMG files can have several disadvantages depending on which tool is used.

.IMG files can get corrupted, especially if using different tools for editing the same file. Sometimes you dont even notice and wonder why the game is always crashing at a certain point.

ML makes modding the game super easy without the need to backup anything. Uninstalling a certain mod (or just one file of it for compatibility with another mod) is also super easy.

 

ModLoader might be no magic but it's way more elegant than using any IMG editing tool, which are quite handy, too, but having a stable SA is probably preferable.

You might be better able to help Link to improve ML if you report any slowdowns (compared to .IMG-install) if you actually notice any.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users