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RM76
  • RM76

    GTAF visitor since 2005

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#1681

Posted 21 May 2017 - 06:58 AM

Hello everyone don't download modloader why? my pc start unknown game
replace new gta sa exe us not working
don't have two gta, i have ooonnnneeeee ggttaaa sssaaa okkkaaayyy isn't not working
using game no supported [bug fix].rar finaly not working totally
WAITING FOR MODLOADER 0.3.6 FREE UNKNOWN GAME, CAN USE MULTIPLE GTA SA, TON OF BUG FIXED

Someone from a **developing country** using a bootleg SA that isn't compatible with modloader, move on, nothing to see here.

  • Blackbird88 and unbid like this

jrnaufal2
  • jrnaufal2

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#1682

Posted 21 May 2017 - 11:19 AM

Hello everyone don't download modloader why? my pc start unknown game
replace new gta sa exe us not working
don't have two gta, i have ooonnnneeeee ggttaaa sssaaa okkkaaayyy isn't not working
using game no supported [bug fix].rar finaly not working totally
WAITING FOR MODLOADER 0.3.6 FREE UNKNOWN GAME, CAN USE MULTIPLE GTA SA, TON OF BUG FIXED

Someone from a **developing country** using a bootleg SA that isn't compatible with modloader, move on, nothing to see here.
IM FROM INDONESIAN, wait what? you can read me comment?
I HAVE GTA_SA EXE 13.7MB PATCHED ALL AUDIO CAR AND FIX SPRAY VEHICLE, STILL CAN USE MODLOADER?

Gummy 
  • Gummy 

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#1683

Posted 21 May 2017 - 12:27 PM

 

Hello everyone don't download modloader why? my pc start unknown game
replace new gta sa exe us not working
don't have two gta, i have ooonnnneeeee ggttaaa sssaaa okkkaaayyy isn't not working
using game no supported [bug fix].rar finaly not working totally
WAITING FOR MODLOADER 0.3.6 FREE UNKNOWN GAME, CAN USE MULTIPLE GTA SA, TON OF BUG FIXED

Someone from a **developing country** using a bootleg SA that isn't compatible with modloader, move on, nothing to see here.

 

It's quickly becoming a stereotype. Oh wait, it already is.


derp007
  • derp007

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#1684

Posted 24 May 2017 - 11:23 AM

Does mod loader "merge" texture archives like hud.txd and fronten2.txd. Or one mod with higher priory overwrites whole file?


miclin
  • miclin

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#1685

Posted 24 May 2017 - 11:50 AM

Does mod loader "merge" texture archives like hud.txd and fronten2.txd. Or one mod with higher priory overwrites whole file?

overwrite


jrnaufal2
  • jrnaufal2

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#1686

Posted 08 June 2017 - 08:19 AM

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

LaDiDa
  • LaDiDa

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#1687

Posted 08 June 2017 - 02:42 PM

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

Just think about your own question for a while, why would you bother packing your files within .RAR/.ZIP if it doesn't matter at all for anything?

  • RM76 likes this

jrnaufal2
  • jrnaufal2

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#1688

Posted 08 June 2017 - 10:32 PM

.

jrnaufal2
  • jrnaufal2

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#1689

Posted 08 June 2017 - 10:48 PM

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

Just think about your own question for a while, why would you bother packing your files within .RAR/.ZIP if it doesn't matter at all for anything?
Really?
1. i have hoodlum fix gta sa 1.0 us
2. inside rar gta sa exe readed 14 383 646byte
3. after extract gta sa exe hoodlum to gta sa folder
4. then i click right on gta_sa.exe selecting properties
5. and the size not 14 383 616byte but 14 411 264
its NO HOAX REAL VROH

Ndukong
  • Ndukong

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#1690

Posted 09 June 2017 - 08:20 AM

 

 

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

Just think about your own question for a while, why would you bother packing your files within .RAR/.ZIP if it doesn't matter at all for anything?
Really?
1. i have hoodlum fix gta sa 1.0 us
2. inside rar gta sa exe readed 14 383 646byte
3. after extract gta sa exe hoodlum to gta sa folder
4. then i click right on gta_sa.exe selecting properties
5. and the size not 14 383 616byte but 14 411 264
its NO HOAX REAL VROH

 

This happened to me once. It's probable some virus in your pc which messes with .exe files once they are out of the archive. In my case, i installed an antivirus, scanned the entire drive (and found most .exe files infected) and then reinstalled the game. Extracting the hoodlum patch gives the required 14 383 616 bytes. I don't know if it's the same problem, but I'm just suggesting you try scanning the drive containing your game folder.

  • fastman92 likes this

jrnaufal2
  • jrnaufal2

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#1691

Posted 10 June 2017 - 04:57 AM

.

 

 

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

Just think about your own question for a while, why would you bother packing your files within .RAR/.ZIP if it doesn't matter at all for anything?
Really?
1. i have hoodlum fix gta sa 1.0 us
2. inside rar gta sa exe readed 14 383 646byte
3. after extract gta sa exe hoodlum to gta sa folder
4. then i click right on gta_sa.exe selecting properties
5. and the size not 14 383 616byte but 14 411 264
its NO HOAX REAL VROH
 
This happened to me once. It's probable some virus in your pc which messes with .exe files once they are out of the archive. In my case, i installed an antivirus, scanned the entire drive (and found most .exe files infected) and then reinstalled the game. Extracting the hoodlum patch gives the required 14 383 616 bytes. I don't know if it's the same problem, but I'm just suggesting you try scanning the drive containing your game folder.
what is best antivirus 2017?

jrnaufal2
  • jrnaufal2

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#1692

Posted 12 June 2017 - 01:56 AM

.

Ndukong
  • Ndukong

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#1693

Posted 14 June 2017 - 04:39 PM

.

 

 

 

Can somebody tell me, inside rar gta sa 14 383 616byte after i extract exe size was changed to 14 411 611

Just think about your own question for a while, why would you bother packing your files within .RAR/.ZIP if it doesn't matter at all for anything?
Really?
1. i have hoodlum fix gta sa 1.0 us
2. inside rar gta sa exe readed 14 383 646byte
3. after extract gta sa exe hoodlum to gta sa folder
4. then i click right on gta_sa.exe selecting properties
5. and the size not 14 383 616byte but 14 411 264
its NO HOAX REAL VROH
 
This happened to me once. It's probable some virus in your pc which messes with .exe files once they are out of the archive. In my case, i installed an antivirus, scanned the entire drive (and found most .exe files infected) and then reinstalled the game. Extracting the hoodlum patch gives the required 14 383 616 bytes. I don't know if it's the same problem, but I'm just suggesting you try scanning the drive containing your game folder.
what is best antivirus 2017?

 

Been out of network for so long, sorry for not replying soon enough. Avast Premier did it for me.


goodidea82
  • goodidea82

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#1694

Posted 06 July 2017 - 08:42 PM Edited by goodidea82, 06 July 2017 - 09:03 PM.

When trying to install SAxVCxLC via ModLoader, the following problem occurs (modloader.log):

...
Loading custom level file "modloader\saxvcxlc\data\gta.dat"
Loading preloaded level entries...
The file "modloader\saxvcxlc\data\maps\vc\vcx\occlu.ipl" is not a registered entry in the level file, ignoring.
The file "modloader\saxvcxlc\data\maps\lc\generic.ide" does not seem to be in the right virtual path, moving from "data\maps\lc\generic.ide" to "data\maps\vc\generic.ide"
The file "modloader\saxvcxlc\data\maps\extras\lc_occlu.ipl" is not a registered entry in the level file, ignoring.
The file "modloader\saxvcxlc\data\maps\lc\subroads\subroads.ipl" is not a registered entry in the level file, ignoring.
...

ML is ignoring files and doing funny stuff. The result is that some files are not loaded and the game crashes due to undefined IDs while loading the game.

 

ML should load the files as specified in the file "modloader\saxvcxlc\data\gta.dat" which looks like this:

Spoiler

 

Here is the full modloader.log:

Spoiler

miclin
  • miclin

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#1695

Posted 06 July 2017 - 10:43 PM Edited by miclin, 06 July 2017 - 10:47 PM.

Well modloader is right to NOT load these files, cause they are outcommented(#) in the gta.dat

I guess its some incompatiblity with fla .
Btw fla has to be in the root folder.
  • goodidea82 likes this

Crspy
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#1696

Posted 06 July 2017 - 11:30 PM Edited by Crspy, 07 July 2017 - 12:39 AM.

@goodidea82 , actually it's not modloader's fault and will never be....... i fixed the problemS :

 

1. there was a vehicle that didn't have models loaded ( doesn't  even exist ) which is   xcopcarru  , so remove it's definition from vehicle.ide and  gtasa_vehicleAudioSettings   or just add it's txd and dff  to the game .... what ever .

2. uncomment all the lines that modloader is ignoring  ( they are commented out in gta.dat  and one of them isn't even defined ) !!

3. the files that modloader is moving because of virtual patch blablabla  , i believe it does that due to the similarity of names with the original gta sa files  like  generic.ide file in vc & lc & sa  , modloader can't load the same file  triple times and sort it out for you  so you just rename generic.ide  to  lcgeneric.ide   and  the one in vc folder to  vcgeneric.ide   and  do the same ofc in gta.dat   , also btw there's some ide & ipl files that was blank !!   and there's industne - copy.ipl   copy by mistake ? in the same folder?  remove it. 

 

 

No wonder the game was crashing , there was some deep sh*t there xd

 

after doing all of this , the game will work just fine  ;)

also LOD_land122.dff  <  i think this model is corrupted  as i had a crash while the game is loading it so i disabled it from  industSE.ipl

  • goodidea82 and Squad like this

Two-Tu
  • Two-Tu

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#1697

Posted 06 August 2017 - 04:56 PM

Hello!

 

I've tried to do my own gun sound mods. I've already others installed and they work, but somehow my own ones don't work. They are in .wav format and are not too long, still, only my own gun sounds don't apply in game. 

 

How come? How to fix this?


Davve95
  • Davve95

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#1698

Posted 06 August 2017 - 06:13 PM

Have you placed them in sound bank folder/s ?

qoooowe
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#1699

Posted 14 August 2017 - 06:31 PM Edited by qoooowe, 14 August 2017 - 06:38 PM.

What i have to do ... my game crash with Modloader even with any mod it just can't load them what i have to do ?

................................................

 

========================== Mod Loader 0.2.5 ==========================
 
Game version: GTA SA 1.0 US
Loading basic config file modloader/.data/config.ini
 
Parsing command line
Loaded menu fxt for locale 1033
 
Looking for plugins...
Reading plugins.ini
Loading plugin module "gta3\std.asi.dll"
Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Aug 15 2015 14:39:58 by LINK/2012
Starting up plugin "gta3.std.asi"
CLEO library version 4031300 found at "CLEO.asi"
Loading plugin module "gta3\std.bank.dll"
Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Aug 15 2015 14:39:30 by LINK/2012
Starting up plugin "gta3.std.bank"
Loading plugin module "gta3\std.data.dll"
Plugin module "gta3\std.data.dll" loaded as gta3.std.data Aug 15 2015 14:40:03 by LINK/2012
Starting up plugin "gta3.std.data"
Loading plugin module "gta3\std.fx.dll"
Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Aug 15 2015 14:39:11 by LINK/2012
Starting up plugin "gta3.std.fx"
Loading plugin module "gta3\std.movies.dll"
Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Aug 15 2015 14:38:34 by LINK/2012
Starting up plugin "gta3.std.movies"
Loading plugin module "gta3\std.scm.dll"
Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Aug 15 2015 14:38:40 by LINK/2012
Starting up plugin "gta3.std.scm"
Loading plugin module "gta3\std.sprites.dll"
Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Aug 15 2015 14:38:45 by LINK/2012
Starting up plugin "gta3.std.sprites"
Loading plugin module "gta3\std.stream.dll"
Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Aug 15 2015 14:39:38 by LINK/2012
Starting up plugin "gta3.std.stream"
Loading plugin module "gta3\std.text.dll"
Plugin module "gta3\std.text.dll" loaded as gta3.std.text Aug 15 2015 14:39:20 by LINK/2012
Starting up plugin "gta3.std.text"
Loading plugin module "gta3\std.tracks.dll"
Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Aug 15 2015 14:39:24 by LINK/2012
Starting up plugin "gta3.std.tracks"
Reading profile named "Default" at "modloader.ini".
Using profile named "Default".
Using profile named "Default"
 
 
Scanning mods at "modloader\"...
 
Scanning files at "modloader\melhorias\"...
Found file [0x00000001EEE7889D] "exdisp.asi" with handler "gta3.std.asi"
Found file [0x00000001C38F3ADE] "fix.black_roads.asi" with handler "gta3.std.asi"
Found file [0x0000000142C998A8] "mousefix.asi" with handler "gta3.std.asi"
Found file [0x0000000138A331B8] "noDEP.asi" with handler "gta3.std.asi"
Found file [0x000000013A555F11] "wshps.asi" with handler "gta3.std.asi"
 
Updating mods for "modloader\"...
Updating state for "modloader\melhorias\"...
Installing file "modloader\melhorias\exdisp.asi"
Installing file "modloader\melhorias\fix.black_roads.asi"
Installing file "modloader\melhorias\mousefix.asi"
Installing file "modloader\melhorias\nodep.asi"
Installing file "modloader\melhorias\wshps.asi"
Updating gta3.std.data state...
Done updating gta3.std.data state.
Starting up filesystem watcher...
 
Mod Loader has started up!
 
Opening file for streaming "MODELS\GTA3.IMG"
Loading default font values "DATA\FONTS.DAT"
Loading default vehicles handling "HANDLING.CFG"
Loading default surface adhesion limits "data\surface.dat"
Loading default surface infos "data\surfinfo.dat"
Loading default surface audio infos "data\surfaud.dat"
Loading default ped stats "DATA\PEDSTATS.DAT"
Loading default decision maker "RANDOM.ped"
Loading default decision maker "m_norm.ped"
Loading default decision maker "m_plyr.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "MISSION.grp"
Loading default decision maker "GangMbr.ped"
Loading default decision maker "Cop.ped"
Loading default decision maker "R_Norm.ped"
Loading default decision maker "R_Tough.ped"
Loading default decision maker "R_Weak.ped"
Loading default decision maker "Fireman.ped"
Loading default decision maker "m_empty.ped"
Loading default decision maker "Indoors.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "RANDOM2.grp"
Loading default time cycle properties "timecyc.aaa"
Loading default population cycle properties "POPCYCLE.DAT"
Loading default plants surface properties "PLANTS.DAT"
Loading default anim association "DATA\ANIMGRP.DAT"
Opening file for streaming "MODELS\GTA3.IMG"
Opening file for streaming "MODELS\GTA_INT.IMG"
Loading default stream config "stream.ini"
Loading default fighting data "DATA\melee.dat"
Preloading level file "DATA\DEFAULT.DAT"
Loading default level file "DATA\DEFAULT.DAT"
Preloading level file "DATA\GTA.DAT"
Loading default level file "DATA\GTA.DAT"
Loading preloaded level entries...
Opening file for streaming "data\paths\carrec.img"
Opening file for streaming "data\script\script.img"
Opening file for streaming "models\cutscene.img"
Loading default object types "data\default.ide"
Loading default object types "data\vehicles.ide"
Loading default object types "data\peds.ide"
Loading default object types "data\maps\generic\vegepart.ide"
Loading default object types "data\maps\generic\barriers.ide"
Loading default object types "data\maps\generic\dynamic.ide"
Loading default object types "data\maps\generic\dynamic2.ide"
Loading default object types "data\maps\generic\multiobj.ide"
Loading default object types "data\maps\generic\procobj.ide"
Loading default object types "data\maps\la\lan.ide"
Loading default object types "data\maps\la\lan2.ide"
Loading default object types "data\maps\la\las.ide"
Loading default object types "data\maps\la\las2.ide"
Loading default object types "data\maps\la\lae.ide"
Loading default object types "data\maps\la\lae2.ide"
Loading default object types "data\maps\la\law2.ide"
Loading default object types "data\maps\la\law.ide"
Loading default object types "data\maps\la\lawn.ide"
Loading default object types "data\maps\la\lahills.ide"
Loading default object types "data\maps\la\laxref.ide"
Loading default object types "data\maps\sf\sfn.ide"
Loading default object types "data\maps\sf\sfs.ide"
Loading default object types "data\maps\sf\sfse.ide"
Loading default object types "data\maps\sf\sfe.ide"
Loading default object types "data\maps\sf\sfw.ide"
Loading default object types "data\maps\sf\sfxref.ide"
Loading default object types "data\maps\vegas\vegasn.ide"
Loading default object types "data\maps\vegas\vegass.ide"
Loading default object types "data\maps\vegas\vegase.ide"
Loading default object types "data\maps\vegas\vegasw.ide"
Loading default object types "data\maps\vegas\vegaxref.ide"
Loading default object types "data\maps\country\countryn.ide"
Loading default object types "data\maps\country\countn2.ide"
Loading default object types "data\maps\country\countrys.ide"
Loading default object types "data\maps\country\countrye.ide"
Loading default object types "data\maps\country\countryw.ide"
Loading default object types "data\maps\country\counxref.ide"
Loading default object types "data\maps\interior\int_la.ide"
Loading default object types "data\maps\interior\int_sf.ide"
Loading default object types "data\maps\interior\int_veg.ide"
Loading default object types "data\maps\interior\int_cont.ide"
Loading default object types "data\maps\leveldes\levelmap.ide"
Loading default object types "data\maps\leveldes\levelxre.ide"
Loading default object types "data\maps\interior\gen_int1.ide"
Loading default object types "data\maps\interior\gen_int2.ide"
Loading default object types "data\maps\interior\gen_intb.ide"
Loading default object types "data\maps\interior\gen_int3.ide"
Loading default object types "data\maps\interior\gen_int4.ide"
Loading default object types "data\maps\interior\gen_int5.ide"
Loading default object types "data\maps\interior\savehous.ide"
Loading default object types "data\maps\interior\stadint.ide"
Loading default object types "data\maps\leveldes\seabed.ide"
Loading default object types "data\maps\interior\props.ide"
Loading default object types "data\maps\interior\props2.ide"
Loading default object types "data\maps\interior\propext.ide"
Loading default object types "data\maps\veh_mods\veh_mods.ide"
Loading default object types "data\txdcut.ide"
Loading default object data "DATA\OBJECT.DAT"
Loading default vehicle colours "DATA\CARCOLS.DAT"
Loading default vehicle upgrades "DATA\CARMODS.DAT"
Initializing the streaming...
Loading abstract cd directory...
Abstract cd directory has been loaded.
Loading default scene "data\map.zon"
Loading default scene "data\info.zon"
Loading default scene "data\maps\la\lan.ipl"
 
 
 
Game version: GTA SA 1.0 US
Unhandled exception at 0x00534134 in gta_sa.exe (+0x134134): 0xC0000005: Access violation reading location 0x00000000.
    Register dump:
        EAX: 0x00000000  EBX: 0x000000A2  ECX: 0x00AB4E94  EDX: 0x0ED02020  
        EDI: 0x00000000  ESI: 0x0ED02020  EBP: 0x008E2C90  EIP: 0x00534134  
        ESP: 0x0177F668  EFL: 0x00210216  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F668:  0ED02020 00000000 0ED04358 00000000 008E2C90 00824219
        0x0177F680:  03920000 5F6E616C 65727473 FF006D61 00000288 FFFFFF63
        0x0177F698:  03921CF8 0177F68C 00533032 0177F6AC 0ED02020 00888048
        0x0177F6B0:  FFFFFFFF 0082421E 0082423B 00563257 00000000 005B534D
        0x0177F6C8:  0ED02020 00000000 0ED04358 005B8A84 00000000 0177F71C
        0x0177F6E0:  00000000 00BCC368 00000000 0D322D58 0407FEC0 FFFFFF01
        0x0177F6F8:  8C0D4D32 005B92CC 0177F71C 0177F71C 0177F7EC 0177F7B0
        0x0177F710:  0177F764 FFFFFFFF 00000000 61746164 70616D5C 616C5C73
        0x0177F728:  6E616C5C 6C70692E 00000000 0177F7F0 64FD6E19 00000000
        0x0177F740:  0177F7FC 64F93A28 0177F7D8 0177F7EC 0177F7B0 0177F7C8
        base: 0x01580000   top: 0x0177F668   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x00534134 in gta_sa.exe (+0x134134) (0x0177F678) 
          0x00824219 in gta_sa.exe (+0x424219) (0x0177F69C) 
          0x00533032 in gta_sa.exe (+0x133032) (0x0177F6B0) 
          0x0082421E in gta_sa.exe (+0x42421e) (0x0177F6B4) 
          0x0082423B in gta_sa.exe (+0x42423b) (0x0177F6B8) 
          0x00563257 in gta_sa.exe (+0x163257) (0x0177F6C0) 
          0x005B534D in gta_sa.exe (+0x1b534d) 
        
    
 
 
Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.
 
 
........................................................
 
i tried everything so please help me xD
My game crash in Loading screen in middle 

Crspy
  • Crspy

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#1700

Posted 14 August 2017 - 07:22 PM Edited by Crspy, 14 August 2017 - 07:23 PM.

 

What i have to do ... my game crash with Modloader even with any mod it just can't load them what i have to do ?

................................................

 

-crash log-

 

here's your answers.....

Spoiler


qoooowe
  • qoooowe

    ZzZzZz

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#1701

Posted 14 August 2017 - 07:54 PM Edited by qoooowe, 14 August 2017 - 07:54 PM.

Crspy : my game crash if i installed Modloader , and specific if there is Folder inside Modloader , if i remove "asi" file which is Modloader.asi the game work great , i dont know but i think it's

because , one of those things

 

1 - Amd Driver update "New one"

 

2-Windows 10 new updats 

 

, The same gta sa rip game which i used to play with , it was includes modloader inside and some asi mods and it's was work great , but i dont know what happen to this game that is really wired ...


gts.
  • gts.

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#1702

Posted 14 August 2017 - 08:06 PM

The same gta sa rip game which i used to play with , it was includes modloader inside and some asi mods and it's was work great , but i dont know what happen to this game that is really wired ...

That's the problem. Get a genuine copy.


qoooowe
  • qoooowe

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#1703

Posted 14 August 2017 - 09:15 PM

gts. : even steam version   same thing ... , some how i think the problem  from my windows 10 ...

gts.
  • gts.

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#1704

Posted 14 August 2017 - 09:17 PM

Steam version? Did you downgraded it?


qoooowe
  • qoooowe

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#1705

Posted 14 August 2017 - 10:01 PM

I found that , modloader 0.1.14 works fine , but it's old version of Modlaoder ....


Crspy
  • Crspy

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#1706

Posted 14 August 2017 - 10:21 PM

I found that , modloader 0.1.14 works fine , but it's old version of Modlaoder ....

This is total BS.

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LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci
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  • Best Tool 2014 [Mod Loader]
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#1707

Posted 11 September 2017 - 12:00 AM

Yo, how are you guys doing?

 

It has been a long time since I have posted in this thread, with reasons. I see a lot of you provided support to the askers here on the time being, and I'm quite glad about such attitudes.

 

But the fact is, I can't maintain this project anymore. Yes, I feel the need to come here and say it, because there are days I remember about the issues and features some are expecting me to deliver. A few special ones comes to my mind, like the unfinished support for III/VC formats (i.e. missing audio and cuts.img) and support to this newish feature in fastman92's limit adjuster that I'm not really aware of.

 

But as said, lots of reasons don't let me implement those: From the simplest of them, like lack of time, to the most complex ones, such as "not feeling like it". I would give the excuse of not having access to a Windows machine (which is true), but let's be honest, if I felt like it, I would boot or find one with no big trouble.

 

This is true as well for other projects like CLEO, which I was going to heavily touch, in the hope to yet again "fix" the scripting environment. I started to do things, but destiny didn't let me finish it. I might, though, keep working on gta3sc, as compilers is a quite amazing field for me, and that one doesn't require the game installed to work on.

 

This is no good bye, though! I can and will help whoever needs to modify the code for whatever reason, explaining why, how and what to touch. I understand how hard it's to tweak foreigner's code, but that's what is within my reaches. Just hit me up with a PM, email, or whatever and I'll check it out as soon as I can.

 

Things change, evolve, and I feel like this project right here has been successful. A stable installation toolkit has been provided to the community, which replaced the old convoluted way of doing things. It was my first large project. It taught me software engineering, computer science, and whatnot. From either parties, those are things that will never be forgotten,

  • The Hero, Wesser, -Anti- and 19 others like this

jrnaufal2
  • jrnaufal2

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#1708

Posted 4 weeks ago

i play gta alien city and crashed when i hear ak47 sound, std_bank.dll unloaded. should i remove insanity audio?

Darkenlordv1
  • Darkenlordv1

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#1709

Posted 4 weeks ago Edited by Darkenlordv1, 4 weeks ago.

Hi guys Im Kinda new here, I just made a new sound for a car mod but modloader wont load the sound. I  just want to know what format is needed?. already converted to PCM-16 and  still woount working, What tools do you guy use to convert?


SomeGuy86
  • SomeGuy86

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#1710

Posted 3 weeks ago

Hey guys, I'm curious - is it possible to add (load) sounds in GTA3 through ModLoader? I've been messing around with it for quite some time now, but regardless of how I put them into the ModLoader folder, it's not working.





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