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SHIFAAH9
  • SHIFAAH9

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#6511

Posted 2 weeks ago Edited by SHIFAAH9, 2 weeks ago.

heck.. when i had win 8 without SP none of my games would even run.. (so i could not test..)..

 

also its not "such a" good feature..(since its anms are broken)


Brooklynzsmac
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#6512

Posted 2 weeks ago

How are you assuming that they are broken? They are showing "up yours".

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SHIFAAH9
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#6513

Posted 2 weeks ago

i read about it some where in the forums + did some research...


santosvagos
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#6514

Posted 2 weeks ago

i read about it some where in the forums + did some research...

They are not broken and actually this feature supposes to work without doing any game missons


SHIFAAH9
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#6515

Posted 2 weeks ago

i said nothing about missions.....

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deshawnw
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#6516

Posted 2 weeks ago

Weird moon "bug".

Also using SAMP addon.

 

Happens also with the original particle.txd (original moon texture).


Silent
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#6517

Posted 2 weeks ago

It's SAMP f*cking with in-game date for totally unknown reasons, can't do anything with it other than maybe disable moon phases in SAMP altogether - although aap also has them now so you'd need to ask him to do the same.
  • deshawnw likes this

Mihail92
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#6518

Posted 2 weeks ago

When to wait for the next build of SilentPatch?


Silent
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#6519

Posted 2 weeks ago

You wait now.
  • pep legal, zanesix and LaDiDa like this

deshawnw
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#6520

Posted 2 weeks ago Edited by deshawnw, 2 weeks ago.

It's SAMP f*cking with in-game date for totally unknown reasons, can't do anything with it other than maybe disable moon phases in SAMP altogether - although aap also has them now so you'd need to ask him to do the same.

How do I get it disabled then?

 

EDIT: For some odd reason it works properly now? maybe it's only when there are specific weather & time factors that makes this happen? Aye!


Silent
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#6521

Posted 2 weeks ago

It's possible - either way you can replace lunar texture with a blank one and this way you'll effectively toggle moon phases off.

There's instructions for that listed somewhere in the topic (put a plain white or plain black lunar.png next to SP ASI - don't remember which colour it was).
  • deshawnw likes this

MaTeeeS
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#6522

Posted 2 weeks ago

Could you fix that when peds attack CJ they are not wanted by police??

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TWIST_OF_HATE
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#6523

Posted 2 weeks ago

That might be a feature, not a fix IIRC.

  • Razor_BladePL likes this

SHIFAAH9
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#6524

Posted 2 weeks ago

a very unfair feature... :(

  • Davve95 likes this

Inadequate
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#6525

Posted 2 weeks ago

Could you fix that when peds attack CJ they are not wanted by police??

Just download a CLEO script, is somewhere in the internet. I can't remember the name lol.

CoolMods
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#6526

Posted 2 weeks ago Edited by CoolMods, 2 weeks ago.

 

Could you fix that when peds attack CJ they are not wanted by police??

Just download a CLEO script, is somewhere in the internet. I can't remember the name lol.

 

Police inteligence fix by Crspy? i guess it's that.

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deshawnw
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#6527

Posted 2 weeks ago

It's possible - either way you can replace lunar texture with a blank one and this way you'll effectively toggle moon phases off.

There's instructions for that listed somewhere in the topic (put a plain white or plain black lunar.png next to SP ASI - don't remember which colour it was).

Appreciate the help man!


Silent
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#6528

Posted 2 weeks ago

SilentPatch for Far Cry releases tomorrow!

Supports both 32-bit and 64-bit versions, contains a fix for water reflections, broken VSync and a few other crash fixes.
  • Blackbird88, B Dawg, George Costanza and 12 others like this

Inan-Ahammad
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#6529

Posted A week ago

SilentPatch for Far Cry releases tomorrow!

Supports both 32-bit and 64-bit versions, contains a fix for water reflections, broken VSync and a few other crash fixes.

Which farcry are we talking here?


Silent
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#6530

Posted A week ago

Far Cry = Far Cry 1, of course.
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Silent
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#6531

Posted A week ago Edited by Silent, A week ago.

Patch for the first Far Cry is now out!

https://github.com/C...lentPatchFarCry

Copypasting the changelog from GitHub:

Water reflections now work as expected on modern Windows versions
Vertical Sync option now works as expected - it used to be ignored by the game completely, defaulting to VSync off
Fixed a crash occuring when using a mouse scroll wheel during loading screens
Fixed a crash/freeze on exit when using a 64-bit executable

-64bit commandline option has been added - when it's used, the game will always attempt to launch using a 64-bit executable. This is useful for getting a 64-bit version of the game to work via Steam, as previously it was required to swap files around.
  • Wesser, Blackbird88, George Costanza and 15 others like this

Alek-say
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#6532

Posted A week ago

Spoiler


Great work, Silent! It's great to see old games brought to life again! Thank you very much!
P.S. Have you ever thought about making SilentPatch for Battlefield:1942 or Battlefield:Vietnam?
  • Silent likes this

deshawnw
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#6533

Posted A week ago

Great work!


j7n
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#6534

Posted A week ago

Isn't the gap between most double rear wheels too wide? They appear disconnected, take up too much width of the vehicle, and the inner wheel hub is visible. On the DFT-30, double wheels for some reason are tighter than on articulated trailers, and look about right. Is the gap something you've chosen, or simply activated as it was defined in the game already?

Kane49
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#6535

Posted A week ago

Isn't the gap between most double rear wheels too wide? They appear disconnected, take up too much width of the vehicle, and the inner wheel hub is visible. On the DFT-30, double wheels for some reason are tighter than on articulated trailers, and look about right. Is the gap something you've chosen, or simply activated as it was defined in the game already?

As much as I know, they seem original converted PS2 rear wheels. Not totally sure though, better wait for Silent's reply.


Silent
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#6536

Posted A week ago

No matter what, it's not my problem - I haven't done anything to the placement of those, so I don't really care if they are placed correctly or not.
  • dkluin and KollA like this

(Japan) GTA Love
  • (Japan) GTA Love

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#6537

Posted 2 days ago

Next Create Mod to GTA4&EFLC SilentPatch?


CoolMods
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#6538

Posted 2 days ago

Next Create Mod to GTA4&EFLC SilentPatch?

High unlikely


Silent
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#6539

Posted 2 days ago

How many times does this question have to be asked?
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George Costanza
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#6540

Posted 2 days ago

until you create it - about everyother day

  • LaDiDa and edups like this




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