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Marsi4eg
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#6301

Posted 12 January 2018 - 02:14 PM Edited by Marsi4eg, 12 January 2018 - 02:14 PM.

Same thing happens in coop mode with second player when it is far from cj (when distance limit is hacked)

Davve95
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#6302

Posted 12 January 2018 - 11:01 PM

How could R* get away with that huge amount of bugs?


Blackbird88
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#6303

Posted 12 January 2018 - 11:30 PM

Because none of them are obvious enough to majority of people.

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LaDiDa
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#6304

Posted 13 January 2018 - 08:44 AM

It's not a bug if you present it as a feature + I never actually noticed it on my PS2 version of the game ._.

SHIFAAH9
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#6305

Posted 13 January 2018 - 10:24 AM

Does SP fix bugs related to vehicle lights not showing on the ground at some places...?


kkjj
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#6306

Posted 13 January 2018 - 04:22 PM Edited by kkjj, 13 January 2018 - 04:23 PM.

Can someone please confirm this...
If you play the first mission during night then after cutscene(exiting the cj's house) the time suddenly change into day time...
(Sorry for bad English...)

Inadequate
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#6307

Posted 13 January 2018 - 09:40 PM

It's not a bug if you present it as a feature + I never actually noticed it on my PS2 version of the game ._.

I noticed this on PS2 and PS4 as well, this latter is the same thing as the first one. :p

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Silent
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#6308

Posted 14 January 2018 - 11:10 AM

Relevant:

http://gtaforums.com...h/?p=1064398934

Any ideas? I'm thinking about splitting it into categories like

 

  • Crash/softlock fix
  • Gameplay related bug
  • Graphics bug
  • Other bugs
  • Enhancement

etc.

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Marsi4eg
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#6309

Posted 15 January 2018 - 09:22 PM

As for me it's readable and understandable as is, no need to split that text
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frankandbeans
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#6310

Posted 17 January 2018 - 03:40 AM Edited by frankandbeans, 17 January 2018 - 03:41 AM.

How about adding a changelog?

 

[SA] Would you look into Hydra's flares not deploying right away sometimes if the key is pressed?

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B_Smiles
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#6311

Posted 17 January 2018 - 01:49 PM

Silent, I know this is a stupid thing to ask, but would it be possible to make the weapon / pickup coronas a bit brighter for III & VC?

Also, what about including a bugfix to allow forward / backward scrolling on radio stations? Iirc you can only scroll forwards on III and VC but not backwards. (Keymapping)

I mean I know theres already an external fix for this, but I feel this should be corrected from the start

Silent
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#6312

Posted 17 January 2018 - 03:04 PM

Silent, I know this is a stupid thing to ask, but would it be possible to make the weapon / pickup coronas a bit brighter for III & VC?


That doesn't sound SP-y - maybe a separate mod?

Also, what about including a bugfix to allow forward / backward scrolling on radio stations? Iirc you can only scroll forwards on III and VC but not backwards. (Keymapping)


III/VC only have 'next radio station' buttons so that's not a bug - I don't see why you can't use a third party solution though, especially the one relying on GInput. That's almost exactly what I would have came up with it if I was to make it myself.
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ENABLEme
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#6313

Posted 24 January 2018 - 01:22 PM Edited by ENABLEme, 24 January 2018 - 01:24 PM.

Hello! After watching a video about downgrading GTA, i got one issue: after downgrading, the game does not allow to save game, it outputs: Save failed! There was an error while saving the current game. Please check you savegame directory and try again. Tried everything, reinstalling didn't help, vanilla version allows to save game progress. I hope u have a solution to that problem. It appeared after downgrading with checked add-ons, same as in the video.
In advance, thank you!!!


ENABLEme
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#6314

Posted 24 January 2018 - 05:37 PM Edited by ENABLEme, 24 January 2018 - 05:38 PM.

Hello! After watching a video about downgrading GTA, i got one issue: after downgrading, the game does not allow to save game, it outputs: Save failed! There was an error while saving the current game. Please check you savegame directory and try again. Tried everything, reinstalling didn't help, vanilla version allows to save game progress. I hope u have a solution to that problem. It appeared after downgrading with checked add-ons, same as in the video.
In advance, thank you!!!


Found a fix! :)
Reinstalling windows fixed problem. Error didnt appear in SilentPatched game anymore.

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#6315

Posted 24 January 2018 - 07:01 PM

What you are describing normally should be fixed by SilentPatch - the fix suggests that, at least. If it didn't work even with SP, that might mean a bigger Windows breakage you had.

ENABLEme
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#6316

Posted 24 January 2018 - 09:12 PM Edited by ENABLEme, 24 January 2018 - 09:13 PM.

What you are describing normally should be fixed by SilentPatch - the fix suggests that, at least. If it didn't work even with SP, that might mean a bigger Windows breakage you had.

 

I just got reply, from video about downgrading gta, video creator gave advice to write here about my problem. Vanilla GTA without patch, was working well.

Now it's fixed


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#6317

Posted 26 January 2018 - 05:39 PM

Spot the difference:

unknown.png
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MrFinger
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#6318

Posted 26 January 2018 - 06:23 PM Edited by MrFinger, 26 January 2018 - 06:34 PM.

No health and armor bar and no money counter.

 

EDIT: Is possible to fix this bug?

 


Razor_BladePL
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#6319

Posted 26 January 2018 - 06:39 PM Edited by Razor_BladePL, 26 January 2018 - 06:41 PM.

>showing FR videos + showing them as a "bug" stop trolling... are u dumb or something?

Spoiler

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MrFinger
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#6320

Posted 26 January 2018 - 06:47 PM Edited by MrFinger, 26 January 2018 - 06:48 PM.

That's not a troll.


Silent
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#6321

Posted 26 January 2018 - 06:56 PM Edited by Silent, 26 January 2018 - 06:56 PM.

That bug was fixed 3 or so releases ago.

Also no, this screen is NOT about minimal HUD.

Inadequate
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#6322

Posted 26 January 2018 - 07:16 PM

The radar?


LaDiDa
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#6323

Posted 26 January 2018 - 07:25 PM Edited by LaDiDa, 26 January 2018 - 07:26 PM.

(Target) health indicator :p

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ThirteenAG
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#6324

Posted 26 January 2018 - 08:05 PM

Gangsters don't sit no more, obviously. Finally a gangster sit fix I can get behind.
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YOEL_44
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#6325

Posted 29 January 2018 - 06:10 PM

Does SP fix bugs related to vehicle lights not showing on the ground at some places...?

 

I'm not an expert on how this works, but I think thats a rendering bug, because of the visible model and the colision model might not match perfectly on some areas, and so the shadow might render under the visible model.

I don't think this can be fixed with SP, but please, if some one knows more on the matter, correct me if I'm wrong.


gts.
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#6326

Posted 29 January 2018 - 08:00 PM

If you are talking about the environment lights reflecting in the roads on rainy weather, just set up every flag in the IDE files.


LaDiDa
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#6327

Posted 29 January 2018 - 10:17 PM

They mean the actual headlight texture, not the "reflection" of it. It's handled as a static shadow and disappears in the same places the static shadows do (I believe the LS boardwalk is one of those spots).

frankandbeans
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#6328

Posted 30 January 2018 - 03:57 PM

Hi Silent, would a modified main.scm/script.img work with these fixes?

 

  • Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
  • In addition, impound garages will now store player's car when he's busted

For example, I added conditions to mine to see if the player is wearing the police uniform in the impnd script.


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#6329

Posted 30 January 2018 - 04:02 PM

Yes and yes. Neither of those are SCM fixes.
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firedihm
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#6330

Posted 30 January 2018 - 07:03 PM

So whats the difference?

Spot the difference:unknown.png

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