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SilentPatch

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Marsi4eg
  • Marsi4eg

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#6301

Posted A week ago Edited by Marsi4eg, A week ago.

Same thing happens in coop mode with second player when it is far from cj (when distance limit is hacked)

Davve95
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#6302

Posted A week ago

How could R* get away with that huge amount of bugs?


Blackbird88
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#6303

Posted A week ago

Because none of them are obvious enough to majority of people.

  • Davve95 likes this

LaDiDa
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#6304

Posted A week ago

It's not a bug if you present it as a feature + I never actually noticed it on my PS2 version of the game ._.

SHIFAAH9
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#6305

Posted A week ago

Does SP fix bugs related to vehicle lights not showing on the ground at some places...?


kkjj
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#6306

Posted 6 days ago Edited by kkjj, 6 days ago.

Can someone please confirm this...
If you play the first mission during night then after cutscene(exiting the cj's house) the time suddenly change into day time...
(Sorry for bad English...)

Inadequate
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#6307

Posted 6 days ago

It's not a bug if you present it as a feature + I never actually noticed it on my PS2 version of the game ._.

I noticed this on PS2 and PS4 as well, this latter is the same thing as the first one. :p

  • LaDiDa likes this

Silent
  • Silent

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#6308

Posted 6 days ago

Relevant:

http://gtaforums.com...h/?p=1064398934

Any ideas? I'm thinking about splitting it into categories like

 

  • Crash/softlock fix
  • Gameplay related bug
  • Graphics bug
  • Other bugs
  • Enhancement

etc.

  • dkluin, eagle152, Dash Shack and 6 others like this

Marsi4eg
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#6309

Posted 4 days ago

As for me it's readable and understandable as is, no need to split that text
  • TWIST_OF_HATE likes this

frankandbeans
  • frankandbeans

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#6310

Posted 3 days ago Edited by frankandbeans, 3 days ago.

How about adding a changelog?

 

[SA] Would you look into Hydra's flares not deploying right away sometimes if the key is pressed?

  • Mr. Jago likes this

B_Smiles
  • B_Smiles

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#6311

Posted 2 days ago

Silent, I know this is a stupid thing to ask, but would it be possible to make the weapon / pickup coronas a bit brighter for III & VC?

Also, what about including a bugfix to allow forward / backward scrolling on radio stations? Iirc you can only scroll forwards on III and VC but not backwards. (Keymapping)

I mean I know theres already an external fix for this, but I feel this should be corrected from the start

Silent
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#6312

Posted 2 days ago

Silent, I know this is a stupid thing to ask, but would it be possible to make the weapon / pickup coronas a bit brighter for III & VC?


That doesn't sound SP-y - maybe a separate mod?

Also, what about including a bugfix to allow forward / backward scrolling on radio stations? Iirc you can only scroll forwards on III and VC but not backwards. (Keymapping)


III/VC only have 'next radio station' buttons so that's not a bug - I don't see why you can't use a third party solution though, especially the one relying on GInput. That's almost exactly what I would have came up with it if I was to make it myself.
  • B_Smiles likes this




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