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FMMZ
  • FMMZ

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#6121

Posted A week ago

last night i tested with frame limiter enabled.

And for some reason it made my game way faster then before...!! 

Even with all those mods... ( I did test with out any HD mods (defalt style), came same kind of results)

 

(before 4-8 FPS... After 12-20 FPS (i know my Pc is sh*tty) )

Are you a meme?

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SHIFAAH9
  • SHIFAAH9

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#6122

Posted A week ago Edited by SHIFAAH9, A week ago.

y...? what do you mean by that..?


ClaudeIzABadAzz
  • ClaudeIzABadAzz

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#6123

Posted A week ago

Limit them to 30.

That's the only solution?

 

Also why is there so much heat haze in SA? I don't think there is meant to be as much as there is.


LaDiDa
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#6124

Posted A week ago

 

Limit them to 30.

That's the only solution?

 

Also why is there so much heat haze in SA? I don't think there is meant to be as much as there is.

 

30 fps is the only way to play the games not broken, blame R*.


Silent
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#6125

Posted A week ago

ColouredZoneNames work not correctly.
EH6y9rwQQ-eymb_kdYa2nA.png3da0HAqySk_C4epqI_khKg.png


Fixed!
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monq
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#6126

Posted A week ago

4-8 fps in San Andreas? Just what?

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Silent
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#6127

Posted A week ago Edited by Silent, A week ago.

¯\_(ツ)_/¯

_onyx_
  • _onyx_

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#6128

Posted A week ago

Maybe there is a way to fix dual rear wheel, when tunable the car?
 
when in the transfender change the wheel on a car with double rear, the rear is only one
4217bbbe83312a6286367f60cf616ede.jpg

Silent
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#6129

Posted A week ago

Interesting... I wasn't aware of it but it looks kind of intriguing. Not for r29 for sure but I can look into that for r30 (assuming I don't forget).
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monq
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#6130

Posted A week ago

Interesting... I wasn't aware of it but it looks kind of intriguing. Not for r29 for sure but I can look into that for r30 (assuming I don't forget).

Please don't forget to fix (or remove) the broken "prostitutes don't get in your car if GetKeyboardLayout returns a sublanguage of 03".

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Silent
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#6131

Posted A week ago Edited by Silent, 4 days ago.

Have you checked the latest test builds (from Discord)? It's likely that it's already gone.

Silent
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#6132

Posted A day ago

Fixed a tiny bug in HUD behaviour - code suggests it was meant to fade out when it's inactive (like in GTA IV), but the feature was somehow glitched and didn't work properly.

r28:
41jh3hBl.jpg

r29:
BiOeMpql.jpg
  • The Hero, Wesser, -Anti- and 19 others like this

darkdrifter
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#6133

Posted A day ago

Why aren't the mini-map and clock not faded too? 

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Claude_Lib
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#6134

Posted A day ago

Wait, so certain parts of the HUD were meant to disappear from the screen, but it was broken so they always stayed on? Well, this really is new.
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#6135

Posted 23 hours ago

Why aren't the mini-map and clock not faded too?


Don't ask me - that's how the feature works.
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The_Human
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#6136

Posted 23 hours ago

It's weird to see the clock hanging around while other HUD elements disappears.

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LaDiDa
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#6137

Posted 23 hours ago

Damn, so much broken features lol.

Spider-Vice
  • Spider-Vice

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#6138

Posted 22 hours ago

I wonder if it was a design decision to leave it always on and all they did was a tiny hack to leave it on instead of removing the whole behaviour?
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BlackScout
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#6139

Posted 21 hours ago

I wonder if it was a design decision to leave it always on and all they did was a tiny hack to leave it on instead of removing the whole behaviour?

Could be... They didn't bother erasing Hot-Coffee code.

Silent
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#6140

Posted 21 hours ago

I wonder if it was a design decision to leave it always on and all they did was a tiny hack to leave it on instead of removing the whole behaviour?


My initial post was a bit "clickbaity" since I was interested to see the reaction - but yes, code for this is left over but having those not fade out was clearly a conscious design decision. It's just that whoever was in charge hacked it around instead of removing the code for good.

It shows - some fades are glitchy at the moment, but fixing them would be easy so no loss.
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mmiov
  • mmiov

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#6141

Posted 19 hours ago

I Can't Scroll on The Map with The Patch Installed, is there any solution for that?


Kane49
  • Kane49

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#6142

Posted 19 hours ago

I Can't Scroll on The Map with The Patch Installed, is there any solution for that?

Are you sure that it's caused by the patch? I play with it, and didn't face any problem with scrolling on the map.


gts.
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#6143

Posted 18 hours ago

Whoa. Was the HUD supposed to work like GTA IV and/or GTA V? Anyway, looks so weird lol.


Kane49
  • Kane49

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#6144

Posted 17 hours ago Edited by Kane49, 17 hours ago.

I guess it's cool. But they had to make health and armor bars to be always available on screen in the code though.


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#6145

Posted 17 hours ago

At least it explains why the weapon icon was shifted to the opposite side of the rest of the games.

Silent
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#6146

Posted 15 hours ago

Still, it has at least 3 separate issues when enabled as is (2 of them being easy to fix, not sure about the 3rd) - I'm not sure if it's worth enabling at this point.

boludoz
  • boludoz

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#6147

Posted 13 hours ago

 

I wonder if it was a design decision to leave it always on and all they did was a tiny hack to leave it on instead of removing the whole behaviour?

Could be... They didn't bother erasing Hot-Coffee code.

 

The hot coffe is in the scm.

guru_guru
  • guru_guru

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#6148

Posted 12 hours ago

no sh*t sherlock

Gravarty
  • Gravarty

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#6149

Posted 12 hours ago Edited by Gravarty, 12 hours ago.

That's really cool! Would be great if you can fix it. It always amaze me how many IV features were went for SA. 

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