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SilentPatch

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Silent
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#1

Posted 29 December 2013 - 12:28 AM Edited by Silent, 19 June 2016 - 12:46 PM.

*
POPULAR

LaeOZh0.png



These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them.

Featured fixes:

GTA SA: (last update: 19.06.2016)
Spoiler


GTA III/GTA VC DDraw Component: (last update: 29.06.2015)
This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games.
Spoiler

 
GTA VC: (last update: 19.06.2016)
Spoiler


GTA III: (last update: 19.06.2016)
Spoiler



Download

http://www.gtagarage...ow.php?id=25368



Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
  • GTA SA 1.0 (all versions)
  • GTA SA 3.0 (old Steam version)
  • GTA SA - newsteam r2 (December 9th patch; partial support)
Non-GTA SilentPatches:

Colin McRae Rally 2.0: (last update: 08.08.2015)
Spoiler
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iIiIiI00080
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#2

Posted 29 December 2013 - 01:10 AM

Silent, this is everything I've always wanted for III PC. Thank you so much.

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TJGM
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#3

Posted 29 December 2013 - 01:42 AM

Looks great, now if I could only figure out why my Vice City is crashing I'd be able to use it. :p (not caused by this mod btw)

Also, I noticed you didn't include an ini and this also fixes the rain reflections, I was wondering if you could add the ini to enable rain reflections even when its not raining too like the original fix.

Silent
  • Silent

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#4

Posted 29 December 2013 - 01:53 AM

I haven't added it as I wanted this plugin only to patch stuff, not add any new features. You can still use RefFix to force reflections to show all the time and plugins will not collide with each other. Same goes for increased probability of Rosie's line to play in VC (standalone fix increases it, this one keeps it at the original value).

LeonTheKiller
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#5

Posted 29 December 2013 - 02:12 AM Edited by _Douglas_, 29 December 2013 - 02:13 AM.

Great work,as always. :D


KawakSallas
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#6

Posted 29 December 2013 - 02:20 AM

Impressive. Silent, you should apply for a job at R*


Mega
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#7

Posted 29 December 2013 - 02:22 AM

Impressive. Silent, you should apply for a job at R*

 

He would be the first person to actually do something useful and right there!

 

That's a step foward fixing R*!


KawakSallas
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#8

Posted 29 December 2013 - 02:30 AM

Put him on the "last minute fixes" department. The amount of bugs would be cut by half.

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gamerzworld
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#9

Posted 29 December 2013 - 02:42 AM

Awesome stuff man! :cookie:

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theNGclan
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#10

Posted 29 December 2013 - 05:44 AM

It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.


Tadzik
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#11

Posted 29 December 2013 - 10:34 AM Edited by Ridd1cK, 29 December 2013 - 10:37 AM.

So, now I can delete reffix.asi ans rosiefix.asi right? :p

and what if I'm using Vice Cry?


DimZet13
  • DimZet13

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#12

Posted 29 December 2013 - 11:38 AM

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.


Danikov
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#13

Posted 29 December 2013 - 11:54 AM

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.

Does it really matter?

Silent
  • Silent

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#14

Posted 29 December 2013 - 12:34 PM Edited by SilentPL, 29 December 2013 - 12:37 PM.

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.

I knew you'll point it out.

1. Headlight fix - I'm pretty sure DK22 made it first. Besides, your scripts are workarounds and have issues like this
image_58909.jpg
while my fix does exactly the same as Steam EXE code.

2. Glows under pickups - well, I knew about your mod too. Check the dates though. I first published a screen from III with this fix at 22nd December:
http://gtaforums.com...e/?p=1064358636
And your mod was uploaded on libertycity.ru 4 days later. So technically I was the first to make it :p

3. Missing props - in all honesty, didn't know about this one.


It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

So, now I can delete reffix.asi ans rosiefix.asi right? :p
and what if I'm using Vice Cry?

Just don't replace IPLs which they already changed. I believe they restored these props too anyway.

GTAKid667
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#15

Posted 29 December 2013 - 01:04 PM Edited by GTAKid667, 02 February 2015 - 12:12 PM.

-

GamerShotgun
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#16

Posted 29 December 2013 - 01:23 PM

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

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Fireburns
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#17

Posted 29 December 2013 - 01:32 PM

Hi SilentPL

 

Thanks for providing this patch! :)  Shadows behind the icons and glows under the pickups are really nice. However, I'm experiencing one problem: The font when repainting a car is now way too big. https://www.dropbox....4bf4qh0n/11.jpg

 

Two questions:

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too. https://www.dropbox....biyes9aa/22.jpg

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?https://www.dropbox....w1jkde3x/33.bmp

 

Fireburns


theNGclan
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#18

Posted 30 December 2013 - 04:48 AM


It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

 

 

 HUD-GTA3-PS2.png

Looks like there IS a shadow, but it just is slightly off.


Mega
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#19

Posted 30 December 2013 - 12:05 PM Edited by MegaMario1500, 30 December 2013 - 04:36 PM.

EDIT: Nevermind, GTAForums is on drugs


_CP_
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#20

Posted 30 December 2013 - 02:02 PM

Waiting for SA version with tons of fixes :)

Silent
  • Silent

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#21

Posted 30 December 2013 - 02:09 PM

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.
 
 

The font when repainting a car is now way too big

It's not, it's just widescreen fix not rescaling it. But now it's the size R* intended it to be :p

 

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too.

No clue what causes it, but I may try to fix it. No promises though.

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?

Nope.


GamerShotgun
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#22

Posted 30 December 2013 - 02:20 PM

 

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.

 

I was just asking this because it would be in one single .asi and people wouldn't have to have seperate ones. :) But okay.


Dani5ooo
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#23

Posted 31 December 2013 - 12:56 AM Edited by Dani5ooo, 31 December 2013 - 12:57 AM.

gta3shadhdjtc.png

The colors are for better explanation.

Blue: PlayStation 2 original
Yellow: PC original
Brown: PC original with SilentPatch. Shadow from the font is looking like in the PS2 version.
Cyan: ThirteenAG's widescreen fix. A bit more shadow than on the yellow one.
Purple: ThirteenAG's widescreen fix with SilentPatch. With ThirteenAG's widescreen fix

            and SilentPatch there is too much shadow behind the font, if you compare it with the brown one.

Same problem with Vice City.

@SilentPL, can you release an extra version for ThirteenAG's widescreen fix?  :)

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riquenunes
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#24

Posted 31 December 2013 - 01:24 AM

So that explains why I thought shadows looked a bit weird in VC.


Silent
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#25

Posted 31 December 2013 - 12:11 PM

I think that's actually up to widescreen fix and not me, I did not change internal shadows size (just corrected the code).

ThirteenAG
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#26

Posted 31 December 2013 - 01:14 PM

That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

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#27

Posted 31 December 2013 - 01:22 PM

That's why all in one fixes are bad

AIO fixes by the same author are great, because he/she will make sure they are compatible before release more than likely ;)

 

Happy New Year to all.


GamerShotgun
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#28

Posted 31 December 2013 - 01:36 PM

That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

 

Yo' dawg, I've heard you like fixes, so we put a fix in your fixed fix.

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Rim
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#29

Posted 31 December 2013 - 01:38 PM

Awesome patch, I'm going to try it out as soon as I can. And by the way, glows under pickups were featured in Xbox mod since update 2 which was released more than a year ago ;)


iIiIiI00080
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#30

Posted 31 December 2013 - 01:58 PM

Awesome patch, I'm going to try it out as soon as I can. And by the way, glows under pickups were featured in Xbox mod since update 2 which was released more than a year ago ;)

Came here to say this.  :santa:





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