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[III,VC,SA|ASI] SilentPatch

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EvilAaron
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#61

Posted 19 March 2014 - 08:04 AM Edited by EvilAaron, 19 March 2014 - 05:16 PM.

Using this patch for GTA III Steam version 1.1 here and its great love it thank-you.

 

Having a problem though, whenever I die the game freezes. Car explosion, drowning, beating, and gunshot all cause game to freeze at moment of death.

 

Running Ginput and some textures, but even with them disabled I still can't die with SilentPatchIII.asi or it freezes. Music keeps playing, no steam overlay or buton inputs work except esc key. Hitting ESC closes game and states "A problem caused the program to stop working correctly. Please close the program" no real error code.

 

Other than that it seems to work great as long as I'm alive :) Any ideas what could be wrong here?

 

Edit: As a test deleted whole GTA 3 folder reinstalled off steam. Deleted settings and save files. Installed only SilentPatchIII. Started a new game and crashed car till on fire, explosion = lockup

 

win 7 64

Steam 1.1 version

no other mods or textures 


badboy_zay
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#62

Posted 19 March 2014 - 02:11 PM

does your fix included this fix?


Silent
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#63

Posted 19 March 2014 - 02:46 PM

Using this patch for GTA III Steam version 1.1 here and its great love it thank-you.
 
Having a problem though, whenever I die the game freezes. Car explosion, drowning, beating, and gunshot all cause game to freeze at moment of death.
 
Running Ginput and some textures, but even with them disabled I still can't die with SilentPatchIII.asi or it freezes. Music keeps playing, no steam overlay or buton inputs work except esc key. Hitting ESC closes game and states "A problem caused the program to stop working correctly. Please close the program" no real error code.
 
Other than that it seems to work great as long as I'm alive :) Any ideas what could be wrong here?

 
That's an odd one. I'll have to check it.

 

does your fix included this fix?


Nope.

EvilAaron
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#64

Posted 19 March 2014 - 09:29 PM

Downgraded my Steam 1.1 with downgrader .bat. Everything works great no lock/freeze on deaths. Still odd it wouldn't work with Steam 1.1 exe


Silent
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#65

Posted 19 March 2014 - 09:35 PM



Steam III does crash indeed. My bad.

Alt
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#66

Posted 19 April 2014 - 06:55 AM

0uQPMYi.jpg

 

Having such weird green flashing light on GTA: LC (VC 1.0 cracked).


Ash_735
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#67

Posted 19 April 2014 - 09:50 AM

That's the fire glow effect, which was also missing.
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Alt
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#68

Posted 19 April 2014 - 08:10 PM Edited by Alt, 19 April 2014 - 08:11 PM.

That's the fire glow effect, which was also missing.

Yeah, you're right. Lack of this effect in GTAIII confused me. Not sure about release PS2 version but screens from early build shows that it was implemented a long time ago.

gta3_106.jpg


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#69

Posted 27 April 2014 - 06:26 PM Edited by Silent, 27 April 2014 - 06:27 PM.

Nice things to come in the nearby future, thanks to _DK:


http://youtu.be/HqjPikdL6po


http://youtu.be/MisFXy8wrKY

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MrMateczko
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#70

Posted 27 April 2014 - 06:32 PM

2014 is THE year of SA modding, first the revolutionary Mod Loader (proper sound mods amongst other things), now this...
I still haven't picked up my jaw, it dropped so hard :orly:

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cabron-jon
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#71

Posted 27 April 2014 - 06:40 PM Edited by cabron-jon, 27 April 2014 - 06:40 PM.

perfect! when will release?? Silent :beerhat:


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#72

Posted 27 April 2014 - 06:43 PM Edited by TJGM, 27 April 2014 - 06:50 PM.

Ignore the rotors not looking so smooth, my CPU is horrible so my FPS is pretty bad when recording.

 

EDIT: @MrMateckzo Mod Loader was released in 2013. :p

 

 

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MrMateczko
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#73

Posted 27 April 2014 - 07:56 PM

EDIT: @MrMateckzo Mod Loader was released in 2013. :p

My bad...2013 was the year of SA modding as well :D.


KawakSallas
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#74

Posted 27 April 2014 - 09:08 PM

At 2:45, comparison between pc and ps2 rotor blades

 

 

DK/Silent work's almost perfect


johnny404
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#75

Posted 28 April 2014 - 02:14 AM Edited by Jony., 28 April 2014 - 02:21 AM.

Holy f*cking sh*t

 

PS: I stalked James' channel and found out you guys, for the VCS PC Edition mod,  ported the VC rotors to SA down to a T. Hell of a f*cking good job, could you also port the VC blades to SilentPatch, like, have it as an option? or it depends on the .dff itself?


Ash_735
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#76

Posted 28 April 2014 - 08:00 AM

Holy f*cking sh*t
 
PS: I stalked James' channel and found out you guys, for the VCS PC Edition mod,  ported the VC rotors to SA down to a T. Hell of a f*cking good job, could you also port the VC blades to SilentPatch, like, have it as an option? or it depends on the .dff itself?


That's just the alpha texture difference, the method and style is pretty much the same, for those of you interested, this code which Silent has used for the rotors (with _DK's fix) has been on a bit of a journey:

Started with main code from Vice City PC > III Aircraft Mod > Vice City Stories PC Edition > Back to San Andreas PC :p

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#77

Posted 28 April 2014 - 08:33 AM Edited by Jony., 28 April 2014 - 08:34 AM.

 

Holy f*cking sh*t
 
PS: I stalked James' channel and found out you guys, for the VCS PC Edition mod,  ported the VC rotors to SA down to a T. Hell of a f*cking good job, could you also port the VC blades to SilentPatch, like, have it as an option? or it depends on the .dff itself?

That's just the alpha texture difference, the method and style is pretty much the same, for those of you interested, this code which Silent has used for the rotors (with _DK's fix) has been on a bit of a journey:

Started with main code from Vice City PC > III Aircraft Mod > Vice City Stories PC Edition > Back to San Andreas PC :p

They did what was thought to be impossible, I wonder what they are going to do next for VCSPCE and/or SilentPatch for SA.

 

PS: On a totally unrelated note, what the f*ck is this new thing I see in the forums with people adding 3D glasses to their avatars and signatures? is this some Doctor Who thing?


TJGM
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#78

Posted 28 April 2014 - 03:11 PM

Ash is right about the textures, that second video I posted is with the V police maverick and the rotors look a lot better with the texture they come with. Although, if a modder doesn't create the rotors correctly, it can cause weird issues with alpha textures. Oh, and the 3d glasses thing started from here I believe.

 

gta_sa%202014-04-27%2018-25-05-86.png


Kalvin
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#79

Posted 28 April 2014 - 03:32 PM

Oh, and the 3d glasses thing started from here I believe.

Hah, sort of but not really - The Leviathan started it originally, then this topic started from Have a Question v2, and I just piled on. :p

Anyways, I'm waiting for that anticipated SA version of SilentPatch :ph34r:

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KawakSallas
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#80

Posted 29 April 2014 - 10:35 PM

Follow my logic: Until last week, all we had were failed attempts to bring back PS2 rotor blades to PC. And it was said that trails were cut off from PC for good...

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#81

Posted 29 April 2014 - 10:40 PM

Follow my logic: Until last week, all we had were failed attempts to bring back PS2 rotor blades to PC. And it was said that trails were cut off from PC for good...


If only PS2 had Trails.

TJGM
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#82

Posted 29 April 2014 - 10:42 PM Edited by TJGM, 29 April 2014 - 10:43 PM.

 

Follow my logic: Until last week, all we had were failed attempts to bring back PS2 rotor blades to PC. And it was said that trails were cut off from PC for good...

 

Trails weren't cut from the PC version, they weren't in any version of San Andreas.

 

EDIT: looks like that Polish fella bet me to it.


KawakSallas
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#83

Posted 29 April 2014 - 11:40 PM

Yeah well... whatever it had on the PS2 that gave dat look


sibs44
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#84

Posted 30 April 2014 - 12:05 AM Edited by sibs44, 30 April 2014 - 12:06 AM.

You mean motion blur? Because that could be done by the right person.

lpgunit
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#85

Posted 01 May 2014 - 10:14 AM

Yeah well... whatever it had on the PS2 that gave dat look

It's likely due to the video output on CRT TVs or something, which would be hard to reimplement unless if you smear Vaseline on your monitor. :p

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Gramps
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#86

Posted 01 May 2014 - 10:20 AM

SweetFX does have a CRT Shader if thats what you are after .. ?


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#87

Posted 01 May 2014 - 10:40 AM

SweetFX does have a CRT Shader if thats what you are after .. ?

They're referring to the yellowish tint the PS2 image of SA has. That's definitely not something the TV does, it's something in-game.


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#88

Posted 01 May 2014 - 01:27 PM Edited by TommyCJFaann, 01 May 2014 - 01:28 PM.

They're referring to the yellowish tint the PS2 image of SA has. That's definitely not something the TV does, it's something in-game.

A Cathode Ray Tube television's screen is actually blurred a bit,since the RGB pixel count is lesser on a CRT screen.

 

Also,great job by Silent and _DK,"he's just being silent",but that does mean he's doing something good. ;)


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#89

Posted 01 May 2014 - 03:52 PM

 

SweetFX does have a CRT Shader if thats what you are after .. ?

They're referring to the yellowish tint the PS2 image of SA has. That's definitely not something the TV does, it's something in-game.

 

That yewllowish tint was actually a bug with the PS2 graphics synthesizer, The PCSX2 emulator proves this as it fixes this issue and displays the colors like the PC version. 


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#90

Posted 01 May 2014 - 04:19 PM

The PCSX2 emulator proves this as it fixes this issue and displays the colors like the PC version.


Though PCSX2 in Hardware mode can't display postprocess, that's why the game looks darker. And there's no thermal/night vision nor underwater camera effect.




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