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[III,VC,SA|ASI] SilentPatch

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Silent
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#1

Posted 29 December 2013 - 12:28 AM Edited by uNi, 2 weeks ago.

SilentPatch



These two games are surely great, nonetheless they have some issues. This little modification attempts to fix some of them.

Featured fixes:
 
Both III and VC versions:

  • Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
  • All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.)

Only in III version:

  • Headlight coronas now display properly (as they do on PS2, XBOX and PC Steam versions). This headlight fix is probably the best one available, as it duplicates Steam EXE fix so NO bugs are present (like with other fixes, where headlights can be seen through the car etc.)
  • Purple Nines Glitch has been fixed
  • Rhino spawned via a cheatcode doesn't stay on map forever anymore
  • Blista now can be lifted by a car crusher crane - instead, now it cannot lift Coach
  • Shooting from M16 in 1st person mode now increments bullets fired stat properly (so you can't score Accuracy to be more than 100%)
  • Trace (Destination) blip is now scaling to the resolution properly
  • Garages-related and rampages-related texts now scale to the resolution properly
  • Car reflections are now displayed correctly on Steam version

Only in VC version:

  • Rosenberg's lines which play when player is Busted work correctly now (just like with Rosie's Audio Fix)
  • Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored; more environment shows outside when player is in interior too (just like on PS2)

Screenshots

1mor.jpg
Glows show correctly under pickups

qli0.jpg
PROPER headlights, road reflections, destination blip scaling as it should, fixed shadows under HUD elements

4i2t.jpg
Glows show correctly under money

07eg.jpg
Missing props re-added


Download

As GTAGarage widget is gone for now:
http://www.gtagarage...ow.php?id=25368


Supported games

  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
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#2

Posted 29 December 2013 - 12:48 AM

Nice Mod Silent, although I couldn't care less about the usual issues without this patch I'm sure many well enjoy it! :^:

*Hides*  :ph34r:


Silent
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#3

Posted 29 December 2013 - 12:50 AM

Well, I'm sure lack of headlight coronas WAS annoying :pp

cldd
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#4

Posted 29 December 2013 - 01:10 AM

Silent, this is everything I've always wanted for III PC. Thank you so much.

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TJGM
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#5

Posted 29 December 2013 - 01:42 AM

Looks great, now if I could only figure out why my Vice City is crashing I'd be able to use it. :p (not caused by this mod btw)

Also, I noticed you didn't include an ini and this also fixes the rain reflections, I was wondering if you could add the ini to enable rain reflections even when its not raining too like the original fix.

Silent
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#6

Posted 29 December 2013 - 01:53 AM

I haven't added it as I wanted this plugin only to patch stuff, not add any new features. You can still use RefFix to force reflections to show all the time and plugins will not collide with each other. Same goes for increased probability of Rosie's line to play in VC (standalone fix increases it, this one keeps it at the original value).

_Douglas_
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#7

Posted 29 December 2013 - 02:12 AM Edited by _Douglas_, 29 December 2013 - 02:13 AM.

Great work,as always. :D


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#8

Posted 29 December 2013 - 02:20 AM

Impressive. Silent, you should apply for a job at R*


Mega
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#9

Posted 29 December 2013 - 02:22 AM

Impressive. Silent, you should apply for a job at R*

 

He would be the first person to actually do something useful and right there!

 

That's a step foward fixing R*!


KawakSallas
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#10

Posted 29 December 2013 - 02:30 AM

Put him on the "last minute fixes" department. The amount of bugs would be cut by half.

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gamerzworld
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#11

Posted 29 December 2013 - 02:42 AM

Awesome stuff man! :cookie:


theNGclan
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#12

Posted 29 December 2013 - 05:44 AM

It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.


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#13

Posted 29 December 2013 - 10:34 AM Edited by Ridd1cK, 29 December 2013 - 10:37 AM.

So, now I can delete reffix.asi ans rosiefix.asi right? :p

and what if I'm using Vice Cry?


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#14

Posted 29 December 2013 - 11:38 AM

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.


Danikov
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#15

Posted 29 December 2013 - 11:54 AM

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.

Does it really matter?

Silent
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#16

Posted 29 December 2013 - 12:34 PM Edited by SilentPL, 29 December 2013 - 12:37 PM.

Glows show correctly under pickups
Glows show correctly under money
Missing props re-added
Headlight fix

I am the first who created it.

I knew you'll point it out.

1. Headlight fix - I'm pretty sure DK22 made it first. Besides, your scripts are workarounds and have issues like this
image_58909.jpg
while my fix does exactly the same as Steam EXE code.

2. Glows under pickups - well, I knew about your mod too. Check the dates though. I first published a screen from III with this fix at 22nd December:
http://gtaforums.com...e/?p=1064358636
And your mod was uploaded on libertycity.ru 4 days later. So technically I was the first to make it :p

3. Missing props - in all honesty, didn't know about this one.


It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

So, now I can delete reffix.asi ans rosiefix.asi right? :p
and what if I'm using Vice Cry?

Just don't replace IPLs which they already changed. I believe they restored these props too anyway.

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#17

Posted 29 December 2013 - 01:04 PM

Well, I'm sure lack of headlight coronas WAS annoying :pp

To be honest, the reason I probably don't mind all this stuff is because I only play GTA III on PC for the Chain Game (and in the past have done a 100% playthrough or 2), I usually play it on PS2 (or used to) for just playing around :p


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#18

Posted 29 December 2013 - 01:23 PM

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)


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#19

Posted 29 December 2013 - 01:32 PM

Hi SilentPL

 

Thanks for providing this patch! :)  Shadows behind the icons and glows under the pickups are really nice. However, I'm experiencing one problem: The font when repainting a car is now way too big. https://www.dropbox....4bf4qh0n/11.jpg

 

Two questions:

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too. https://www.dropbox....biyes9aa/22.jpg

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?https://www.dropbox....w1jkde3x/33.bmp

 

Fireburns


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#20

Posted 30 December 2013 - 04:48 AM


It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

 

 

 HUD-GTA3-PS2.png

Looks like there IS a shadow, but it just is slightly off.


Mega
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#21

Posted 30 December 2013 - 12:05 PM Edited by MegaMario1500, 30 December 2013 - 04:36 PM.

EDIT: Nevermind, GTAForums is on drugs


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#22

Posted 30 December 2013 - 02:02 PM

Waiting for SA version with tons of fixes :)

Silent
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#23

Posted 30 December 2013 - 02:09 PM

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.
 
 

The font when repainting a car is now way too big

It's not, it's just widescreen fix not rescaling it. But now it's the size R* intended it to be :p

 

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too.

No clue what causes it, but I may try to fix it. No promises though.

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?

Nope.


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#24

Posted 30 December 2013 - 02:20 PM

 

Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.

 

I was just asking this because it would be in one single .asi and people wouldn't have to have seperate ones. :) But okay.


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#25

Posted 31 December 2013 - 12:56 AM Edited by Dani5ooo, 31 December 2013 - 12:57 AM.

gta3shadhdjtc.png

The colors are for better explanation.

Blue: PlayStation 2 original
Yellow: PC original
Brown: PC original with SilentPatch. Shadow from the font is looking like in the PS2 version.
Cyan: ThirteenAG's widescreen fix. A bit more shadow than on the yellow one.
Purple: ThirteenAG's widescreen fix with SilentPatch. With ThirteenAG's widescreen fix

            and SilentPatch there is too much shadow behind the font, if you compare it with the brown one.

Same problem with Vice City.

@SilentPL, can you release an extra version for ThirteenAG's widescreen fix?  :)

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#26

Posted 31 December 2013 - 01:24 AM

So that explains why I thought shadows looked a bit weird in VC.


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#27

Posted 31 December 2013 - 12:11 PM

I think that's actually up to widescreen fix and not me, I did not change internal shadows size (just corrected the code).

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#28

Posted 31 December 2013 - 01:14 PM

That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

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#29

Posted 31 December 2013 - 01:22 PM

That's why all in one fixes are bad

AIO fixes by the same author are great, because he/she will make sure they are compatible before release more than likely ;)

 

Happy New Year to all.


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#30

Posted 31 December 2013 - 01:36 PM

That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

 

Yo' dawg, I've heard you like fixes, so we put a fix in your fixed fix.

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