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[REL|SA] Mobile HUD

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DOA_marie
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#61

Posted 09 January 2015 - 06:34 PM Edited by DOA_marie, 12 January 2015 - 11:49 AM.

DK Can you create the Xbox 360's HUD For GTA SA PC?

 

 

 

 

cuoKSKc.png

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S3RGI0_360
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#62

Posted 14 January 2015 - 09:50 PM

 

DK Can you create the Xbox 360's HUD For GTA SA PC?

 

 

 

 

cuoKSKc.png

 

:panic: Config pls? :inlove:


FosterLock
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#63

Posted 16 January 2015 - 07:18 AM Edited by Pratama124, 22 February 2015 - 01:28 AM.

When the player has 200 health in dyom, the healthbar has some problem.

Takberjudul_zps0bb7c515.jpg


DOA_marie
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#64

Posted 01 February 2015 - 10:31 AM

if Dk still working on this HUD...

possible to add this??

DBU3a8j.jpg

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Blackbird88
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#65

Posted 01 February 2015 - 01:37 PM

I doubt that. Mobile version uses completely new system for the textboxes.

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Makenzy355
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#66

Posted 02 February 2015 - 02:56 PM

What about mobile fonts?

Blackbird88
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#67

Posted 02 February 2015 - 05:28 PM

What about mobile fonts?

Already done

http://gtaforums.com...c-mobile-stuff/


iFarbod
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#68

Posted 15 February 2015 - 03:31 PM

if Dk still working on this HUD...

possible to add this??

DBU3a8j.jpg

This. But i don't think it's a part or the HUD itself, it's just "Status Texts"


Zera
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#69

Posted 15 February 2015 - 04:52 PM

This doesn't seem to be compatible with the newest version IMFX (it doesn't show the effects of that mod when you try to use both at the same time). I'm guessing it's some sort of conflict with plugin.dll, since IMFX no longer uses it.


firefoxnew
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#70

Posted 22 February 2015 - 10:52 PM Edited by firefoxnew, 22 February 2015 - 10:52 PM.

Is there any way to move the text box? (like cheat activated) more to the left corner? I tried but the only thing I could move was the radar.


ramin728
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#71

Posted 25 February 2015 - 01:21 PM Edited by ramin728, 25 February 2015 - 01:22 PM.

can anyone please tell me what exactly should i do to my ini file so it looks like xbox360 version? :panic:


GTAGuy1995
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#72

Posted 18 March 2015 - 11:51 AM Edited by GTAGuy1995, 21 May 2017 - 05:08 PM.

edit


BlackScout
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#73

Posted 19 March 2015 - 01:07 AM Edited by BlackScout, 05 April 2017 - 12:31 AM.

Will anyone comment?

30cd73cca7.png

lolwut

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GTAGuy1995
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#74

Posted 19 March 2015 - 09:29 AM Edited by GTAGuy1995, 21 May 2017 - 05:08 PM.

edit


ShexsheyMan69
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#75

Posted 27 June 2015 - 10:50 PM

Such a shame this mod of yours conflicts with your other mod (ImVehFt)

 

Since you're the creator of both of them, you should make it to where that ImVehFt is compatible with Mobile HUD!


BeingARK
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#76

Posted 19 September 2015 - 08:29 PM

Sorry for the BUMP but the radar is too much big!


uncaged
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#77

Posted 28 September 2015 - 03:54 PM Edited by uncaged, 28 September 2015 - 03:54 PM.

Hello DK !

I saw that some of your mods, that required plugin.dll now don't need it. 

Can you please make this mod to not require plugin.dll ?


Nikola Tefov
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#78

Posted 16 October 2015 - 06:59 PM

Hello I need help on my friends pc the hud is working the game is totally the same with the same mods coppied from my pc but on mine the hud its not loading its the old hud how can i fix it.. @DDK22Pac love the hud.


naunaud84820
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#79

Posted 17 October 2015 - 10:34 AM

A little problem on SAMP :p

1445078040-sa-mp-705.png

Is it possible to moove the tchat down?

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Dash Shack
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#80

Posted 17 October 2015 - 10:47 AM

^^ bRadarTop= 0 


naunaud84820
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#81

Posted 17 October 2015 - 11:05 AM

^^ bRadarTop= 0 

I know, but i want the tchat down :p


Tomasak
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#82

Posted 17 October 2015 - 12:05 PM

 

^^ bRadarTop= 0 

I know, but i want the tchat down :p

 

That's SAMP thing not DK's thing. Contact SAMP creators.

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Ziegler
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#83

Posted 30 October 2015 - 06:01 PM Edited by kurdt_62, 30 October 2015 - 06:01 PM.

DK, is it possible to make stats in main menu display in percents like on the image below? It's one of the most useful features of mobile version, i think.

 

Screenshot_2014-01-03-22-48-28.png

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RRT94
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#84

Posted 28 May 2016 - 10:09 AM

TommyCJFaann, you need to download plugin SDK from my sig and assign your project with 'SA Plugin SDK' folder.
SigaDaniel, ImVehFt 3.0 will work with SAMP.

Can you provide a link for compiled version of the gps please :colgate:


Maks_Grain4
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#85

Posted 20 December 2016 - 01:52 PM

How to make the text of the Radio Stations in the standard location? when switching to the radio is in one place?


Ingramsl19
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#86

Posted 14 January 2017 - 06:38 AM

 

DK Can you create the Xbox 360's HUD For GTA SA PC?

It is same, you just have to change the values in the ini

 

Alright, This is the Mobile HUD feature the XBOX hud in game 

 

But the my testing the mobile hud on SA-MP 0.3e 

HjGeQ5I.png

 

YLCMyk9.png

 

yybrXDP.png


Asho
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#87

Posted 16 February 2017 - 12:44 PM Edited by Asho, 24 February 2017 - 11:59 AM.

This mod is cool, but the Mobile HUD interferes with the IMFX.

Whenever I have IMFX installed without the Mobile HUD, it works fine.

But when I have IMFX and Mobile HUD installed, the IMFX doesn't work anymore.


DK22Pac
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#88

Posted 04 April 2017 - 09:30 PM Edited by DK22Pac, 04 April 2017 - 09:31 PM.

Updated version will be released soon.

PuM78E6l.png
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DK22Pac
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#89

Posted 04 April 2017 - 11:22 PM Edited by DK22Pac, 04 April 2017 - 11:24 PM.

Done deal.
https://github.com/D...le-hud/releases

v2.0 will be released after all found problems will be fixed.
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Silent
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#90

Posted 04 April 2017 - 11:27 PM Edited by Silent, 04 April 2017 - 11:32 PM.

Nice to see the code accounting for half-pixel offset mess :) Too bad it's not handled by the game on a lower level already*, would give CSprite2d an edge over using RW calls directly...


EDIT:
* all SetVertices overloads sound like perfect candidates to me.
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