Very cool idea!Awesome mod but a little buggy (some packages are spawned in the air, sometimes the mod crashes w/o any reasons).
It would be great to switch all / most drivers to "mad drivers" (I've tried this with "SwitchMadDrivers(true);" via C++ (.asi mod) but w/o effects ). Another idea is to terminate / stop some SCO scripts like " *vendor.sco "...
Posted 09 January 2014 - 03:43 AM
Edited by hardsty1e, 09 January 2014 - 08:57 AM.
now these are my kind of zombies, now it feels like nowhere is safe . would it be possible to make a special flying zombie to throw you off buildings or maybe radiated pollutions in the sky that slowly drains your health to keep you out of unreachable areas if those are good ideas to add.
gtaforums is not getting that much traffic, you would get more feed back on http://www.gta4-mods.com/script if needed, even your old zombie script just got recently uploaded on there that has been tweaked is getting alot of comments.
Posted 09 January 2014 - 11:58 AM
Edited by HippieCommunist, 09 January 2014 - 12:00 PM.
thanks for letting me know... from what i've seen it's a huge pile of crap ^_^ funny how ppl are leeching by spoiling the fine tunes it took me days to set (for a reason). there are many potential plans to go with this, a friend suggested i'd make the infection zone/street based and the goal is to cleanse the whole city island by island. making it a perfect closure... another idea was... well, I'm already testing the next big update with even more chaos and random sick sh*t effects! (I don't think any1 can keep up )
I believe it will be done by tomorrow, I think u gonna like it.
tell me what do u think about the Quarentine squad and the survivor features?
Posted 10 January 2014 - 02:55 AM
Edited by HippieCommunist, 10 January 2014 - 02:55 AM.
updated to v3.0
-massive general overhaul
-zombiez hit harder (and harder along with IL)
-more varied zombie models+special ones
-you are no longer the only target of the infection
-wanted level is limited to 2
-added trip to hospital
-many bugs fixed
For some reason whenever I add this script it causes the radio stations to change only when I'm driving a car. If I enable mobile radio with SNT I can enjoy my music only if I stay on foot if I drive the radio stations start to change automatically.
I've must have just forgot to mention that in the notes.
the real bug is that its ruins radio even when not during an infection. there's a massive update in testing that will take care of those things and add some tidal spreading effects as some zombies are busy biting civilians/cops, using more of a hoard vibe so as a more tactical group behavior for cops. (now is the time to make suggestions coz this update will be last for now)
3.5 will be released in about a day (small details/stress testing)
Having the ability to gather up to three or four survivors would be more than welcome in my opinion... Only finding one survivor and spending the rest of the session retrieving weapon kits is a bit tedious. One thing i'd like to see is the ability to clear out infection zones after killing a number of infected. Hard to implement, but what a difference it'd make.
they alrdy have been removed, I started developing epilepsia myself... thanks for ur constructive criticism.
all the flashes were removed from the mod, ive added some ptfx for brain pop'ing and seizures to infected peds instead.
Yeah, if it came out really negative I didn't mean it to. The mod looks interesting. I like how their arms are flailing around, and that they actually grab onto the car! I don't think they'd be as strong as they are in the video if they were real, but it's still a cool feature!
I got a hold of the 3.5 release on GTAGarage, but it doesn't look like the script lets you get more than one survivor at a time. Did you forget to implement that in? Other than that, this release is much more enjoyable than the previous one. I found the mechanics much more balanced.
3.53 is less stable than earlier versions for me, I'm getting constant crashes, disappearing peds and script errors. I never got any of those issues with versions prior to 3.5. I wonder what's causing this.