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ZOMBIEZ II!

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HippieCommunist
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#1

Posted 24 December 2013 - 01:45 AM Edited by HippieCommunist, 29 January 2014 - 12:09 PM.

     ส็็็็็็็็็็็็็็็็็็็  A͉̳̠͚̜͖ ͚̦̲͙̮N̫̫͈̪E̩̘W͍ ̱̤̗̲T͓̣̮̘̜͍̤Y̦͎̱P͕̖̰͎̫̰̗E̲͖͉̮ ̹̭̮̦̰̠O̥̤̭F̦̦̟̣͓̞̲ ̯I̼͎N̞̝̲͓̜͇F̘̙E͍C̯͖̪T̼̲̘̤̟ͅIO͉̯͕͇̤̭͎N̥̺  ̻̭H̳͈̮̺̰̪͙̬̩̳̯̱͇͚͕̪͇̙̑̈́̀̌̊́͌͛ͧͦ͂͂̀̀͝Į̶̴͚͚̲͍̭̲̺̣̰̜͎͕̦͚̪ͧͨ̈ͪͫ͗ͬ̈́ͧͫ̆̓̊͘͟ͅT̴̨̺̠̗̻̪̮͓̺͚̫͚ͪ͛̓ͨ̐ͨ̓̊̈́̏͐͂̚̕S̢̘̭̤̖͇̹̱͇̥͎̅̄ͨ̉ͫ̀ͤ͒̈̚͠ͅ ͓̫L̗̟̼͍̞͖̥I͖͍̤̼ͅB̤E̖̰R̦͚͍T̹̱̗̗̯̝Y̲̱̣͖ ̻͓̖̩̱͉̳C̪̭̫̰̖͖ͅI͔̦̮̱̼͕̼T͓͖̳͖̭̟̦Ỵ͓  ส้้้้้้้้้้้้้้้้้้้้ ̞͈̹͍͍̪ ̦̺͎ ͕̩̗̦ͅ
 
 
 
                   ส็็็็็็็็็็็็็็็็็็็        Z̧̧͖̫͔͉̺̉̒ͣ̐ͫ̿͑̿̾̓̓̈́ͩ̀͠ Ỏ̶̡̘̳͖̟̘̻̘̠̪̪̥͇̫͚̖̜̰ͨ̓ͧͤ̿̆͆͛ͬ̏̃͌̉̆͋͠ M̷̵ͨ͐ͬ̓̌̈́̃̐͐̊ͮ̈ͨͧ͑ͦͣ͌̆͠҉̞̜̳͉̩͓̮̞͖̳̥̱̠͙͢ B͕͉̫͔̱̳̣̲̊͋̂̏͗̽̎̈́͗̇̆͑ͥ͋ͨ̌̔̕͜ I̶͓͚͔̪͈̝̲̰̹̋̓̆͊̒͜͜ E̡̥̗̦̞̗̟̦͊̌ͭ̃ͩ͌̀͠ Z̵̴͉̳̙͈̒ͨ̊ͥ̾͌ͪ͑ͧͧ ̧̘̜̩͔̻͎̠̥̰͍̤̂̅ͩ͛̎̀͝ Įͧ̓ͭ͒̒̕͘͜҉̜̪̲̬̲̙̗̹̬͙̟̖̞͎̬̮̖ͅ ̧̛̰̫̖̠̮̭̟̺̦̻̼̳̭͈͇̝̑̄͆ͬ͒̒͛ͩ͛̿ͧ͢ͅI̴͐͂̋͑͑ͧ͋̏ͪ̇̚҉̫̘͙̫͕̰̞̦̲̺͉͇͍̙̗̲  (v3.55)         ส้้้้้้้้้้้้้้้้้้้้ ̞͈̹͍͍̪ ̦̺͎ ͕̩̗̦͖ͅ

 
 
 
- - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -- - - - - - - - - - -
 

+press F9 to start infection or go to the cemetery (hold F9 to cancel).
 
+there are three types of zombiez (perhaps more to come).
+-normal classic slow zombie
+-a slightly faster/stronger variation of the classic zombie
+-much stronger/faster mpZombie that kicks and uppercut the sh*t out of you! (besides biting you)
 
+the infection level will increase as you kill more zombiez and so will the difficulty (you can set the Infection Level to maximum to 6 by setting the IL in the code)
 
+zombiez will try to hit/bite/kick/punch and even KILL you!
 
+zombiez will gain health for biting you.
 
+zombiez will try to grab your car/helicopter. (feel free to shoot them off >;)
 
+after infection level 2 you start locating survivors 
+-located survivors will follow and help you kill zombiez
+-located survivors will show you where they hid their stashes
+-located survivor's health will be indicated by his blip color
 
+after infection level 3 quarantine squads will be summoned that will exterminate all potential infection threats (kills every1 but cops)
+-at Infection level 6 they might carry rpg's!
 
+if you get infected you can try to survive as a zombie (or abort the infection)
+-your armor meter becomes your hunger meter, when its empty you start loosing health so you must feed in order to survive
+-you can bite people by facing them closely to fill your health/armor/hunger
+-hold jump to jump high while infected (must have armor, the more armor the higher the jump)
+-hold Sprint to jump further (hold both Sprint and Jump for max jump)
+-while not being hungry you will regenerate health
 
+-you can start/stop the red lightning by pressing F8 for that extra horror feeling (anytime, not only during infection)
 
+Hold 'R' inside vehicle to open the left front car door (briefly helps to knock off mofoz of that area)
 
+Hold 'T' to see the body count and infection level
 
*major stress tested these poor ~138 kbs and it seems bulletproof now! (but if you still find any bug please feel free to report as some bullets are bigger than others)
 
FOR INSTRUCTIONS ON HOW TO INCREASE THE OVERALL AMOUNT OF INFECTED VISIT MY OFFICIAL MOD COMMUNITY PAGE:
 

image_59284.jpg
image_59283.jpg
image_59277.jpg
image_58838.jpg
 
 

 
*if you want more mods and updates, consider donating to speed things up, huge thanks to those who donated and supported, enjoy this free open source release! you made this possible :)
 
Have Fun!
 
DOWNLOAD:
http://www.gtagarage...oad.php?f=34866

  • Skorpro likes this

Skorpro
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#2

Posted 24 December 2013 - 06:24 AM

Very cool idea! Awesome mod but a little buggy (some packages are spawned in the air, sometimes the mod crashes w/o any reasons).

It would be great to switch all / most drivers to "mad drivers" (I've tried this with "SwitchMadDrivers(true);" via C++ (.asi mod) but w/o effects :(). Another idea is to terminate / stop some SCO scripts like " *vendor.sco "...

Anyway! I like this mod :)

 

Merry Christmas and a Happy New Year! :D

 


HippieCommunist
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#3

Posted 24 December 2013 - 08:50 AM Edited by HippieCommunist, 24 December 2013 - 06:32 PM.

thank you friend!

its just the first release, ill fix the bags in the air in the future. 

 

the crashes might be caused by overloading the ram (its a ram eater)

*also ive tried it with 23 other scripts and no probs but im assuming it might be fragile with some other mods installed.

 

i did use the mad drivers op but i suspect it only enables the chance to have mad driver around...

 

 have a great holidays and an awsome year!

 

 

*edit - try it now its less overtaking


Gummy 
  • Gummy 

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#4

Posted 24 December 2013 - 12:19 PM

You should put some kind of limit on how many zombies is on the screen

And is traffic disabled too? It'll be awesome if it is combined with fog weather.


HippieCommunist
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#5

Posted 24 December 2013 - 01:34 PM

there is a limit dont worry... :)

the traffic is very light but its there and u can set any weather you want using notepad.

 

make sure u get the latest version.


Gummy 
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#6

Posted 27 December 2013 - 11:55 AM

there is a limit dont worry... :)

the traffic is very light but its there and u can set any weather you want using notepad.

 

make sure u get the latest version.

You said it's a ram eater.... I don't want to overload the game and crash :p

or is it a new version?


HippieCommunist
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#7

Posted 28 December 2013 - 11:44 AM Edited by HippieCommunist, 28 December 2013 - 11:48 AM.

your ram will be fine don't worry :lol: , it runs smoothly, i've simplified the code, should cause no trouble and many bugs were fixed! give it a spin... ill be glad to know what u think.

 

v1.02
-cleaned and simplified the code to run smoother
-made zombies easier and less frustrating
-small bugs fixed

HippieCommunist
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#8

Posted 30 December 2013 - 07:52 PM Edited by HippieCommunist, 31 December 2013 - 02:08 AM.

Kresha was kind enough to make a nice a review:




!!!

HippieCommunist
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#9

Posted 31 December 2013 - 10:13 PM


v2.0
-reintegrated the old zombies back in!
-cleared some bugs and adjusted distances

HippieCommunist
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#10

Posted 08 January 2014 - 03:36 AM

biggest update yet!

 

v2.5
-added survivors
-added quarantine squad
-rescue package only given by survivors
-cops help kill zombiez
-even more dangerous zombiez
-rewrote a lot of stuff
-tons of bugs fixed

AgentWD40
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#11

Posted 09 January 2014 - 03:43 AM Edited by hardsty1e, 09 January 2014 - 08:57 AM.

now these are my kind of zombies, now it feels like nowhere is safe :). would it be possible to make a special flying zombie to throw you off buildings or maybe radiated pollutions in the sky that slowly drains your health to keep you out of unreachable areas if those are good ideas to add.

 

gtaforums is not getting that much traffic, you would get more feed back on http://www.gta4-mods.com/script if needed, even your old zombie script just got recently uploaded on there that has been tweaked is getting alot of comments.


HippieCommunist
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#12

Posted 09 January 2014 - 11:58 AM Edited by HippieCommunist, 09 January 2014 - 12:00 PM.

thanks for letting me know... from what i've seen it's a huge pile of crap ^_^ funny how ppl are leeching by spoiling the fine tunes it took me days to set (for a reason).
there are many potential plans to go with this, a friend suggested i'd make the infection zone/street based and the goal is to cleanse the whole city island by island. making it a perfect closure... another idea was... well, I'm already testing the next big update with even more chaos and random sick sh*t effects! (I don't think any1 can keep up :) )

I believe it will be done by tomorrow, I think u gonna like it.

 

tell me what do u think about the Quarentine squad and the survivor features?


HippieCommunist
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#13

Posted 10 January 2014 - 02:55 AM Edited by HippieCommunist, 10 January 2014 - 02:55 AM.

updated to v3.0

v3.0
-become infected!
-massive general overhaul
-zombiez hit harder (and harder along with IL)
-more varied zombie models+special ones
-you are no longer the only target of the infection
-wanted level is limited to 2
-added trip to hospital
-added redlight
-many bugs fixed

image_59282.jpg.image_59281.jpgimage_59278.jpgimage_59277.jpg


AgentWD40
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#14

Posted 12 January 2014 - 06:32 AM Edited by hardsty1e, 12 January 2014 - 06:37 AM.

yeah i definitely like the quarentine squad and the survivor features, thought the quarentine guys were friendly lol. do these zombies infect others?


HippieCommunist
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#15

Posted 12 January 2014 - 06:43 AM

no man sry... ^_^ F9 pretty much excludes the friendly out of the game

 

oh and it's been updated, you can now become infected and must feed on civilians to survive and be able to jump high
 

image_59283.jpg


RokDrk
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#16

Posted 16 January 2014 - 03:20 AM

For some reason whenever I add this script it causes the radio stations to change only when I'm driving a car. If I enable mobile radio with SNT I can enjoy my music only if I stay on foot if I drive the radio stations start to change automatically.


HippieCommunist
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#17

Posted 17 January 2014 - 08:29 PM

whoa! I'll examine this strange bug... ^_^

I've must have just forgot to mention that in the notes. 

 

the real bug is that its ruins radio even when not during an infection. there's a massive update in testing that will take care of those things and add some tidal spreading effects as some zombies are busy biting civilians/cops, using more of a hoard vibe so as a more tactical group behavior for cops. (now is the time to make suggestions coz this update will be last for now)

 

3.5 will be released in about a day (small details/stress testing)

 

have a great weekend world!


TempleOfLight
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#18

Posted 22 January 2014 - 01:45 AM

Having the ability to gather up to three or four survivors would be more than welcome in my opinion... Only finding one survivor and spending the rest of the session retrieving weapon kits is a bit tedious. One thing i'd like to see is the ability to clear out infection zones after killing a number of infected. Hard to implement, but what a difference it'd make.


HippieCommunist
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#19

Posted 22 January 2014 - 11:47 AM

appreciate the feedback mate. next release will have 3 survivors (easy to do) 

stopping the infection is very much possible but I think that past the point of boats dropping from the sky, humans are pretty much helpless... (but who knows, perhaps one day)

^_^

 

I hope 3.5 will be released by tomorrow... (sry for the delay but observing cops/zombie wars can be very time consuming)


Braindawg
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#20

Posted 22 January 2014 - 12:00 PM

Whats with these cyan flashes that happen every time you kill someone? I feel like I'm having a seizure every time it happens.

 

If you're making an indication or kill confirmation, lower the brightness, that flash is just annoying rather than informative.


HippieCommunist
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#21

Posted 22 January 2014 - 02:09 PM

they alrdy have been removed, I started developing epilepsia myself... thanks for ur constructive criticism.
all the flashes were removed from the mod, ive added some ptfx for brain pop'ing and seizures to infected peds instead.

 

release is close...

:)

great day!


Braindawg
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#22

Posted 22 January 2014 - 08:13 PM

Yeah, if it came out really negative I didn't mean it to. The mod looks interesting. I like how their arms are flailing around, and that they actually grab onto the car! I don't think they'd be as strong as they are in the video if they were real, but it's still a cool feature!


TempleOfLight
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#23

Posted 24 January 2014 - 12:02 AM

I got a hold of the 3.5 release on GTAGarage, but it doesn't look like the script lets you get more than one survivor at a time. Did you forget to implement that in? Other than that, this release is much more enjoyable than the previous one. I found the mechanics much more balanced.


HippieCommunist
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#24

Posted 24 January 2014 - 12:08 PM Edited by HippieCommunist, 24 January 2014 - 05:30 PM.

oh I forgot to mention that sry... the 3 survivors will be released in the next versions (i have an idea lead for another feature involving survivors but it might take some time)

 

glad to read u're enjoying this release , it took countless long hours to fine tune  :facedesk:

 

*edit - 3.52 stable released, make sure to have it! :) and a lot of fun and chaotic destruction!


TempleOfLight
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#25

Posted 25 January 2014 - 10:28 PM

3.53 is less stable than earlier versions for me, I'm getting constant crashes, disappearing peds and script errors. I never got any of those issues with versions prior to 3.5. I wonder what's causing this.


HippieCommunist
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#26

Posted 26 January 2014 - 03:19 PM Edited by HippieCommunist, 26 January 2014 - 03:26 PM.

thanks for bringing that to my attention friend! out of the 127 who DLed it only bothered YOU that the script is all f*cked up... I SALUTE YOU! 
(been rly busy the last month)

try it now...  ;)

 

best day/night!


TempleOfLight
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#27

Posted 26 January 2014 - 09:27 PM

No problem, man. Always a great pleasure to test amazing scripts made for an amazing game. I'm busy with another script right now, but I'll be keeping you posted real soon about how the mod works.


HippieCommunist
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#28

Posted 27 January 2014 - 10:34 AM Edited by HippieCommunist, 29 January 2014 - 12:07 PM.

take your time mate!

 

heres my fresh FB page:

https://www.facebook...629366410433543


HippieCommunist
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#29

Posted 29 January 2014 - 12:08 PM

updated to v3.55* already

added instructions on how to increase the amount of mobz on my FB page.


justin147147
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#30

Posted 31 May 2014 - 02:23 PM

is it possible to play this mod in a multiplayer session? Or are you still working on it or...erm...you don't care bout multiplayer? I really wanna play this mod with my friends so...:/





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