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GTA San Andreas Shenmue "port"?

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Digas
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#91

Posted 17 February 2014 - 09:23 PM

Here are more peds.. One is Fuku-San from Shenmue made by me (only texture, while waiting for more original Shenmue Peds for being converted)

And the other one is a Ped mod I've found (unknown author) I retextured with a chinese kid texture.. 

Shenmue_PEds.png

 

HERE ARE THE DOWNLOADS: KID PED: http://www.4shared.com/rar/XSRBJ_A2ce/Chinese_Kid_-_By_Digas.html

                                                   FUKU-SAN: http://www.4shared.com/rar/aGqLVyDjce/Masayuki_Fukuhara_-_By_Digas.html

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TheThingy
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#92

Posted 17 February 2014 - 11:38 PM

Thanks, Digas. That gate at Grove street looks cool.Good job. Also good job on the temporary Inesan. You got a Ren skin? That's great.That Dojo looks
nice. You should put some Martial artists training inside it or near it outside.Maybe you can make a ninja mission to go into the Dojo and take out someone?

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#93

Posted 18 February 2014 - 01:38 PM

Thanks, Digas. That gate at Grove street looks cool.Good job. Also good job on the temporary Inesan. You got a Ren skin? That's great.That Dojo looks
nice. You should put some Martial artists training inside it or near it outside.Maybe you can make a ninja mission to go into the Dojo and take out someone?

 

Yes I would love to put some ped training there, then do a mission where Ryo will go to the top of mount chilliad and then kill the enemy (not LAN DI yet) fighting martial arts, then in the end of the fight he push the bad guy to fall from the top of the mount chlliad.. I will so some google search to see if i can put some peds inside the dojo... I also have an idea, We can put random "Side Missions" in alleys, where a wave of unarmed enemies can spawn, then Ryo will have to fight with them just like in shenmue.. The enemies will have more life than normal, so the fight will take a bit... I will try to learn some scripting.. But while I'm trying to learn I hope someone helps..

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Digas
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#94

Posted 18 February 2014 - 01:54 PM

Hi, this is the new mod, it ADDS two dogs and two cats around San Andreas.. I didn't saw any cat yet so I will only show a picture of the dog xD

This ADDS the animals as peds, DO NOT REPLACE ANY PED... Anyway here is the picture:

GTA_SA_SHENMUE_DOGS_MOD.png

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TheThingy
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#95

Posted 19 February 2014 - 12:03 AM Edited by TheThingy, 19 February 2014 - 12:07 AM.

Maybe you can try looping the enemy waves in the alley. So that they're always there after you're done beating them up. Back alley brawl sounds fun :^:  Cool wolf, too. Thanks for the download links.


Digas
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#96

Posted 19 February 2014 - 01:41 AM

Maybe you can try looping the enemy waves in the alley. So that they're always there after you're done beating them up. Back alley brawl sounds fun :^:  Cool wolf, too. Thanks for the download links.

You're Welcome.. Yes I would love to do that backalley brawl stuff.. I need scripters xD But I thing I will find a way haha.. Thanks for the positive feedback ;) I will leave more updates here..


Digas
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#97

Posted 19 February 2014 - 11:05 PM

Hi, I know this is not Ryo Hazuki, But since we are waiting for the Ryo Head to be converted to CJ, Here's some progress I've made with a Chinese Yakuza Style Skin to CJ.. Replaces all clothes, haircuts and some tattoos.. All HD textures made by me ;) This is wayyy better than the mod "White CJ" , because MY white skin tone is not so pale... Anyway here's a screen with the  things I've made so far: 

GTA_San_Andreas_Chinese_Player.png

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TheThingy
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#98

Posted 19 February 2014 - 11:09 PM

Cool new C.J. textures. Nice work.

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Digas
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#99

Posted 20 February 2014 - 12:01 AM

Cool new C.J. textures. Nice work.

Thanks, here are more TWO tattoos xD 

Yakuza_Game_Dragon_Tattoo.png

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#100

Posted 20 February 2014 - 12:26 AM Edited by TheThingy, 20 February 2014 - 12:29 AM.

Cool new Dragon Tattoos. Just don't make one of that imfamous Belly Button Cat Tattoo floating around online lol j/k I don't know if you seen it before.


Digas
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#101

Posted 20 February 2014 - 12:35 AM

Cool new Dragon Tattoos. Just don't make one of that imfamous Belly Button Cat Tattoo floating around online lol j/k I don't know if you seen it before.

This one? http://www.google.pt...start=0&ndsp=18 hahaha Don't Worry I've only used some WWE Game tattoos that look cool as Yakuza tattoos, and some dragon tattoos too xD


TheThingy
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#102

Posted 20 February 2014 - 06:23 AM

Yeah, that's the one lol There's other similiar ones like it, too. It would be cool if you can make them glow neonish like in that one movie I forgot the name of-I think it's Total Recall (the new one).


Digas
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#103

Posted 20 February 2014 - 12:24 PM

Yeah, that's the one lol There's other similiar ones like it, too. It would be cool if you can make them glow neonish like in that one movie I forgot the name of-I think it's Total Recall (the new one).

The tattoos? I will try to make some with a little glow like purple or something.

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Keizh
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#104

Posted 21 February 2014 - 01:20 AM Edited by Keizh, 21 February 2014 - 01:22 AM.

Hi everyone.

 

I have the motorcycle from Sega all Stars Racing. I'm missing something (I think I'm doing it wrong with the colisions). If someone want to make it, I'll send him the model.

 

And two more things:

 

1st: My model's arm was a little bad while he was using weapons. I corrected it.

2nd: Ren's model from Diego's blog is bad textured. I made a correct version of Ren.

 

Actually I have the next characters:

Ryo Hazuki.

Ryo Hazuki with Shenmue passport head.

Ryo Hazuki with t-shirt.

Yuan.

Ren. 

Lan Di.

 

I'll ask in Shenmue dojo if someone has Chai's model. It's very very very difficult to rip models in Shenmue II. Even more in Shenmue I.

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#105

Posted 21 February 2014 - 09:16 AM Edited by Digas, 21 February 2014 - 09:29 AM.

Hi everyone.

 

I have the motorcycle from Sega all Stars Racing. I'm missing something (I think I'm doing it wrong with the colisions). If someone want to make it, I'll send him the model.

 

And two more things:

 

1st: My model's arm was a little bad while he was using weapons. I corrected it.

2nd: Ren's model from Diego's blog is bad textured. I made a correct version of Ren.

 

Actually I have the next characters:

Ryo Hazuki.

Ryo Hazuki with Shenmue passport head.

Ryo Hazuki with t-shirt.

Yuan.

Ren. 

Lan Di.

 

I'll ask in Shenmue dojo if someone has Chai's model. It's very very very difficult to rip models in Shenmue II. Even more in Shenmue I.

Wow thanks Keizh again ;) Thanks for helping building this mod, I hope you like the updates too.. Can you upload your models please? I will ask for help to rip the motorbike if you want. Also if you can rip Nozomi haha 


Keizh
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#106

Posted 21 February 2014 - 11:23 AM

Actually, a complete iso and 3d Ripper to capture the models are required. You have to load scenes with the save editor in the game to capture specific models and I don't have so much time. Very sorry!

 

And yes. I like the progress ;)

 

I send you a pack with the characters I have. I think you already have Ryo extra versions like the t-shirt one. You only need Ren re-textured and Yuan.

 

Almost forgot to say that Yuan have broken polys. That's because the character is no converted. It's captured with 3D Ripper.

 

http://www.sendspace.com/file/yq13vf

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Digas
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#107

Posted 21 February 2014 - 12:04 PM

Actually, a complete iso and 3d Ripper to capture the models are required. You have to load scenes with the save editor in the game to capture specific models and I don't have so much time. Very sorry!

 

And yes. I like the progress ;)

 

I send you a pack with the characters I have. I think you already have Ryo extra versions like the t-shirt one. You only need Ren re-textured and Yuan.

 

Almost forgot to say that Yuan have broken polys. That's because the character is no converted. It's captured with 3D Ripper.

 

http://www.sendspace.com/file/yq13vf

 

Well glad you like xD And Big THANKS for the models is already a big help ;) Thank you, and when you have time tell us :D Yes I have your previous Ryo Models, I already gave you credits for the models, I will give you more credits for the new ones xD


Lass2248
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#108

Posted 22 February 2014 - 01:04 PM Edited by Lass2248, 23 February 2014 - 05:37 AM.

I'm doing the script for the Live-in Maid Ine-san but i can't seem to make it work in my GTA SA because i have so many mods or maybe their's something wrong with the script.Ah and if you want, I can make the the Camera Style Similar in the one in Shenmue.

Here it is:

{$CLEO .cs}

0000:NOP
:OldLady1
0247: load_model #DNFOLC1
038B: load_requested_models
jump @OL2

:OL2
wait 0 ms
if 
   8248:   not model #DNFOLC1 available
else_jump @Reset
jump @OL3

:OL3
009A: $Ine = create_actor_pedtype 6 #DNFOLC1 at 2523.1479 -1677.1375 15.497
Actor.Angle($Ine) = 101.0624
0249: release_model #DNFOLC1
jump @DailyMoney

:Reset
jump @OldLady1

:DailyMoney
03BC: $Letter = create_sphere_at 2522.2651 -1677.226 15.497 radius 5.0
if
   00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1677.226 15.497 radius 9.0 9.0 on_foot
jf @DailyMoney
0109: player $PLAYER_CHAR money += 5000
03BD: destroy_sphere 2@
jump @DailyMoney








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Digas
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#109

Posted 23 February 2014 - 10:22 PM

 

I'm doing the script for the Live-in Maid Ine-san but i can't seem to make it work in my GTA SA because i have so many mods or maybe their's something wrong with the script.Ah and if you want, I can make the the Camera Style Similar in the one in Shenmue.

Here it is:

{$CLEO .cs}

0000:NOP
:OldLady1
0247: load_model #DNFOLC1
038B: load_requested_models
jump @OL2

:OL2
wait 0 ms
if 
   8248:   not model #DNFOLC1 available
else_jump @Reset
jump @OL3

:OL3
009A: $Ine = create_actor_pedtype 6 #DNFOLC1 at 2523.1479 -1677.1375 15.497
Actor.Angle($Ine) = 101.0624
0249: release_model #DNFOLC1
jump @DailyMoney

:Reset
jump @OldLady1

:DailyMoney
03BC: $Letter = create_sphere_at 2522.2651 -1677.226 15.497 radius 5.0
if
   00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1677.226 15.497 radius 9.0 9.0 on_foot
jf @DailyMoney
0109: player $PLAYER_CHAR money += 5000
03BD: destroy_sphere 2@
jump @DailyMoney




Cool thanks that camera idea seems very cool.. How can i use this script in game?



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Lass2248
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#110

Posted 24 February 2014 - 08:28 AM

 

 

I'm doing the script for the Live-in Maid Ine-san but i can't seem to make it work in my GTA SA because i have so many mods or maybe their's something wrong with the script.Ah and if you want, I can make the the Camera Style Similar in the one in Shenmue.

Here it is:

{$CLEO .cs}

0000:NOP
:OldLady1
0247: load_model #DNFOLC1
038B: load_requested_models
jump @OL2

:OL2
wait 0 ms
if 
   8248:   not model #DNFOLC1 available
else_jump @Reset
jump @OL3

:OL3
009A: $Ine = create_actor_pedtype 6 #DNFOLC1 at 2523.1479 -1677.1375 15.497
Actor.Angle($Ine) = 101.0624
0249: release_model #DNFOLC1
jump @DailyMoney

:Reset
jump @OldLady1

:DailyMoney
03BC: $Letter = create_sphere_at 2522.2651 -1677.226 15.497 radius 5.0
if
   00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1677.226 15.497 radius 9.0 9.0 on_foot
jf @DailyMoney
0109: player $PLAYER_CHAR money += 5000
03BD: destroy_sphere 2@
jump @DailyMoney




Cool thanks that camera idea seems very cool.. How can i use this script in game?



 

I think it creates the model and the sphere infront of the house of Sweet, but i'm not too sure if it will work....

 

As for the camera here: NOT DONE


In45do
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#111

Posted 24 February 2014 - 11:04 AM

Change '8248: not model #DNFOLC1 available' to :
0248:  model #DNFOLC1 available

Hope it will work. :)

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#112

Posted 24 February 2014 - 03:04 PM Edited by Digas, 24 February 2014 - 05:29 PM.

Change '8248: not model #DNFOLC1 available' to :
0248:  model #DNFOLC1 available

Hope it will work. :)

 

Thanks, but then after the script done how can i use it ingame?

 

BTW I like your  mods blog ;) I've asked you if We can use this mod of your's: http://al-in45do.blo...ost-cruise.html on this Total Conversion but maybe You didn't saw it yet xD We give you credits of course buddy ;)

 

About the Lass2248 Script:

I managed to save the file in .cs with sanny builder, but everytime I start the game there's only a black screen, Iv'e tried new game and load game.. Do you have a solution???


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#113

Posted 24 February 2014 - 03:32 PM Edited by Digas, 24 February 2014 - 05:29 PM.

Just because Shenmue has great animations like Ryo running, walking and climbing things (only on certain missions xD) I proudly announce that these animations will be present In our mod to make CJ's animations more like Shenmue https://www.youtube....h?v=dibbBoFQ2_Q I've talked to the creator via Youtube comments and he will let us use his animation mod, I asked him lately just to change the walking animation to make it more like Shenmue, the whole animation looks "Shenmuish" only the walking NOT, so I will see if he can change it xD

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Digas
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#114

Posted 24 February 2014 - 05:20 PM Edited by Digas, 24 February 2014 - 05:45 PM.

Hi people, I've tweaked a little iTakumi's colormod settings, so tell me what you think of this Timecyc with the new colormod settings:

 

GTA_SA_Timecyc.png

 

Here's the download link for the colormod settings: http://www.4shared.c...-_By_Digas.html


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#115

Posted 24 February 2014 - 07:23 PM

People I started today to make a Space Harrier style minigame to the arcade machines around San Andreas with Space Harrier textures, so I know what I will be asking now is possible, but since I can't do scripting can someone help???? Check this out and read:

 

Can_someone_make_this.png

 

So since I know IT CAN BE done I need someone to make a script to it... A bike inside the LS Bar near CJ's House on Grove Street, with a red marker, that when we enter leads us to a race like  The last picture, where we need to have an highscore similar to the CAR races...We need a red bike to do that so it looks a bit like that one from Shenmue, maybe a NRG- 500 like this one:

nrg500.jpg

 

But retextured with the sega textures like Shenmue (I can make the textures) xD

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Digas
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#116

Posted 24 February 2014 - 09:33 PM Edited by Digas, 24 February 2014 - 09:41 PM.

Here's the SHENMUE CLOCK MOD haha... I just downloaded the analog clock from Windows Vista made by: fastman92 and edited the texture with the ORIGINAL from the Shenmue Game xD I only need to put the clock in the right bottom corner insted of the upper one.. Anyway Here's The Pic:

Shenmue_Clock_Mod.png

 

And here's the download: http://www.4shared.c...nmue_Clock.html


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#117

Posted 24 February 2014 - 11:10 PM

I will ask for permission to use this beautiful chinese Island, Take a look: http://xen-bell.blog...12/06/ver2.html

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#118

Posted 25 February 2014 - 12:44 AM

That Metal Gear Mod looks really cool. I saw it a while back, but haven't tried it yet. Nice color mod, Digas. Cool Island, too.


Lass2248
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#119

Posted 25 February 2014 - 01:44 AM

 

Change '8248: not model #DNFOLC1 available' to :
0248:  model #DNFOLC1 available

Hope it will work. :)

 

Thanks, but then after the script done how can i use it ingame?

 

BTW I like your  mods blog ;) I've asked you if We can use this mod of your's: http://al-in45do.blo...ost-cruise.html on this Total Conversion but maybe You didn't saw it yet xD We give you credits of course buddy ;)

 

About the Lass2248 Script:

I managed to save the file in .cs with sanny builder, but everytime I start the game there's only a black screen, Iv'e tried new game and load game.. Do you have a solution???

 

Ah, what the script does is only add Ine-san near the door of Sweet's house along with a sphere, Also Thanks to In45do for pointing that out.

{$CLEO .cs}

0000:NOP
:OldLady1
0247: load_model #DNFOLC1
038B: load_requested_models
jump @OL2

:OL2
wait 0 ms
if 
0248:   model #DNFOLC1 available
else_jump @Reset
jump @OL3

:OL3
009A: $Ine = create_actor_pedtype 6 #DNFOLC1 at 2523.1479 -1677.1375 15.497
Actor.Angle($Ine) = 101.0624
0249: release_model #DNFOLC1
jump @DailyMoney

:Reset
jump @OldLady1

:DailyMoney
03BC: $Letter = create_sphere_at 2522.2651 -1677.226 15.497 radius 5.0
if
   00ED: oney
0109: player $PLAYER_CHAR money += 5000
03BD: destroy_sphere 2@
jump @DailyMoney  actor $PLAYER_ACTOR sphere 0 near_point -1677.226 15.497 radius 9.0 9.0 on_foot
jf @DailyM


Digas
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#120

Posted 25 February 2014 - 01:39 PM

 

 

Change '8248: not model #DNFOLC1 available' to :
0248:  model #DNFOLC1 available

Hope it will work. :)

 

Thanks, but then after the script done how can i use it ingame?

 

BTW I like your  mods blog ;) I've asked you if We can use this mod of your's: http://al-in45do.blo...ost-cruise.html on this Total Conversion but maybe You didn't saw it yet xD We give you credits of course buddy ;)

 

About the Lass2248 Script:

I managed to save the file in .cs with sanny builder, but everytime I start the game there's only a black screen, Iv'e tried new game and load game.. Do you have a solution???

 

Ah, what the script does is only add Ine-san near the door of Sweet's house along with a sphere, Also Thanks to In45do for pointing that out.

{$CLEO .cs}

0000:NOP
:OldLady1
0247: load_model #DNFOLC1
038B: load_requested_models
jump @OL2

:OL2
wait 0 ms
if 
0248:   model #DNFOLC1 available
else_jump @Reset
jump @OL3

:OL3
009A: $Ine = create_actor_pedtype 6 #DNFOLC1 at 2523.1479 -1677.1375 15.497
Actor.Angle($Ine) = 101.0624
0249: release_model #DNFOLC1
jump @DailyMoney

:Reset
jump @OldLady1

:DailyMoney
03BC: $Letter = create_sphere_at 2522.2651 -1677.226 15.497 radius 5.0
if
   00ED: oney
0109: player $PLAYER_CHAR money += 5000
03BD: destroy_sphere 2@
jump @DailyMoney  actor $PLAYER_ACTOR sphere 0 near_point -1677.226 15.497 radius 9.0 9.0 on_foot
jf @DailyM

 

Thanks, going to test it again ;)


That Metal Gear Mod looks really cool. I saw it a while back, but haven't tried it yet. Nice color mod, Digas. Cool Island, too.

 

Thanks, I asked to the guys who made that metal gear animation to change the walking animation to look more like shenmue xD As for the island I can't make it work on my game, maybe is because I have other mods that make a conflict..





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