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GTA San Andreas Make People Always shoot me

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putra-gta
  • putra-gta

    Player Hater

  • Members
  • Joined: 28 Jul 2013

#1

Posted 17 December 2013 - 10:51 AM

Hello guys!

I'am putra-GTA and I'am from Indonesia..

I'am just a little know about CLEO Script.

But, I want to ask to anyone how to make people when hit by bullet, he always shoot to Player without stop, even he shooted by Player.

Sometimes, when I shoot him with gun, he always hurt and not shoot, but when I'am going to reload while my ammo empty, he start to shoot me..

I'am sorry for my word, because I'am just little with english leangue.

Btw, here the script :

 

:2KILL_9318
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @2KILL_9318
if
  $ONMISSION == 0
else_jump @2KILL_9318
if
00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 118.0683 1048.556 13.6094 radius 80.0 100.0 80.0
else_jump @2KILL_9318
Model.Load(#MP5LNG)
Model.Load(#SHOTGSPA)
Model.Load(#DESERT_EAGLE)
023C: load_special_actor 'KURUMI' as 8 // models 290-299

:2KILL_9432
wait 0
if
   Model.Available(#MP5LNG)
   Model.Available(#SHOTGSPA)
   Model.Available(#DESERT_EAGLE)
   Model.Available(#SPECIAL08)
else_jump @2KILL_9432
$ONMISSION = 1
Marker.Disable($DMS)
0AAC: $KR1 = load_audiostream "CLEO\MP3\1K5.MP3"
Audiostream.PerformAction($KR1, PLAY)
01F0: set_max_wanted_level_to 0
wait 100
02A3: enable_widescreen 1
00BA: show_text_styled GXT '2KILL78' time 5000 style 2
wait 7000
02A3: enable_widescreen 0
wait 100
Camera.SetPosition(118.0383, 1048.956, 13.6094, 0.0, 0.0, 9.0)
Camera.PointAt(118.0383, 1048.556, 13.6094, 2)
wait 100
00BC: show_text_highpriority GXT '2KILL81' time 5000 flag 1
wait 4000
Camera.Restore_WithJumpCut
wait 100
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 99999 // Load the weapon model before using this
wait 100
$KILL13 = Actor.Create(Gang3, #SPECIAL08, 118.0383, 1048.556, 13.6094)
Actor.Angle($KILL13) = 357.2881
Actor.Health($KILL13) = 6000
Actor.Armour($KILL13) = 1500
Actor.WeaponAccuracy($KILL13) = 100
0446: set_actor $KILL13 immune_to_headshots 0
04D8: set_actor $KILL13 drowns_in_water 1
0946: set_actor $KILL13 actions_uninterupted_by_weapon_fire 0
01B2: give_actor $KILL13 weapon 29 ammo 9999 // Load the weapon model before using this
01B2: give_actor $KILL13 weapon 27 ammo 9999 // Load the weapon model before using this
01B2: give_actor $KILL13 weapon 24 ammo 9999 // Load the weapon model before using this
01B9: set_actor $KILL13 armed_weapon_to 29
081A: set_actor $KILL13 weapon_skill_to 2
0245: set_actor $KILL13 walk_style_to "SWAT"
$K13MARK = Marker.CreateAboveActor($KILL13)
Marker.SetColor($K13MARK, 0)
$KILL13_ACT = Actor.Health($KILL13)
$KILL13_ACT /= 30
03C4: set_status_text $KILL13_ACT type 1 GXT '2KILL87' // global_variable
wait 100
0850: AS_actor $KILL13 follow_actor $PLAYER_ACTOR
05E2: AS_actor $KILL13 kill_actor $PLAYER_ACTOR
wait 100
00BC: show_text_highpriority GXT '2KILL79' time 5000 flag 1
wait 6000
00BC: show_text_highpriority GXT '2KILL80' time 5000 flag 1
wait 6000
03D5: remove_text '2KILL80'
wait 100

:2KILL_9882
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @2KILL_10434
wait 0
if
   not Actor.Dead($KILL13)
else_jump @2KILL_10493
if
00F2:   actor $PLAYER_ACTOR near_actor $KILL13 radius 200.0 200.0 0
$KILL13_ACT = Actor.Health($KILL13)
$KILL13_ACT /= 30
else_jump @2KILL_10434
jump @2KILL_9975

:2KILL_9975
wait 0
if or
031D:   actor $KILL13 hit_by_weapon 22
031D:   actor $KILL13 hit_by_weapon 23
031D:   actor $KILL13 hit_by_weapon 25
031D:   actor $KILL13 hit_by_weapon 28
else_jump @2KILL_10058
jump @2KILL_10025

:2KILL_10025
wait 0
Actor.SetImmunities($KILL13, 0, 0, 0, 0, 0)
$KILL13_ACT += 10
01B9: set_actor $KILL13 armed_weapon_to 24
wait 100
set_weather 19
jump @2KILL_9882

:2KILL_10058
wait 0
if or
031D:   actor $KILL13 hit_by_weapon 26
031D:   actor $KILL13 hit_by_weapon 33
031D:   actor $KILL13 hit_by_weapon 34
031D:   actor $KILL13 hit_by_weapon 32
else_jump @2KILL_10141
jump @2KILL_10108

:2KILL_10108
wait 0
Actor.SetImmunities($KILL13, 0, 0, 0, 0, 0)
$KILL13_ACT += 50
01B9: set_actor $KILL13 armed_weapon_to 27
wait 100
set_weather 0
jump @2KILL_9882

:2KILL_10141
wait 0
if or
031D:   actor $KILL13 hit_by_weapon 16
031D:   actor $KILL13 hit_by_weapon 18
031D:   actor $KILL13 hit_by_weapon 35
031D:   actor $KILL13 hit_by_weapon 36
else_jump @2KILL_10266
jump @2KILL_10191

:2KILL_10191
wait 0
Actor.SetImmunities($KILL13, 0, 0, 0, 0, 0)
$KILL13_ACT += 100
04C4: store_coords_to $EX1 $EX2 $EX3 from_actor $PLAYER_ACTOR with_offset 0.1 0.1 0.0
020C: create_explosion_of_type 5 at $EX1 $EX2 $EX3
01B9: set_actor $KILL13 armed_weapon_to 24
wait 100
set_weather 9
jump @2KILL_9882

:2KILL_10266
wait 0
if or
031D:   actor $KILL13 hit_by_weapon 24
031D:   actor $KILL13 hit_by_weapon 27
031D:   actor $KILL13 hit_by_weapon 38
else_jump @2KILL_10372
jump @2KILL_10316

:2KILL_10316
wait 0
Actor.SetImmunities($KILL13, 1, 1, 1, 1, 1)
01B9: set_actor $KILL13 armed_weapon_to 29
$CJ_HP = Actor.Health($PLAYER_ACTOR)
$CJ_HP -= 2
wait 100
set_weather 8
jump @2KILL_9882

:2KILL_10372
wait 0
if or
031D:   actor $KILL13 hit_by_weapon 30
031D:   actor $KILL13 hit_by_weapon 31
031D:   actor $KILL13 hit_by_weapon 29
else_jump @2KILL_9975
jump @2KILL_10408

:2KILL_10408
wait 0
Actor.SetImmunities($KILL13, 0, 0, 0, 0, 0)
01B9: set_actor $KILL13 armed_weapon_to 27
wait 100
set_weather 15
jump @2KILL_9882

:2KILL_10434
$ONMISSION = 0
Actor.RemoveReferences($KILL13)
0151: remove_status_text $KILL13_ACT
00BA: show_text_styled GXT 'M_FAIL' time 3000 style 1  // ~r~MISSION FAILED!
wait 4000
00BC: show_text_highpriority GXT 'BEAT19' time 5000 flag 1
wait 6000
02A8: $DMS = create_marker 24 at 118.0383 1048.556 13.6094
wait 100
jump @2KILL_9318

:2KILL_10493
Actor.RemoveReferences($KILL13)
Marker.Disable($K13MARK)
0151: remove_status_text $KILL13_ACT
0394: play_music 2
Audiostream.PerformAction($KR1, STOP)
00BA: show_text_styled GXT '2KILL84' time 3000 style 1
wait 4000
03D5: remove_text '2KILL84'
wait 100
02A8: $DEAD = create_marker 55 at 398.1327 2514.857 13.6094
wait 5000
$ONMISSION = 0
03D8: show_save_screen
wait 100
08F5: save_player_group
wait 100





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