I hate this. Their vehicle spawning system is even more flawed than GTA IV. It always spawns cars in a place where they're always about to turn left.
Pretty much every time you pass a car he turns left into you.
They even seem to deliberately decide to cut you off even though they were going another direction. (Last car, here): http://treesoft.dk/t...ckThisShit7.mp4
And it doesn't make it better that due to the fact that this is a console game (I'm a PC player), they had to use a fake physics system for cars more than like 50 meters away, which gets swapped in and out as you get close or farther away. And the speeds the fake physics system uses and the real physics system uses is not the same, so if you're crossing an intersection where a car is passing at a certain speed, and you determine that if you continue at the same speed you're going, it'll cross the intersection before you get to hit it, you're wrong, as the real physics system will kick in as you get closer and like half the speed, so your calculation goes down the drain, and you hit it. (You can actually see this in the first scene of the video above, where the AI car turns really fast, then as you get close, his speed instantly halfs).
And the AI is so bad, you can't drive legally without them thinking you're hitting them. If you're going in a turn like this (, AIs will drive into your lane because they think you'll hit them, due to the fact that the game doesn't make any kind of predictions.
Orange car = You.
Yellow car = AI.
Green line = The path you're actually going to drive.
Red line = Your current instantenous direction. Which is the only thing AIs consider, so this turn will make the AI think you hit it, and drive into your lane, to try and avoid you, even though you're never going to hit them.