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GTA III Dark Edition

III Released III WIP
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AdusPL
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#181

Posted 17 April 2014 - 05:03 PM

New small town:

qo6g46.jpg

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Usman55
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#182

Posted 17 April 2014 - 05:26 PM

Why is this reminding me of RuneScape?

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Gamerjman19
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#183

Posted 17 April 2014 - 06:01 PM

Since gta 3 beta mod is ending I guess this is my new favorite mod


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#184

Posted 17 April 2014 - 06:20 PM

Wow, cool town !!

IlyaKostygov
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#185

Posted 17 April 2014 - 06:49 PM Edited by IlyaKostygov, 17 April 2014 - 06:50 PM.

What can you say about main.scm? You will change it or not? What you can say about scripting part of this modification? Maybe you should write some cleo or something else like this?  :rol:


AdusPL
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#186

Posted 17 April 2014 - 07:01 PM

We're gonna edit main.scm. There will be more missions. ;)

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IlyaKostygov
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#187

Posted 18 April 2014 - 04:04 AM

So... It is pretty good.  :evilgrin:  And what can you say about extended map? I mean new locations and so on... It would be a huge city space or some small towns like Angel Pine or Blueberry from SA? :rol:

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Filip454
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#188

Posted 18 April 2014 - 05:09 AM Edited by Filip454, 18 April 2014 - 05:21 AM.

Hello guys.

 

I have been watching this topic since the beginning and I want to say that you did a great job. Usually I don't like modding but your work reminds me of 2002-3 times and looks pretty similar to Odie's work - everything is detailed and nicely fitted into the game. They deserve respect and maaaany jars of cookies.

 

OmeXr

 

Somebody said that he was a great modder - changing some lines of code won't make you a modder - modelling, mission coding will. Actually, I was following the work of this team (probably was in touch for some time too) and I feel some positive, oldschool vibes in their mods.

 

I don't like modding of such classics like GTA 3 in general, but oldschool style mods - I always respect them.

 

Although, I have a suggestion slash feedback - have you altered particle.cfg or timecycle.dat? Are they retail? I think it should be modified, especially timecycle.dat - I don't know how you feel about it but in my opinion it should be a bit darker to look great overall ;) To be honest, I would love to change some colours myself :D

 

 

 

We're gonna edit main.scm. There will be more missions. ;)

 

Oh that's cool. Somebody have mentioned CLEO. I think this mod needs to stay PURE GTA and main.scm coding will be enough to provide some interesting missions.

 

Tell me what u think.

 

 

Keep up the good work.

Greetings, Filip454.

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AdusPL
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#189

Posted 18 April 2014 - 09:14 AM Edited by AdusPL, 18 April 2014 - 09:18 AM.

@IlyaKostygov
There will be a countryside, with small towns, like you said. ;)

@Filip454
Timecycle is changed, and Particles a bit.
Editing Main.scm is the best way, I don't like CLEO much.


Thanks for interesting.
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IlyaKostygov
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#190

Posted 19 April 2014 - 08:40 AM Edited by IlyaKostygov, 19 April 2014 - 08:59 AM.

AdusPL

 

Oh man... I need your professional opinion.  :cool:

What can you say about my modification?  :sly:  :)

Spoiler

 

P.S.

This is just a beta. 

 

Anyway you making a good modification. I like this dark style and other stuff... Good luck! :^:  :cool:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  

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AdusPL
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#191

Posted 19 April 2014 - 08:52 AM

@IlyaKostygov

Looks very good. ;) Just assign some nice Vertex Colors.

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Jeansowaty
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#192

Posted 19 April 2014 - 10:41 AM

@IlyaKostygov, your city reminds me an awful lot of GTA2's Anywhere City. Well, it looks very nice ;)

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IlyaKostygov
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#193

Posted 19 April 2014 - 12:17 PM

Oh... Your words give me inspiration to continue my work. Thank you a lot guys.  :rol:

:cookie:  :cookie:  :cookie:  :cookie:  :cookie:

I think that we need to stop off-topic. I can open my own topic if you want it. But my English is bad so dont kill me. :colgate:  :colgate:  
 

2AdusPL

Can you make some new paths? I mean for cars and pedestrians? 


zmudziak32
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#194

Posted 19 April 2014 - 12:18 PM

GTA III have path limit.


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#195

Posted 19 April 2014 - 12:30 PM

GTA III have path limit.

noooooooooo, limits! those darn limits! every time, E-V-E-R-Y TIME

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#196

Posted 19 April 2014 - 12:33 PM Edited by Silent, 19 April 2014 - 12:33 PM.

LIMITS?

7433_1213200964312_500_281.jpg





LIMITS
LIMITS LIMITS!

LIMITS?

LIMITS!

LIMITS LIMITS! LIMITS!







Sorry, I had to.
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Jeansowaty
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#197

Posted 19 April 2014 - 12:35 PM

LIMITS SUCK!

9607866dc157babe30db69c9eed1aa67_origina


AdusPL
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#198

Posted 19 April 2014 - 01:12 PM

@IlyaKostygov

Nope. I can't add paths.

 

@People upper

Is this was necessary? :sarcasm:


Jeansowaty
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#199

Posted 19 April 2014 - 01:18 PM

You mean "Was this necessary" :p. I guess so ;]

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AdusPL
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#200

Posted 19 April 2014 - 01:35 PM

You mean "Was this necessary" :p. I guess so ;]

Maybe, my English isn't perfect.

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Jeansowaty
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#201

Posted 19 April 2014 - 01:51 PM

 

You mean "Was this necessary" :p. I guess so ;]

Maybe, my English isn't perfect.

 

I understand :p Mine has many errors too. Well on-topic, I've got an idea - how about making an old factory building somewhere?


zmudziak32
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#202

Posted 19 April 2014 - 02:09 PM

Maybe in SSV (Pike Creek).


AdusPL
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#203

Posted 19 April 2014 - 02:14 PM

One will be at Upstate for sure, don't know if at other place. ;)


Jeansowaty
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#204

Posted 19 April 2014 - 02:54 PM

I meant an abandoned one though, like Ye Olde Sprunk Factory in GTA4's Tudor distrcit :)


AdusPL
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#205

Posted 19 April 2014 - 03:06 PM

Ok, so one will be abandoned, and one normal. :p


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#206

Posted 19 April 2014 - 03:24 PM

So.. A way to summon NTAuthority.. Just say Limits?

Anyways, looking great so far, keep up the nice work :^:

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tehSpitefulPotato
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#207

Posted 19 April 2014 - 05:44 PM

@IlyaKostygov Lookin' nice, where did you get these textures? They look TOO familiar, but I can't remember where I have seen them.


IlyaKostygov
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#208

Posted 19 April 2014 - 05:55 PM

@IlyaKostygov Lookin' nice, where did you get these textures? They look TOO familiar, but I can't remember where I have seen them.

 

Oh...  Different games. 

Spoiler


MAJEST1C_R3
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#209

Posted 19 April 2014 - 06:11 PM

New small town:

qo6g46.jpg

 

Isn't that model too detailed for gta 3? ....


AdusPL
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#210

Posted 19 April 2014 - 06:14 PM Edited by AdusPL, 19 April 2014 - 06:15 PM.


New small town:
-pic-


Isn't that model too detailed for gta 3? ....
SA quality, maybe a bit better. :p
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