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GTA III Dark Edition

III Released III WIP
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Gamerjman19
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#151

Posted 13 April 2014 - 10:23 PM

I see great opportunity for this mod 


Gamerjman19
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#152

Posted 13 April 2014 - 11:56 PM

This is just my opinion. You guys should add custom and beater versions of cars since your adding a realism factor to this mod. Maybe add some VC cars as well, like the Sabre, Glendale, Burrito. Just my input.

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Sentrion
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#153

Posted 14 April 2014 - 04:54 AM

What interiors have been added so far?

awadilol
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#154

Posted 14 April 2014 - 12:19 PM

interiors like luigi's club could be nice


Usman55
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#155

Posted 14 April 2014 - 01:03 PM

The Luigi's Club interior wasn't present in any GTA, right?


Jeansowaty
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#156

Posted 14 April 2014 - 01:33 PM

The Luigi's Club interior wasn't present in any GTA, right?

Yup. By the way about the wrecks, I can help you out with 'em :)

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AdusPL
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#157

Posted 14 April 2014 - 02:23 PM

What interiors have been added so far?

Greasy Joes, big warehouse at docks, Supa Save, Borgnine Taxis, Sexshop :lol: (probably missed some).

Luigi's club interior is nice idea, I'll think about it. ;)

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CharlesVercetti
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#158

Posted 14 April 2014 - 03:36 PM

Maybe you should take "Pleasure Domes Club" as an example. :)

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AdusPL
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#159

Posted 14 April 2014 - 03:59 PM

Maybe you should take "Pleasure Domes Club" as an example. :)

Well, if I decide to do it I'll make new model. ;) I don't really like converting.


CharlesVercetti
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#160

Posted 14 April 2014 - 04:13 PM

Well, if I decide to do it I'll make new model. ;) I don't really like converting.

lol I told that you should take it as an example.

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Sentrion
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#161

Posted 14 April 2014 - 05:20 PM

What interiors have been added so far?

Greasy Joes, big warehouse at docks, Supa Save, Borgnine Taxis, Sexshop :lol: (probably missed some).
Luigi's club interior is nice idea, I'll think about it. ;)

Are they included in 0.2 beta release? You can use my Mega Missions mod with this. If you need any extra save points, I could code some new ones.

AdusPL
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#162

Posted 14 April 2014 - 05:37 PM

What interiors have been added so far?

Greasy Joes, big warehouse at docks, Supa Save, Borgnine Taxis, Sexshop :lol: (probably missed some).
Luigi's club interior is nice idea, I'll think about it. ;)
Are they included in 0.2 beta release? You can use my Mega Missions mod with this. If you need any extra save points, I could code some new ones.
Yes, they are.
Heh, well thanks, but I have other ideas, I'll make missions myself, but if you want help, just contact me.
Jeansowaty sent me some really good ideas for Darkel's missions. ;) Maybe some buildings to buy, and missions with it?
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Jeansowaty
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#163

Posted 14 April 2014 - 06:38 PM

Heh thanks! A question, are all of mah Darkel & Curtly missions going to be included? ;)

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AdusPL
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#164

Posted 14 April 2014 - 07:01 PM

I'll try. ;)
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Gamerjman19
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#165

Posted 14 April 2014 - 07:44 PM Edited by 00 jman19 00, 14 April 2014 - 07:45 PM.

 

 

 

What interiors have been added so far?

Greasy Joes, big warehouse at docks, Supa Save, Borgnine Taxis, Sexshop :lol: (probably missed some).
Luigi's club interior is nice idea, I'll think about it. ;)
Are they included in 0.2 beta release? You can use my Mega Missions mod with this. If you need any extra save points, I could code some new ones.
Yes, they are.
Heh, well thanks, but I have other ideas, I'll make missions myself, but if you want help, just contact me.
Jeansowaty sent me some really good ideas for Darkel's missions. ;) Maybe some buildings to buy, and missions with it?

 

Maybe with that track by the junkyard make an off road mission and when you beat it you can get a Sandking out of the car dealer?

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Silent
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#166

Posted 14 April 2014 - 08:46 PM

Sounds nice. Dirt track missions are cool.
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AdusPL
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#167

Posted 15 April 2014 - 12:59 PM

Yeah, I'd like also do some more races, but I'm not sure, because of 120 missions limit (is that right?).
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Keith Ward
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#168

Posted 15 April 2014 - 01:10 PM

Sounds cool! You're like a nice version of OmeXr...

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Silent
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#169

Posted 15 April 2014 - 01:26 PM

Yeah, I'd like also do some more races, but I'm not sure, because of 120 missions limit (is that right?).


Seeing how one mission script can in fact contain multiple missions I don't think it should be any concern.
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Jeansowaty
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#170

Posted 15 April 2014 - 01:26 PM

OmeXr was a good modder, but Adus is an AWESOME modder! Poles make the best mods :p

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CharlesVercetti
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#171

Posted 15 April 2014 - 02:26 PM

OmeXr was a good modder, but Adus is an AWESOME modder! Poles make the best mods :p

And in your words,Poles are Polished.

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Keith Ward
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#172

Posted 16 April 2014 - 01:47 AM

No need to start polishing any poles yet...


Jeansowaty
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#173

Posted 16 April 2014 - 12:57 PM

Urgh... keep up the topic to go in the right direction, this isn't a POLISH discussion topic...

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RWWPL
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#174

Posted 16 April 2014 - 10:09 PM

2yni4q8.png

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Jeansowaty
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#175

Posted 17 April 2014 - 09:26 AM

Very gritty ;)


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#176

Posted 17 April 2014 - 10:01 AM Edited by tehSpitefulPotato, 17 April 2014 - 10:01 AM.

That looks great! You should add some more police badges/hidden packages/etc., because there are a lot of places that look this cool in GTA3, but you hardly ever go there.


AdusPL
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#177

Posted 17 April 2014 - 10:09 AM

I can add more pickups, especially at Upstate. ;)
Dunno about reward from hidden packages, maybe bulletproof car, or something in this style? :p

universetwisters
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#178

Posted 17 April 2014 - 11:40 AM

OmeXr was a good modder, but Adus is an AWESOME modder! Poles make the best mods :p


"Good"? He did stuff I couldn't do, but compare him to the other modders here, he couldn't really hold a candle to them, even moreso when his only tactics were loading the map with buildings and getting angry when people criticize him and, as of now, selling musical keyboards.
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zmudziak32
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#179

Posted 17 April 2014 - 04:13 PM

Every dog has his day - Uncle Leone Final Cutscene of GTA LCS.

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IlyaKostygov
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#180

Posted 17 April 2014 - 04:54 PM

Great Modification! Nice Work.
Get some cookies man.  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:

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