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GTA III Dark Edition

III Released III WIP
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CJ 123
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#1081

Posted 19 August 2014 - 07:56 AM Edited by CJ 123, 19 August 2014 - 07:57 AM.

This suggested enb

1355503882_gta3-2012-12-14-19-32-37-32.j

 

1355503889_gta3-2012-12-14-19-33-48-13.j

 

 

 

Download

http://www.libertyci...etw0rk-2.0.html


universetwisters
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#1082

Posted 19 August 2014 - 10:08 AM

^

Why use an ENB? It looks fine as it is.
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AdusPL
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#1083

Posted 19 August 2014 - 10:18 AM Edited by AdusPL, 19 August 2014 - 10:19 AM.

@thedriver111
In 0.3.

@TJGM
I'll try it. There's about 100 windows. :D

@CJ 123
We have ENB already, I don't use it, because I don't like it and it runs on 10 fps for me. :p
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CJ 123
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#1084

Posted 19 August 2014 - 10:24 AM

Believe me, it looks great


universetwisters
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#1085

Posted 19 August 2014 - 10:49 AM

Believe me, it looks great


I don't see anything wrong without it. Hell, it even looks a lot more professional without it
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theNGclan
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#1086

Posted 19 August 2014 - 11:36 AM

 

Believe me, it looks great


I don't see anything wrong without it. Hell, it even looks a lot more professional without it

 

Just remove the d3d8/d3d9 drivers out of the game's root folder when the mod is released. It isn't that hard.


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#1087

Posted 19 August 2014 - 12:48 PM Edited by HazzardX, 19 August 2014 - 12:50 PM.

 

Believe me, it looks great


I don't see anything wrong without it. Hell, it even looks a lot more professional without it

 

The only good reason why ENB could be there,is, because of the reflections, shaders and a few more stuff

But...those things can be made with an asi mod aswell, or, by simply tweaking some files


AdusPL
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#1088

Posted 19 August 2014 - 05:34 PM

Few more screens.

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RWWPL
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#1089

Posted 20 August 2014 - 01:01 PM

Ok, I came back from Rimini (Italia).

 

 

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AdusPL
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#1090

Posted 20 August 2014 - 01:34 PM

Reduced the size of terrain and removed that barn (it was out of place, I'll reuse it in Upstate).

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Usman55
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#1091

Posted 20 August 2014 - 02:00 PM

I've been away for a month. So what's new?


AdusPL
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#1092

Posted 20 August 2014 - 03:29 PM Edited by AdusPL, 20 August 2014 - 03:30 PM.

I've been away for a month. So what's new?

Fort Staunton done and bit of terrain at north Staunton. Before it I was working on Upstate.

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Keith Ward
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#1093

Posted 20 August 2014 - 03:56 PM

Ok, I came back from Rimini (Italia).

 

 

Spoiler

 

What other props have you got up your sleeve?


CJ 123
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#1094

Posted 20 August 2014 - 10:44 PM

The game at the top ... Well done


thedriver111
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#1095

Posted 20 August 2014 - 11:56 PM

Have you got any pictures of the map?

AdusPL
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#1096

Posted 21 August 2014 - 10:46 AM

Have you got any pictures of the map?

Nope.

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#1097

Posted 21 August 2014 - 11:58 AM

Adus, how percent is upstate completed.

Also, if it isn't done, would you like some ideas, from us?


AdusPL
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#1098

Posted 21 August 2014 - 12:12 PM

Adus, how percent is upstate completed.
Also, if it isn't done, would you like some ideas, from us?

Percent? Dunno, really. Maybe 40%
Of course, I'm open for ideas.
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J*star
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#1099

Posted 21 August 2014 - 06:26 PM

A skatepark... Idea?

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AdusPL
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#1100

Posted 21 August 2014 - 06:53 PM

Stadium!

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#1101

Posted 21 August 2014 - 08:32 PM

Stadium!

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Wow!!! Just...wow!!!


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#1102

Posted 21 August 2014 - 08:38 PM

Adus, how percent is upstate completed.
Also, if it isn't done, would you like some ideas, from us?

Percent? Dunno, really. Maybe 40%
Of course, I'm open for ideas.
Maybe a huge car showroom w/ spawning cars or a Cinema?

universetwisters
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#1103

Posted 21 August 2014 - 10:15 PM

Maybe a huge car showroom w/ spawning cars or a Cinema?

 

What about a drive-in theater? Hell, even San Andreas had one, even though it was abandoned.

 

AstroDriveInCinema-GTASA-exterior.jpg

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Gamerjman19
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#1104

Posted 22 August 2014 - 01:58 AM Edited by Gamerjman19, 22 August 2014 - 02:06 AM.

I know I said something about this before a while back, but there was no Yes or No answer so I'll ask again. Will you guys add more vehicles like cars from VC that would fit the game and or custom and beater versions of cars? That would add more to the mod, just like your great map changes.


AdusPL
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#1105

Posted 22 August 2014 - 09:53 AM

I know I said something about this before a while back, but there was no Yes or No answer so I'll ask again. Will you guys add more vehicles like cars from VC that would fit the game and or custom and beater versions of cars? That would add more to the mod, just like your great map changes.

We will, just not now.
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AdusPL
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#1106

Posted 22 August 2014 - 04:02 PM Edited by AdusPL, 22 August 2014 - 04:12 PM.

WHAT. DA. f*ck.

70vog8.jpg

Did I messed something, or it is really that size?

 

Edit.

Hmm, seems like MEd likes my ipl, so it copied every line about 20 times.

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KBG
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#1107

Posted 22 August 2014 - 06:08 PM

Keep the progress up and above all! :^:

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#1108

Posted 23 August 2014 - 04:49 AM

Sorry for being off-topic, but is something wrong with Silent?

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pogo_01
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#1109

Posted 23 August 2014 - 05:07 AM

Sorry for being off-topic, but is something wrong with Silent?

why do you think so ?


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#1110

Posted 23 August 2014 - 10:18 AM Edited by Keith Ward, 23 August 2014 - 10:18 AM.

 

Sorry for being off-topic, but is something wrong with Silent?

why do you think so ?

 

Okay, that's WAAY too off topic! Move your convo to the VCS PCE thread if you want answers...

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