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[WIP|BETA 1] GTA Revival Vice

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universetwisters
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#31

Posted 21 December 2013 - 02:18 PM

^ What cars will the above replace, or am I missing something?


SaL_Leone
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#32

Posted 21 December 2013 - 03:04 PM

All cars will be added as MVL,only Cuban Hermes will be replaced

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#33

Posted 21 December 2013 - 11:52 PM

Nice...why not try to do a gta 1 vice city?
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SaL_Leone
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#34

Posted 22 December 2013 - 10:03 AM

Not now...maybe after this and Project Miami.!‘
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#35

Posted 22 December 2013 - 10:27 AM

Not now...maybe after this and Project Miami.!‘

 

alright Mr Leone


Claud3Sp33D
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#36

Posted 22 December 2013 - 10:34 AM

So you will continue Project Miami?!Cant wait!!

SaL_Leone
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#37

Posted 22 December 2013 - 10:55 AM

Yes this will be continued:
image_56554.jpg
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SaL_Leone
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#38

Posted 27 December 2013 - 08:19 PM

NEW REAL LIFE BUILDING PREVIEW IN KED:

500 Brickell

image_58914.jpg

Here real life pic of buildings:

500_Brickell_southwest.jpg

 

More models in few hours


SaL_Leone
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#39

Posted 27 December 2013 - 08:33 PM

Few things added:image_58915.jpg


ALMOST610
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#40

Posted 27 December 2013 - 11:46 PM

Oh Yeah, Interesting, any more things to show?


SaL_Leone
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#41

Posted 28 December 2013 - 12:58 PM

50 Biscayne building:

Model is almost same as original but textures are from VC...

image_58925.jpg

image_58924.jpg

image_58923.jpg

image_58922.jpg


SaL_Leone
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#42

Posted 28 December 2013 - 03:23 PM

Miami Tower:

image_58931.jpg

image_58930.jpg

image_58929.jpg

image_58927.jpg


universetwisters
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#43

Posted 28 December 2013 - 03:35 PM

image_58922.jpg

 

I'm guessing that's supposed to be some sort of pool? Perhaps you could make it into more of a pool. Right now, it just looks like somebody spilled some water on a rooftop.


SaL_Leone
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#44

Posted 28 December 2013 - 03:58 PM

 

image_58922.jpg

 

I'm guessing that's supposed to be some sort of pool? Perhaps you could make it into more of a pool. Right now, it just looks like somebody spilled some water on a rooftop.

 

Its not on rooftop,its behind building..

I made it it 10 sec...I just wanted to this building have more details:

image_58932.jpg


SaL_Leone
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#45

Posted 29 December 2013 - 08:45 AM

NEW BUILDING

enterance to hotel interior:

image_58952.jpg

image_58950.jpg

image_58951.jpg

image_58953.jpg

image_58954.jpg

image_58955.jpg

ENTERANCE TO UNDERGROUND CAR PARK:

image_58956.jpg

image_58957.jpg


PreciousWall
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#46

Posted 01 January 2014 - 01:41 AM

^ need a better texture on underground parking entrance especially the wall, took me 5 seconds to realize its a car park


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#47

Posted 01 January 2014 - 10:51 PM

Ok.
Beta I release is movet to 8.1.2014!I need to fix lot of things
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Kalvin
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#48

Posted 02 January 2014 - 08:21 PM

Not now...maybe after this and Project Miami.!‘

It will probably take a few months, by the way.. actually maybe way more.
I've been working on converting the GTA2 map to Vice City since October; ofcourse adding improvements (stairs, signs, the roads etc being 3d) and I haven't even done the Downtown District yet.


universetwisters
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#49

Posted 02 January 2014 - 08:47 PM

image_58954.jpg

 

 

 

 

 

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.


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#50

Posted 02 January 2014 - 08:57 PM

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

Have you played Vice City? Half of the doors in it are way bigger than Tommy :p


universetwisters
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#51

Posted 02 January 2014 - 09:36 PM

 

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

Have you played Vice City? Half of the doors in it are way bigger than Tommy :p

 

I can't recall most of the doors being that big. They looked like proper height to me


theNGclan
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#52

Posted 02 January 2014 - 09:47 PM

Super tall doors have always been an issue in the GTA Series, until IV, that is.

 

III had the worst doors. Take a look at the bathroom doors in the subway in III, it's absolutely awful.


universetwisters
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#53

Posted 02 January 2014 - 09:56 PM

Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though:

 

Howlin%27PetesBikerEmporium-GTAVC-exteri

Bellisime-GTA3-exterior.JPG


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#54

Posted 03 January 2014 - 12:07 AM

 

Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though

Yeah, the GTA3 one is just a texture so I can see how the height is fine, but the Vice City one is a good (and proper) height due to it having an interior (a cut interior, that is.. The interior is still there, but there's no collision and you can't get in without hacks; it was a clothing shop of which Tommy would get a Biker outfit from)


universetwisters
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#55

Posted 03 January 2014 - 12:12 AM

 

 

Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though

Yeah, the GTA3 one is just a texture so I can see how the height is fine, but the Vice City one is a good (and proper) height due to it having an interior (a cut interior, that is.. The interior is still there, but there's no collision and you can't get in without hacks; it was a clothing shop of which Tommy would get a Biker outfit from)

 

This one looks underscaled though, and I'm almost positive it doesn't have an interior

 

600159_429079847174423_1011743444_n.jpg


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#56

Posted 03 January 2014 - 12:16 AM

Because it's a texture, like the GTA3 one :p


SaL_Leone
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#57

Posted 13 January 2014 - 12:15 PM


image_58954.jpg
 
 
 
 

 
That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.
I see,i will delete that doors,i have one enterance to hotel already.

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#58

Posted 14 January 2014 - 12:51 PM Edited by Frank.s, 14 January 2014 - 12:52 PM.

The models need vertex colouring and more detail, that's why people don't recognise what the objects are: they are all flatly shaded.


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#59

Posted 14 January 2014 - 01:13 PM

Ill need to recreate this model,because this reasons:Big doors,wall textures on parking and ground in carpark,Holes inside hotel,No space for safehouse :D ,Nontextured rooftop.

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#60

Posted 16 January 2014 - 08:16 PM

Have anybody idea,what interiors i can make for this buildings:
leu6.jpg
Roxor_Tower.png
I need good idea.
Aslo if someone have interior request,just post here or send me PM...




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