I'm not disputing that. R* should feel hugely proud for what San Andreas achieved for it's time. It was a massive game, no doubt about it, and is my 3rd favourite GTA behind V and IV.
While that is all good, they probably felt forced and pressured into bringing back alot of SA's features after the backlash at IV. Yet they are still facing a backlash from annoying f*cking SA fanboys for not including every single feature from that 9 year old game.
They're bound to be a little frustrated, no?
I'm not up in arms about lacking features. IV was a GTA stripped to its bone and yet it's my favorite game in the series. The problem with V is that it tries to be both IV and SA at the same time, failing to live up to both. And it doesn't have it's own "thing", something to truly put it apart from other games in the series, and by extension, from other R* titles such as RDR and MP3. Protagonist switching is unique, of course, but it's not much more than IV + Episodes without loading. Heist planning was underdeveloped and underused and...what else is there?
V is the first game in the series that felt quite rehash-y to me. Like it's nothing but "Best of Rockstar Games". I played SA, I played IV, I played RDR and MP3. Playing a game that smashes them all together is great, but I've experienced them all individually already.
Well I genuinely feel for you that you're not getting the same enjoyment out of this game that most of us are.
Saying that the character switching is "not much more than IV + Episodes without loading" is a pretty undermining outlook of the whole mechanic, and how fluidly well it works on a game of this scale on such ancient hardware. It might not be that revolutionary for you, but it was certainly a hugely innovative and ambitious step in the GTA series for me. And to pull it off so successfully, makes it even more impressive.
And yes, in a way they did try to be SA in regards to some of the features they brought back. But for me they were done much better:
Car Customising - hugely improved with the selection of mods
Countryside - though lack of forests, is extremely beautiful to travel around and enjoy, as well as the introduction of animals
Flying - planes are much more responsive, and generally feelmore fun to fly
Character Customising - like cars, a much larger selection
So I struggle to see how they failed here. As for trying to be IV: while the driving is certainly subjective, nobody can deny the shooting mechanics have been hugely overhauled and improved from IV.
You're entitled to your opinion, and I more than respect it. I just wanted to address a few points.