Quantcast

Jump to content

» «
Photo

[SA] Mobile to PC research project

1,944 replies to this topic
gts.
  • gts.

    Gangsta

  • Victim of The Pit™
  • Joined: 20 Jun 2015
  • United-States

#1921

Posted A week ago

 

Where's all this mobile conversion/whatever is, released? Or where can I find it?

It's technically not released yet, but you can find the new skygfx version with the updated neo reflections here. All the other stuff is a few posts above.

I know. I'm the one that posted the aap's server link to latest skygfx build first. I was asking about all the mobile stuff that you can see in the screenshot but nevermind I've been already answered a few minutes ago.


CoolMods
  • CoolMods

    G Street

  • Victim of The Pit™
  • Joined: 26 Jun 2017
  • Romania

#1922

Posted A week ago Edited by CoolMods, A week ago.

I think i found mobile reflections...Idk if they are that accurate well they are powered by ENB...

 

http://www.gamemoddi...noy-versii.html


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1923

Posted A week ago

I think i found mobile reflections...Idk if they are that accurate well they are powered by ENB...

 

http://www.gamemoddi...noy-versii.html

F**k enb,you're better off using the new Neo reflections,or leeds.


LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#1924

Posted A week ago

ENB Series doesn't even come close to proper reflections. Screenspace reflections look really odd when it maps a "reflection" of the road on the roof of your car :x

CoolMods
  • CoolMods

    G Street

  • Victim of The Pit™
  • Joined: 26 Jun 2017
  • Romania

#1925

Posted 6 days ago Edited by CoolMods, 6 days ago.

Yeah, once with ENB i even saw the hud has a reflection on the vehicle.


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1926

Posted 6 days ago

Yeah, once with ENB i even saw the hud has a reflection on the vehicle.

True,seems as if it reflects everything on scrreen,including the HUD,unlike proper reflections that use enviroment maps.

  • MB7783 likes this

MB7783
  • MB7783

    Player Hater

  • Members
  • Joined: 09 Dec 2017
  • Colombia

#1927

Posted 6 days ago Edited by MB7783, 5 days ago.

RenderWare is necessary to make an environment mapping similar to the reflections of the SA mobile, or there is some way to encode the reflections of the vehicles.


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1928

Posted 5 days ago

Why havent these vegetaion textures been fixed yet?They look worse than the 'minecraft textures'on gta sa mobile.

6Z6gpXB.png

  • Davve95 likes this

LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#1929

Posted 5 days ago

eh, all I could say is that you might have to search around a bit in other txd's to find a higher res version of that same grass texture, looks like R* used a lod texture there (or it's one of the <128x128 only grass textures, in that case it's R* Vision™) D:


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1930

Posted 5 days ago

eh, all I could say is that you might have to search around a bit in other txd's to find a higher res version of that same grass texture, looks like R* used a lod texture there (or it's one of the <128x128 only grass textures, in that case it's R* Vision™) D:

F,i found a 128x128 texure in a txd,im currently going through each txd in gta3.img and replacing all lod grass textures,and boy did the defaults look horrid.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#1931

Posted 5 days ago

They're LOD, they're meant to be low res, that case there is a model issue if it is using the lod texture.

edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1932

Posted 5 days ago

They're LOD, they're meant to be low res, that case there is a model issue if it is using the lod texture.


Well f**k me,maybe it's to do with mobile vegetation,which i am using through modloader.

LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#1933

Posted 5 days ago

Might've been a mix up. Either by R* themselves or a mod. What happens if you disable all mods in ML?

edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1934

Posted 4 days ago

Might've been a mix up. Either by R* themselves or a mod. What happens if you disable all mods in ML?

Still worse than minecraft quality,looks like R* f**ked up hard.


-Whizz-
  • -Whizz-

    Grove Street 4 Life!

  • Members
  • Joined: 2 weeks ago
  • Germany

#1935

Posted 4 days ago

Can someone help me please, to fix that all? My resolution is 3840 x 2160.

Spoiler


Spoiler


Spoiler


Spoiler


Extreme_Traffic_v2.cs Mod | The game crashes, when i enter the police department.

Spoiler


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#1936

Posted 4 days ago

1) Use a higher resolution mask for the moon, or disable it by using a blank mask (lunar.png in the same location as SilentPatch)

2) Use SkyGrad by Wesser

3) Banding can't be fixed on some objects

CoolMods
  • CoolMods

    G Street

  • Victim of The Pit™
  • Joined: 26 Jun 2017
  • Romania

#1937

Posted 4 days ago

Is there a all in one pack? 


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1938

Posted 4 days ago Edited by edups, 4 days ago.

Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#1939

Posted 3 days ago

Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.

It's not quite a bug, just a rushed model, San Fierro was the last city in the game to be properly worked on and a lot of areas show itr, especially in terms of texture mapping.

edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1940

Posted 3 days ago Edited by edups, 3 days ago.


 

Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.

It's not quite a bug, just a rushed model, San Fierro was the last city in the game to be properly worked on and a lot of areas show itr, especially in terms of texture mapping.
 

fook,why couldn't R* just have delayed SA to work on San Fierro instead of rush it.
 
 

GroveStGTAV
  • GroveStGTAV

    Admin

  • Members
  • Joined: 08 Jun 2013
  • None

#1941

Posted 2 days ago Edited by GroveStGTAV, 2 days ago.

1382298368_99-1343362539-purchase.jpg

 

Maybe, you can add shop icons like this.


edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1942

Posted 2 days ago Edited by edups, 2 days ago.

Also,the 'fixed' intro text that exists currently is not correct,on mobile is is proper 16:9,but the fixed text' is still streched.


GroveStGTAV
  • GroveStGTAV

    Admin

  • Members
  • Joined: 08 Jun 2013
  • None

#1943

Posted A day ago

Also, you can add shop icons like this too

 

nQuJyv4.png

  • iAbokai and GTA_Fan0924 like this

edups
  • edups

    Rat

  • Members
  • Joined: 20 Feb 2018
  • United-Kingdom

#1944

Posted 2 hours ago

I have noticed a few annoying issues with SSE ,they are:

1)The shadows don't seem to actually be on they ground,this can be seen easily with CJ.

F0l9KUV.png

2)Bicycle shadows look hexagonal and ugly with certain versions of SSE 2.1.0,these ones work with SkyGFX's mobile color filter(basically the one on gtagarage).

3)The ones that have nice bicycle shadows don't work with SkyGFX's mobile filter,it causes a black screen(this version is the one linked in the OP).


LaDiDa
  • LaDiDa

    I'm only human

  • Members
  • Joined: 12 Jul 2016
  • Netherlands

#1945

Posted An hour ago

Just use the PS2 static shadows, the dynamic ones are buggy regardless of SSE and quite performance breaking in some parts as well.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users