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[SA] Mobile to PC research project

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SaH4PoK
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#1561

Posted 16 April 2017 - 02:23 PM Edited by SaH4PoK, 16 April 2017 - 02:24 PM.

Also playing on the mobile version I noticed that War Drum, you forgot about the textures in the interiors and replaced the textures of fences in stadiums (LV,LS). Here keep if useful.

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https://www.dropbox....um Fix.rar?dl=0

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SaH4PoK
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#1562

Posted 22 April 2017 - 08:04 PM

Roulette with mobile textures and interface.

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KAOS Gaming
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#1563

Posted 25 April 2017 - 10:31 AM

guys can someone import the hd remastered cj from the xbox 360 version?

 

sorry i dont know that much about gta modding .


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#1564

Posted 25 April 2017 - 12:34 PM

Xbox 360 version = android = windows store = windows phone = ps3 = ios version.
IT'S IN THE OP

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LaDiDa
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#1565

Posted 25 April 2017 - 03:40 PM

and if you meant the textures for clothing etc. they're just upscaled for whatever reason and look no better then vanilla pc ones.

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Rachel Amber
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#1566

Posted 27 April 2017 - 06:49 PM

SaH4PoK will you port/ do some xbox 360 interface too? please that would be cool ;D


Tomasak
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#1567

Posted 27 April 2017 - 06:52 PM

SaH4PoK will you port/ do some xbox 360 interface too? please that would be cool ;D

aint they like same as mobile?


Rachel Amber
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#1568

Posted 27 April 2017 - 06:54 PM Edited by NOskillx, 27 April 2017 - 07:07 PM.

 

SaH4PoK will you port/ do some xbox 360 interface too? please that would be cool ;D

aint they like same as mobile?

 

some of them have couple little differences due being made for a real buttons


SaH4PoK
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#1569

Posted 29 April 2017 - 08:35 AM

 

 

SaH4PoK will you port/ do some xbox 360 interface too? please that would be cool ;D

aint they like same as mobile?

 

some of them have couple little differences due being made for a real buttons

 

Can more describe what do you want?


zmudziak32
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#1570

Posted 29 April 2017 - 08:55 AM

NOskillx you can edit Mobile Hud to Match X360/PS3, rest is same. 

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Ash_735
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#1571

Posted 29 April 2017 - 09:07 AM

For the controller stuff, use GInput.
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Blackbird88
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#1572

Posted 29 April 2017 - 11:04 AM

For the controller stuff, use GInput.

To add to this. GInput's bundled controller prompts are already based on mobile versions' ones.

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SaH4PoK
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#1573

Posted 29 April 2017 - 02:23 PM Edited by SaH4PoK, 29 April 2017 - 02:47 PM.

Original color + GXT names and mobile pool textures.

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As well as the original coordinates and size of the tattoo preview. More and lowriders.

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SaH4PoK
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#1574

Posted 02 May 2017 - 05:05 PM

Original textures, code, everything I love...

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Ash_735
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#1575

Posted 02 May 2017 - 07:42 PM

The only thing I have against the mobile ones for those is that these are supposed to be video poker machines from the late 80s / early 90s, so they look too modern on mobile.

gts.
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#1576

Posted 02 May 2017 - 07:47 PM

The only thing I have against the mobile ones for those is that these are supposed to be video poker machines from the late 80s / early 90s, so they look too modern on mobile.

Mobile version is not in the GTA universe, is in the Back To The Future universe. That's why.


Tomasak
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#1577

Posted 02 May 2017 - 08:23 PM

 

What about the blue traffic cones in the mobile version. They are supposed to be red but R* decided to make them blue for the mobile version. However if you run over and break them - the texture of them breaking is red.

 

Exactly! It bugged me too much..

 

How about that LCS IOS thing? they've used GTAIII textures! That port is not canon, its messed up. They've used "Bolt Burgers" texture from GTAIII, but since it was replacing "King Knuts", they've changed the yellow hue to red to resemble King Knuts. I mean talk about lazy..

 


SaH4PoK
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#1578

Posted 03 May 2017 - 11:33 AM

The only thing I have against the mobile ones for those is that these are supposed to be video poker machines from the late 80s / early 90s, so they look too modern on mobile.

Yes I agree, there is some violation, but again I do not think that it carries a big problem. I am personally more satisfied with a higher quality option in this regard.

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Stellasin
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#1579

Posted 05 May 2017 - 07:29 AM

Is there any mod to get mobile reflections in PC?


gts.
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#1580

Posted 05 May 2017 - 07:33 AM

Not yet.

LuisLopezV
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#1581

Posted 08 May 2017 - 12:31 AM

See i'm not banneduKt9LVY.png


snow_black
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#1582

Posted 11 May 2017 - 08:06 PM

look my mod is the mobile reflection: http://www.gtagarage...ow.php?id=28653


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#1583

Posted 11 May 2017 - 08:59 PM

look my mod is the mobile reflection: http://www.gtagarage...ow.php?id=28653

Looks nothing like the Mobile Reflections, you just made the spec map Blue! And used custom licence plates, and not used Mobile vehicle textures, so, one step forward with intent but two steps back in execution.
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snow_black
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#1584

Posted 12 May 2017 - 10:55 PM Edited by snow_black, 12 May 2017 - 10:55 PM.

this only are an a beta i'm working in a new version PD: sorry for my bad english


iAbokai
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#1585

Posted 14 May 2017 - 04:17 PM Edited by iAbokai, 23 May 2017 - 08:54 PM.

4VDcAln.png

 

maybe with skygfx (with the right configuration) you can make this

 

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KAOS Gaming
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#1586

Posted 22 May 2017 - 08:48 PM

Guys i want to ask again is there anyway to get cj's face textures from the xbox 360 version? and i am telling you its not the same as the mobile version.


Tomasak
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#1587

Posted 22 May 2017 - 09:09 PM

it's same
qfhVr9E.png

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KAOS Gaming
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#1588

Posted 22 May 2017 - 09:37 PM Edited by KAOS Gaming, 22 May 2017 - 09:57 PM.

can u send me this playerhi.txd file cuz i ruined mine and i dont have backup.

 

and even if they are the same is there any mod that converts it to pc?


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#1589

Posted 23 May 2017 - 07:38 AM

look my mod is the mobile reflection: http://www.gtagarage...ow.php?id=28653

it crashes my game for some reason.


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#1590

Posted 23 May 2017 - 01:31 PM

look my mod is the mobile reflection: http://www.gtagarage...ow.php?id=28653

it crashes my game for some reason.
You don't want it anyway, it's not mobile reflections, it's a bad edit. If you want close to mobile then SkyGFX with VCS reflections is the closest for now.
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