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[SA] Mobile to PC research project

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Danikov
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#361

Posted 19 March 2014 - 05:31 AM

MAP HIGH DEFINITION.
 

Well ... I was so bored today dedicated to collecting 143 parts of map enhanced version of Mobile and I did to make it. In. png Here to have it as I leave I hope you like. PD: Map High Definition.
 
 
Link Mediafirehttp://www.mediafire.com/view/y60cka8lrs6ocay/MapSanAndreasHDMobile.png 
(Mediafire is Better for size HD) (I recommend  this is see the size better than others.)


Some photos would be nice before I decide whether to download this or not.

Matias_Montanna
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#362

Posted 19 March 2014 - 06:13 AM Edited by Matias_Montanna, 19 March 2014 - 06:19 AM.

 

MAP HIGH DEFINITION.
 

Well ... I was so bored today dedicated to collecting 143 parts of map enhanced version of Mobile and I did to make it. In. png Here to have it as I leave I hope you like. PD: Map High Definition.
 
 
Link Mediafirehttp://www.mediafire.com/view/y60cka8lrs6ocay/MapSanAndreasHDMobile.png 
(Mediafire is Better for size HD) (I recommend  this is see the size better than others.)


Some photos would be nice before I decide whether to download this or not.

 

 

My dear friend is the map that we all know but this is the HD version of Mobile and is great if placed here That would be very huge and my plan does not take much space for something that usually is not too important.

 

They also want to say once you go to the link I left stuck Automatically display the image and'll have two options Look/View Or Download it


Matias_Montanna
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#363

Posted 20 March 2014 - 08:15 PM Edited by Matias_Montanna, 20 March 2014 - 08:20 PM.

Hello everyone Check in topic earlier having this Post and review heed lest he have the icon skate the Mobile version And as I have on my PC since I started unpacking all textures version of Android I have . Well here is the leave.

 

Texture Of Skateboardicon/Skateboard

 

98pws3cbc4z2f80fg.jpg

 

Download Link of Image.png: http://www.mediafire...98pws3cbc4z2f80

 

Bonus +

 

TXD Iconhttp://www.mediafire.../skateboard.txd

 

 

Enjoy. 


TJGM
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#364

Posted 20 March 2014 - 08:16 PM Edited by TJGM, 20 March 2014 - 08:16 PM.

Is there a need for such large text for something so little?
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Matias_Montanna
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#365

Posted 20 March 2014 - 08:18 PM Edited by Matias_Montanna, 20 March 2014 - 08:40 PM.

Is there a need for such large text for something so little?

 

My dear friend size is sufficiently Normal / Giant Medium What you mean is you want to type       this size

 

Imagine this can serve you in the future 

 
There are people in the world that does not have to look EYES Giants.
 
Besides that map I make it cost a lot PNG part by 
And I had to represent with lyrics Giant.
 
PD: You have to give the image zoom to the Map and see it's giant.
 
 
I do not like writing with the fine print I guess they did not read anything without glasses. 
I respect your desicion but everyone knows what it does and the option / desicion is respected thanks for your advice I'll have in mind.

Savidge
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#366

Posted 25 March 2014 - 10:45 PM

I like that too. both.

I hope you guys don't mind if I post a small CLEO script here which does just that.

{$CLEO .cs}
0000: NOP
// -- Clock Border
0A8C: write_memory 0x58EB70 size 1 value 1 virtual_protect 0
// -- Money Border
0A8C: write_memory 0x58F58D size 1 value 1 virtual_protect 0
// -- Money String Format
06D2: 3@ = "$%d"
0A8C: write_memory 0x866C94 size 4 value 3@ virtual_protect 0
0A93: end_custom_thread

Great concept, uokka, but whenever I use it, I get "$d". Here's a screenshot:

VllciTD.png


uokka
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#367

Posted 25 March 2014 - 11:02 PM Edited by uokka, 25 March 2014 - 11:56 PM.

I'd love to share an updated version with more stuff but I'm not leet enough to gather all mem addresses.

 

However, tiny update (also with negative money value) written by hand thus untested. (CLEO 4 only!)

{$CLEO .cs}
0000: NOP
// -- Clock Border
0A8C: write_memory 0x58EB70 size 1 value 1 virtual_protect 1
// -- Money Border
0A8C: write_memory 0x58F58D size 1 value 1 virtual_protect 1
// -- Money String Format
06D2: 3@ = "$%d"
0A8C: write_memory 0x866C94 size 5 value 0x0000000000 virtual_protect 1
0A8C: write_memory 0x866C94 size 4 value 3@ virtual_protect 1
// -- Money String Format - Negative (debt)
// 06D2: 3@ = "-$%07d" // Ah, silly me.. That's default.
06D2: 3@ = "-$%d"
0A8C: write_memory 0x866C8C size 6 value 0x000000000000 virtual_protect 1
0A8C: write_memory 0x866C8C size 4 value 3@ virtual_protect 1
0A93: end_custom_thread

Please let me know if it works.


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#368

Posted 25 March 2014 - 11:28 PM

Please let me know if it works.


I don't think it'll work. The concept is OK but I'd suggest going for something completely mistake-proof, like this:

{$CLEO}
0A9F: 0@ = current_thread_pointer
0@ += 0x10
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0

// -- Clock Border
0A8C: write_memory 0x58EB70 size 1 value 1 virtual_protect 1
// -- Money Border
0A8C: write_memory 0x58F58D size 1 value 1 virtual_protect 1
// -- Money String Format
0A8F: 1@ = 0@ - @POSITIVE_MONEY
0A8C: write_memory 0x58F4C8 size 4 value 1@ virtual_protect 1
// -- Money String Format - Negative (debt)
0@ -= @NEGATIVE_MONEY
0A8C: write_memory 0x58F50A size 4 value 0@ virtual_protect 1
0A93: end_custom_thread

:POSITIVE_MONEY
hex
"$%d" 00
end

:NEGATIVE_MONEY
hex
"-$%d" 00
end
Untested. Oh, and this works with CLEO3 as well as CLEO4 ;)
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uokka
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#369

Posted 25 March 2014 - 11:48 PM Edited by uokka, 25 March 2014 - 11:58 PM.

Thanks, Silent. My overwriting-workaround should work, too. I used this in my slightly bigger script wich uses values from .INI but actually, thats unnecessary for the money values, I guess. So 'hard coding' it via thread memory, in one step, is probably more elegant.


Apu889
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#370

Posted 28 March 2014 - 11:19 PM

just found this guys: http://www.libertyci...android-sa.html


El Dorado
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#371

Posted 29 March 2014 - 02:37 AM

Course it had to come from Russia

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#372

Posted 29 March 2014 - 04:00 AM

0.jpg

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Gummy 
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#373

Posted 30 March 2014 - 02:23 AM Edited by Prince Gumball, 30 March 2014 - 02:58 AM.

 

 

Realize how the colorcycle.dat only appears in the iPhone 5 series?

 

I have an iPhone 4 but I think I'll change it soon (to another iPhone), it depends on my parents if they can let me, I just want one which can play SA, so is the 4s any good?

 

EDIT: why is my post all white like this?


Matias_Montanna
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#374

Posted 30 March 2014 - 02:38 AM Edited by Matias_Montanna, 30 March 2014 - 02:41 AM.

 

Realize how the colorcycle.dat only appears in the iPhone 5 series?

 

I have an iPhone 4 but I think I'll change it soon (to another iPhone), it depends on my parents if they can let me, I just want one which can play SA, so is the 4s any good?

 

EDIT: why is my post all white like this?

 

 

Sorry for Off topic But do try Position the text More below. If it does not I Reposition the video running down one space.


Paladin Goo
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#375

Posted 01 April 2014 - 06:23 PM

Any news regarding porting things over from the windows 8 store port? It's up there now.

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BiPolarBear
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#376

Posted 04 April 2014 - 11:24 AM Edited by lightning123, 06 April 2014 - 04:51 PM.

Yeah and can someone tell us the new features...

Edit:It seems mobile version to keyboard

Hopefully files will be compatible with other windows


El Dorado
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#377

Posted 09 May 2014 - 02:26 AM

slight bump

 

I was browsing mobile textures to see if there's any hi-res sample of something, and then I found something very nice. Problably was done before, but anyway... Shady Industries is up and running again

 

txCUFfB.jpg

 

 

http://www.sendspace.com/file/2kt0uz

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Reyks
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#378

Posted 09 May 2014 - 10:04 PM

I was looking through some screenshots of the mobile version, and it looks like the muzzle flash texture is different, more cartoonish.

 

hVYc9hu.png?1


BiPolarBear
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#379

Posted 10 May 2014 - 09:56 PM

slight bump

 

I was browsing mobile textures to see if there's any hi-res sample of something, and then I found something very nice. Problably was done before, but anyway... Shady Industries is up and running again

http://www.sendspace.com/file/2kt0uz

Wow...but why ? Why did they decide to bring it back or why did they even changed it in the first place ?


Savidge
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#380

Posted 10 May 2014 - 10:41 PM

It was changed to Solarin Industries for some reason. But I'm guessing R* found that out and the company is Shady Industries once again. :)

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Blackbird88
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#381

Posted 18 May 2014 - 05:51 PM Edited by Blackbird88, 18 May 2014 - 06:03 PM.

Is it just me or is the gym equipment different on mobile version?

I just checked and they are different.

PC

e5cs0aNl.png

Android

u9jMHVul.png

 

Can someone port them over please?


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#382

Posted 18 May 2014 - 07:03 PM

Cutscene Big Smoke with Armor has not detailed hands like others. Instead, it has PC hands.

Matias_Montanna
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#383

Posted 18 May 2014 - 09:00 PM

Is it just me or is the gym equipment different on mobile version?

I just checked and they are different.

PC

e5cs0aNl.png

Android

u9jMHVul.png

 

Can someone port them over please?

 

I found this Texture with the name cheerybox03_weights

 

nl54r8mk9440b53fg.jpg

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SilverRST
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#384

Posted 18 May 2014 - 09:23 PM Edited by SilverRST, 18 May 2014 - 09:24 PM.

I'm asking myself why R* made those weights on golden color...

And suddenly they got normal chrome color. Did R* became mature? The golden ones looks so weird and all the attention goes to them.


Matias_Montanna
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#385

Posted 18 May 2014 - 09:28 PM

I'm asking myself why R* made those weights on golden color...

And suddenly they got normal chrome color. Did R* became mature? The golden ones looks so weird and all the attention goes to them.

 

I also do not understand why. but the curious and I do not understand is that these textures used for the weights

 

qexo741vmfsfl1cfg.jpg 1xy4oluhdfzg6dofg.jpg


El Dorado
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#386

Posted 18 May 2014 - 09:57 PM

I was thinking... some guy who have nice skills on software development could make a tool that compare PC textures with mobile textures and determine which have hi res textures

 

I'm pretty sure it is possible


Mr. Jago
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#387

Posted 18 May 2014 - 10:28 PM

 

I'm asking myself why R* made those weights on golden color...

And suddenly they got normal chrome color. Did R* became mature? The golden ones looks so weird and all the attention goes to them.

 

I also do not understand why. but the curious and I do not understand is that these textures used for the weights

 

qexo741vmfsfl1cfg.jpg 1xy4oluhdfzg6dofg.jpg

 

I wonder if it's different on the PS2, knowing the kind of stuff R* messes up I wouldn't be surprised if this was just PC exclusive


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#388

Posted 18 May 2014 - 11:03 PM

I wonder if it's different on the PS2, knowing the kind of stuff R* messes up I wouldn't be surprised if this was just PC exclusive


Um, nope.

sY2WQ0Z.jpg
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Reyks
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#389

Posted 18 May 2014 - 11:16 PM

 

I found this Texture with the name cheerybox03_weights

 

nl54r8mk9440b53fg.jpg

 

 

Does it work on the pc version?Sorry i cant test it myself right now.


El Dorado
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#390

Posted 18 May 2014 - 11:52 PM

What's the name of the TXD who have this texture?





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