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[SA] Mobile to PC research project

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elMarcoPL
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#331

Posted 21 February 2014 - 05:54 PM

So this Windows' version works on PCs with Win8.1/8 either?


MrMateczko
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#332

Posted 21 February 2014 - 09:50 PM

What about modding the Store version, not the other way around?


Alt
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#333

Posted 21 February 2014 - 10:57 PM

So this Windows' version works on PCs with Win8.1/8 either?


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#334

Posted 21 February 2014 - 11:06 PM

Mobile version with a keyboard input. Amazing.

 

Any chance of this working on Windows 7?


Lone Rider
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#335

Posted 22 February 2014 - 01:44 PM Edited by lightning123, 22 February 2014 - 06:14 PM.

If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc !

Can Any1 upload the timecyc files ?


lolya
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#336

Posted 22 February 2014 - 01:48 PM

EVERYONE! If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc :D !
Can Any1 upload the timecyc files plz :) ?


It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

Lone Rider
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#337

Posted 22 February 2014 - 03:01 PM Edited by lightning123, 22 February 2014 - 06:14 PM.

 

Everyone.If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc !
Can Any1 upload the timecyc files ?


It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

Oh right my bad.How does colourcycle.dat work in windows 8 then?

Some users exported it from the mobile to pc but they couldn't get it to function...


Alt
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#338

Posted 22 February 2014 - 09:12 PM Edited by Alt, 22 February 2014 - 09:15 PM.

 

It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

Oh right my bad.How does colourcycle.dat work in windows 8 then?

Why it shouldn't? Anniversary SA is a new build with new stuff implemented (colorcycle, shadows, reflections, controls, HUD, cheats) that original PC version hadn't. Developers aren't modders (that took PC version, made reverse engineering, sacrifice a lot of limits, make injections of their (foreign) code into original game code etc), they have source code and can do with it what they want to.

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jBhIpS
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#339

Posted 08 March 2014 - 12:36 PM Edited by jBhIpS, 08 March 2014 - 12:37 PM.

Please tell me where I can find all of the loading screens from iOS version on ipad? because they in 2048x1536 or just upscale? 
example:
http://cs320130.vk.m...oZxRbd0KrLo.jpg


Semih95
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#340

Posted 08 March 2014 - 04:16 PM Edited by Semih95, 08 March 2014 - 04:16 PM.

Do the Vehicles in the mobile version have better textures ?


Danikov
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#341

Posted 08 March 2014 - 05:50 PM

Do the Vehicles in the mobile version have better textures ?


I think it has been mentioned before,From what I remember,car models are either the same or even less detailed.

darthvader20011
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#342

Posted 08 March 2014 - 08:18 PM

Do the Vehicles in the mobile version have better textures ?

I think it has been mentioned before,From what I remember,car models are either the same or even less detailed.
Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

Silent
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#343

Posted 08 March 2014 - 08:24 PM Edited by Silent, 08 March 2014 - 08:25 PM.

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.


That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.

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#344

Posted 08 March 2014 - 10:02 PM

 

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.


That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.

 

 

I just heard a rumour that there is fix coming soon.

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darthvader20011
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#345

Posted 09 March 2014 - 07:15 AM


 

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.
 
 
I just heard a rumour that there is fix coming soon.
1.04? :p

Semih95
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#346

Posted 10 March 2014 - 05:13 PM

Thanks for the High quality weapon icons. It looks very good in the game


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#347

Posted 13 March 2014 - 10:16 PM

Is there a way to bring the sun haze effect on PC? I have been looking for it for years...

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#348

Posted 13 March 2014 - 10:39 PM

PS2 Adaption mod had this (not for SA:Mobile though)


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#349

Posted 14 March 2014 - 09:31 AM

Yes I know but it is a little bit buggy, isn't it?

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#350

Posted 14 March 2014 - 09:51 AM

The CLEO version of the sunhaze buggy was, yes.

But then it got 'converted', and was implemented using Lensflare by DK22. Looked nice, and definately less buggy.

Lensflare v2 was then released with IMFX; but the 'PS2 Adaption lensflare' was never officially converted to this new dynamic lensflare.


snoops26
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#351

Posted 15 March 2014 - 10:47 PM

I wish this could be fixed. I've tried all versions and every possible way to make it work, but always crashes at random times.

 

"old" at the end of the extension needs to be deleted for the big haze to show ingame. Maybe someone could test it out.

 

EWTr5Le.png


Gramps
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#352

Posted 15 March 2014 - 11:28 PM

As I said, it was buggy.

Use the lensflare mod that has been configured to look like the PS2 lensflare. And the sunlight script by DK.

 

Looks better, and is definately more stable.


snoops26
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#353

Posted 16 March 2014 - 12:15 AM

Ok. Got some links for us?


lolya
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#354

Posted 16 March 2014 - 04:00 AM Edited by lolya, 16 March 2014 - 04:01 AM.

Ok. Got some links for us?

 

Here (This is the last version of PS2A.)

 

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.


MrMateczko
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#355

Posted 16 March 2014 - 08:59 AM Edited by MrMateczko, 16 March 2014 - 09:01 AM.

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.

They depend on your GPU. I had an AMD Radeon HD5670 and I didn't see lensflare.

Now I have a NVIDIA GeForce GT 740M and I do see lensflare.

I think lensflare on AMD cards is bugged. I also remember that there was a plugin to enable lensflare on AMD card.


lolya
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#356

Posted 16 March 2014 - 11:13 AM

 

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.

They depend on your GPU. I had an AMD Radeon HD5670 and I didn't see lensflare.

Now I have a NVIDIA GeForce GT 740M and I do see lensflare.

I think lensflare on AMD cards is bugged. I also remember that there was a plugin to enable lensflare on AMD card.

 

You mean DK's one? I like that one too... but I want a original lens flare to be appear..

For now, I will just use DK's one.


MrMateczko
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#357

Posted 16 March 2014 - 12:27 PM Edited by MrMateczko, 16 March 2014 - 12:27 PM.

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.


lolya
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#358

Posted 17 March 2014 - 01:15 PM

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.

 

So there are no way to bring back original lens flare in ATI? If yes, then I will just have to use DK22's one.


Alt
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#359

Posted 17 March 2014 - 01:41 PM

 

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.

 

So there are no way to bring back original lens flare in ATI? If yes, then I will just have to use DK22's one.

 

First version of DK's plugin restores original lens flare by default. I didn't notice obvious difference when switched to NVidia GPU.


Matias_Montanna
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#360

Posted 19 March 2014 - 03:00 AM Edited by Matias_Montanna, 19 March 2014 - 06:22 AM.

MAP HIGH DEFINITION.

 

 

Well ... I was so bored today dedicated to collecting 143 parts of map enhanced version of Mobile and I did to make it. In. png Here to have it as I leave I hope you like. PD: Map High Definition.

 

 

Link Mediafirehttp://www.mediafire.com/view/y60cka8lrs6ocay/MapSanAndreasHDMobile.png 

(Mediafire is Better for size HD) (I recommend  this is see the size better than others.)

 

PD: Automatically you enter the link you'll have a display image of the map and you will have two options Look/View or Download it.

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