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1.8 wishlist...

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SetOnFire
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#31

Posted 13 December 2013 - 02:33 PM Edited by SetOnFire, 13 December 2013 - 02:34 PM.

@setonfire...I am always looking over my shoulder...

 

And so is everyone. But without a blip, anyone could get catch off guard at least once or twice.

Looking over my shoulder will never allow me to see if there is a player just around the corner of the street waiting for my blip to face the other way to charge me.

 

Actually it could be quite funny as everyone would become extremely paranoid when walking down the street haha.


xskinzcity
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#32

Posted 13 December 2013 - 02:34 PM

casino.. so we can actually have some fun with our money

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wanes
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#33

Posted 13 December 2013 - 02:38 PM

Remove the mechanic and give us the taxi driver instead, at least he always show up when i call him.

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ugotsmoked
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#34

Posted 13 December 2013 - 02:39 PM

My bad jdice...thats what I meant...in real life I think a lot of .223 rounds will disable a tanks tracks correct?

dedlee
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#35

Posted 13 December 2013 - 02:43 PM

fix the crew emblems on jackets not working for people glitch
fix the glitch where every gun you've bought extended mag for comes with it default, even after you've removed it

NightSpectre
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#36

Posted 13 December 2013 - 02:43 PM

The ability to fast travel using the taxi like in SP.


dannybohy
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#37

Posted 13 December 2013 - 02:45 PM

Let me buy another garage.
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ugotsmoked
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#38

Posted 13 December 2013 - 02:55 PM

@setonfire...I think the trade off would be worth it...Go really far away especially when dbags in tanks try to run you over in passive mode.

DillBagnr
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#39

Posted 13 December 2013 - 02:57 PM

I wish for everything in the patch notes to be in the patch and everything in the patch to be in the patch notes.

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SetOnFire
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#40

Posted 13 December 2013 - 02:58 PM

@setonfire...I think the trade off would be worth it...Go really far away especially when dbags in tanks try to run you over in passive mode.

 

Hey why not, it could be worth a shot I suppose. And if it doesn't work, Rockstar could always pull the plug on that feature anyway. Either way it's no skin of my back.


ugotsmoked
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#41

Posted 13 December 2013 - 03:01 PM

I just might email them...

Themonsterhunter
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#42

Posted 13 December 2013 - 03:03 PM

Want to see something done about those tanks. Whether it be increasing the cost of respawning a tank or having a time limit for calling for a new tank. If something isn't done about it now, we are going to be flooded of complaints of tanks later when more newbies start playing the game. 


ugotsmoked
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#43

Posted 13 December 2013 - 03:05 PM

I think the tank should succumb after a couple thousand rounds...or maybe 500 or so to the tracks...anyone else?

hugh750
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#44

Posted 13 December 2013 - 03:33 PM

Option to keep blip hidden while in passive mode.

More masks and suits.

Please continue.

less bugs

 

higher payouts from missions


AlienTwo
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#45

Posted 13 December 2013 - 03:40 PM

Option to keep blip hidden while in passive mode.

More masks and suits.

Please continue.

**/\ /\ /\ /\**

 

Might sound trivial but I would like to be able to CROUCH.

And the above -- /\ /\ ---

 

And ANIMALS.  It gets lonely at night and I don't always want to pay for company...


SetOnFire
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#46

Posted 13 December 2013 - 03:41 PM Edited by SetOnFire, 13 December 2013 - 03:45 PM.

Want to see something done about those tanks. Whether it be increasing the cost of respawning a tank or having a time limit for calling for a new tank. If something isn't done about it now, we are going to be flooded of complaints of tanks later when more newbies start playing the game. 

 

Leave the tank alone. It's not like the recently nerfed bounties that only cost  a minimum of $2000 and level 10 to speak to to Lester...

 

If someone has reached lvl70+, then got $1,500,000 to unlock it, then they should be able to do what they want with it. Plus spawning them is free. It is a lot cheaper now, but it used to be $1000 a pop.

 

If they add cool-down or stupid restrictions like that then I want at least half of my money back. That would be simply ridiculous pricing for a long CD ability. Might as well give CDs to the other pegasus vehicles then while we're at it.

 

 

Plus now that passive mode is free, there really isn't an excuse for spawn camping whines anymore. Not saying that you are, but saying that they are redundant now.

 

 

 

I think the tank should succumb after a couple thousand rounds...or maybe 500 or so to the tracks...anyone else?

 

Rounds of what ? Minigun ?

 

The minigun isn't too shabby against tanks in my opinion, it's become my preferred method to dispatch them. Spanking dat tank's ass with my bullets lol.#

 

Takes a good 6 seconds to get it to fume though, and probably another 5 or 6 to get it to blow. Thankfully tanks are rather slow and stupid so the minigun can keep track of them rather easily.

 

But a minigun buff would be nice, bit more damage and maybe longer range ? I hate it when I can still see my hail of bullets drilling the tank but they take no damage nonetheless because the game says "TOO FAR LOL".

 

If it was a choice, I'd definitely choose range over damage here for a buff. Would help with those pesky helicopter trolls too.


ugotsmoked
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#47

Posted 13 December 2013 - 03:48 PM

A minigun can stop a tank? I thought it was totally impervious.

SetOnFire
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#48

Posted 13 December 2013 - 03:53 PM Edited by SetOnFire, 13 December 2013 - 03:55 PM.

A minigun can stop a tank? I thought it was totally impervious.

 

Yeah definitely man. You can drill its generators and after a few seconds (5 or 6) it will start fuming. Another 6 seconda and it will blow up.

 

So as a whole about 12 seconds on constant back drilling and it's dead. It might sound quite difficult to pull off, but it's a hell lot faster than driving/flying all the way to get a jet or using explosives or finding a suitable roof 400meters away to take a shot.

 

Just go passive, get on a roof and once the tank's barrel isn't staring... just spank his ass. Generally it takes them a few seconds to notice since a hail of bullets amidst cops everywhere is pretty easy to miss. Generally they tend to run away because they are confused why they started fuming so suddenly, so then you might have a chance at taking a snipe shot or two there.

 

Just try it yourself, spawn a pegasus tank and spank the back end. It will start to fume.

 

 

Also same of the jet minigun, 1 or 2 good seconds of contact and ka-boom.

 

Tanks are pretty much impervious to any bullets apart from heavy caliber bullets I guess ( sniper & miniguns).


ugotsmoked
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#49

Posted 13 December 2013 - 03:55 PM

I will definitely try that...I have 2 characters and have only been playing with the lower level.

reiniat
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#50

Posted 13 December 2013 - 03:59 PM

could be here all day but will suggest just a few things that would be easy to change

 

Option to have blips on all the time in DM, and change the current system to be like when you have a UAV/spy plane on COD where your blip shows if you fire + every 2-3 seconds

 

annihilator damage increase, buzzard machine gun damage increase + option to turn auto-lock on missles off

 

option to toggle on/off all blue things on the minimap/map

 

one on one deathmatch doesnt remove every other player from the radar

 

NPC jets appear in radar and give warning sound when locking on

 

quick-menu car delivery working again

 

option to change what vehicles spawn for you at heli-pads and landing strips

 

tanks rate of fire and resilience to everything except bullets reduced

 

heavy snipers damage reduced by half to vehicles and a 2 shot kill to anywhere but the head

 

jet more resilient to bullets

Hire this guy Rockstar, or hire me.... hell just hire anyone with basic knowledge of multiplayer systems FOR CHRIST SAKE!!!


SetOnFire
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#51

Posted 13 December 2013 - 04:20 PM Edited by SetOnFire, 13 December 2013 - 04:22 PM.

I will definitely try that...I have 2 characters and have only been playing with the lower level.

 

Go for it, you won't look back on any other methods to dispatch them afterwards haha :)

 

"So you've brought your big toy, have you ? Well I've brought mine too..." xD

 

Plus you don't lose minigun ammo upon death anymore, so it's totally worth it.


Gunner Eleven
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#52

Posted 13 December 2013 - 04:22 PM

the people that reply to threads like this ARE the problem. Nothing that a consumer says or does apart from buying the game has any impact on the publisher. 

 

Just Stop! I'm tired of this video game circle jerk. 

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poklane
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#53

Posted 13 December 2013 - 04:31 PM

Changes to voting after a job:

- After a race, there'll be 6 races in the voting screen, not just some random sh*t. Same for missions, deathmatches etc.

- Same as the above, after playing UGC (User Generated Content) there should only be UGC in the voting screen.


cookemonstar
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#54

Posted 13 December 2013 - 04:34 PM

Get some multiplayer poker on the go.

Welcome to the billionaire table sir..!

NightSpectre
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#55

Posted 13 December 2013 - 04:35 PM

 

A minigun can stop a tank? I thought it was totally impervious.

 

Yeah definitely man. You can drill its generators and after a few seconds (5 or 6) it will start fuming. Another 6 seconda and it will blow up.

 

So as a whole about 12 seconds on constant back drilling and it's dead. It might sound quite difficult to pull off, but it's a hell lot faster than driving/flying all the way to get a jet or using explosives or finding a suitable roof 400meters away to take a shot.

 

Just go passive, get on a roof and once the tank's barrel isn't staring... just spank his ass. Generally it takes them a few seconds to notice since a hail of bullets amidst cops everywhere is pretty easy to miss. Generally they tend to run away because they are confused why they started fuming so suddenly, so then you might have a chance at taking a snipe shot or two there.

 

Just try it yourself, spawn a pegasus tank and spank the back end. It will start to fume.

 

 

Also same of the jet minigun, 1 or 2 good seconds of contact and ka-boom.

 

Tanks are pretty much impervious to any bullets apart from heavy caliber bullets I guess ( sniper & miniguns).

 

Even better if you have Lester take you off the radar.

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biggsull
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#56

Posted 13 December 2013 - 04:41 PM

Remove the ability for low skill players to enter online. Put in a voice frequency detector to remove kids from online.

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Shadowlarvitar
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#57

Posted 13 December 2013 - 05:09 PM

The ability to own a second apartment would be nice, especially if they make homes in Blaine County

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SetOnFire
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#58

Posted 13 December 2013 - 05:17 PM

The ability to own a second apartment would be nice, especially if they make homes in Blaine County

 

I'd love that to be honest. Apartment in the city and house property in the country side. Just like a typical, wealthy commuter.


AlienTwo
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#59

Posted 13 December 2013 - 05:21 PM

 

The ability to own a second apartment would be nice, especially if they make homes in Blaine County

 

I'd love that to be honest. Apartment in the city and house property in the country side. Just like a typical, wealthy commuter.

 

I would love to own a place in Palmetto Bay (or pines), but even better, a North Yankton cottage!


hugh750
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#60

Posted 13 December 2013 - 05:21 PM

 

Option to keep blip hidden while in passive mode.

More masks and suits.

Please continue.

**/\ /\ /\ /\**

 

Might sound trivial but I would like to be able to CROUCH.

And the above -- /\ /\ ---

 

And ANIMALS.  It gets lonely at night and I don't always want to pay for company...

 

especially if we got to have chop (from sp) he's such a cutey!! :inlove:





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