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GTA San Andreas Mobile Modding

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Gummy 
  • Gummy 

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#1411

Posted 28 May 2016 - 04:13 AM

New to this, How do I make a car mod from a PC mod work on Android?


AboveAndBeyoncé
  • AboveAndBeyoncé

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#1412

Posted 03 June 2016 - 07:22 AM

Also if any of you guys need help with installing super car mods on your iOS version of GTA SA using ifile(jailbreak required) hit me up I can point you in the right direction. It's super easy and simple to do.


Thanks
WAFFAHOUSE



Ps
If anybody can help me out with a few mods I'm having trouble with, I'd greatly appreciate it!!

I have a question sooo the only mods for GTA SA IOS is car mods? Is there any graphic mods? Maybe a script mod to spawn cars?

firedihm
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#1413

Posted 11 June 2016 - 06:25 AM

All mods from PC work on iOS/Android. CLEO scripts, on the other hand, will only work with Android.

Android CLEO library:
http://www.dev-c.com...c/cleo-android/

Scripts involved in editing main.scm won't work as well, because main.scm've been altered to gain support for mission checkpoints on mobile releases.

China·XMDS
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#1414

Posted 15 June 2016 - 03:05 AM

The android mobile version how to decipher limit? Compatible with more map mod and model?

gta_cipriani
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#1415

Posted 19 June 2016 - 06:04 AM Edited by gta_cipriani, 20 June 2016 - 07:53 AM.

hi, guys! i used to be able to import skin files in the Android version of San Andreas, as well as knowing how to use txdf*cker to import textures files into the game, but sadly, i have forgotten how to do so after not doing it for so long. lol.
 
can anyone give me a step by step tutorial on how to do it again? xd
 
i unlearned it damn it T_T

Edit: nvm guys I figured out how to do it again hehehe :)

SigiloHQ
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#1416

Posted 25 June 2016 - 05:39 PM

ENB reflex on cars without timecyc. https://www.youtube....h?v=ldRzLRCr5Is


SigiloHQ
  • SigiloHQ

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#1417

Posted 30 June 2016 - 06:16 PM

This mod will add to your game missing widgets, When you are in a plane, two widgets are missing to turn your plane without using analog:

https://youtu.be/Q7XPRRe9Ej0

I am a cleo modder, if you have some ideas to mods, I would make its. SBE


The android mobile version how to decipher limit? Compatible with more map mod and model?

 

I think that's possible, maybe deleting unused props, like trees or another props.

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abdmode
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#1418

Posted 23 July 2016 - 01:56 AM

thank you


EvripidKing
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#1419

Posted 24 July 2016 - 09:15 AM

I want to make a map! Can u tell me if I can make with IPL Editor,Im new in gta coding/maping but i know js,html,flash......


gjk-23__
  • gjk-23__

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#1420

Posted 06 August 2016 - 10:56 PM

Kind of pointless for me asking this and I know no one will give an answer because of previous reply's who also asked the same question but can there be some way for the original restored radio music files to work 100% with the current version? I tried putting all the files in the correct locations (com.rockstargames.gtasa/files/audio/streams) but when I try it and listen, it has bugs at the end of each song. The song skips to the next song it was playing to another song and it replays repeats the DJ/commercial talking audio once. I don't even think it plays most of the songs anyway including most of the removed songs. The only song that I heard removed was Compton’s Most Wanted - Hood Took Me Under.


BobyFrançais
  • BobyFrançais

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#1421

Posted 12 August 2016 - 09:46 PM

 Fix for pixelated textures on Mali devices
        Extract two .obb to Android/data/com.rockstargames.gtasa/files/. Go to texdb folder, remove all files in subdirectories with etc name and change name dxt to etc. 

 
Can someone explain this better to me please? I have a Mali GPU and im trying to fix this issue. appreciated.
 
3HLLiy4.png
 
LsXAy31.png
 
RgsYEO0.png

https://youtu.be/RnKuG8Wsa0M

SigiloHQ
  • SigiloHQ

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#1422

Posted 27 October 2016 - 05:48 AM

If you have texture bugs, try this tutorial to rename textures names directly dff files:

 

 

If you want, rate my english translation in a comment. :D


SigiloHQ
  • SigiloHQ

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#1423

Posted 15 November 2016 - 01:28 AM Edited by SigiloHQ, 15 November 2016 - 01:29 AM.

How to use this menu ? What opcodes are involved?

 

1413879108_Screenshot_2014-10-21-15-08-2

 

Is this opcode?

08D4: $1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0  // Imports
 


_pseudoimage
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#1424

Posted 23 November 2016 - 11:48 AM Edited by _pseudoimage, 23 November 2016 - 11:49 AM.

can you guys help me convert a .cs (PC) script work with android .csa Using sammybuilder maybe? .Currently, I'm trying to convert 60 FPS.cs so it'll work on android. Much love brothas!


symbianz107
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#1425

Posted 23 November 2016 - 04:19 PM

Hlo Everybody I Want Use Spidercar Mod On GTA SA 1.08 Cleo Installed Any Idea

Installation:
Open file handling.cfg in data folder with Notepad and put this line in a car that you want.

50400 100000 2 0 0.5 -1.7 70 7 7 0.1 5 500 100 10 4 P 80 0.8 0 34 1.28 0.18 5 1.4 -1.4 0.5 0.35 0.15 0.0 45000 2004 C00000 1 1

bruce_jener
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#1426

Posted 08 January 2017 - 03:02 AM

I can't seem to find the player.img in android. Can anyone help me out? I'm trying to mod the hairstyles. I've only seen the gta3.txt through txdf*cker.

Lofwyr
  • Lofwyr

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#1427

Posted 09 January 2017 - 12:20 PM Edited by Lofwyr, 09 January 2017 - 12:23 PM.

I can't seem to find the player.img in android. Can anyone help me out? I'm trying to mod the hairstyles. I've only seen the gta3.txt through txdf*cker.

open up your file manager (I suggest ZArchhiver pro)

obb>
com.rockstargames.gtasa>
patch.8.com.rockstargames.gtasa.obb>
texdb>
scroll down a bit... and there it is!

blakdulz
  • blakdulz

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#1428

Posted 19 February 2017 - 10:52 AM

need android opcode for

0AF0: [email protected] = get_int_from_ini_file

0AF2: [email protected] = get_float_from_ini_file


Santossad
  • Santossad

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#1429

Posted 05 April 2017 - 05:05 PM Edited by Santossad, 05 April 2017 - 05:13 PM.

I upgraded my android to version 7.0 and it stopped working wanted to know if any version comes out to fix GTA San Andreas Modern Mod Mobile!?

China·XMDS
  • China·XMDS

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#1430

Posted 06 April 2017 - 03:48 PM Edited by China·XMDS, 06 April 2017 - 03:53 PM.

need android opcode for
0AF0: [email protected] = get_int_from_ini_file
0AF2: [email protected] = get_float_from_ini_file

You can use the API function

How to use this menu ? What opcodes are involved?
 
1413879108_Screenshot_2014-10-21-15-08-2
 
Is this opcode?
08D4: $1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0  // Imports
 

ios opcode
0A69: create_shop_widget 'IE09' // Imports
0A6A: add_shop_item 'IE16' 0 // Sunday
0A6B: delete_widget 156
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assian
  • assian

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#1431

Posted 11 April 2017 - 04:43 AM

Can anyone give me a link to all of the mods for gta sa android like a mod index ?


asmitgta sa
  • asmitgta sa

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#1432

Posted 11 April 2017 - 10:11 AM

any fix for hunter bug

blantas
  • blantas

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#1433

Posted 23 April 2017 - 10:10 PM

Is Win8/Win10 port capped at 20 and 30 fps with Frame Limiter On and Off? I tried messing up with the graphic settings but fps were the same. I used dxtory and ingame debug fps counters:

 

Spoiler

 


SigiloHQ
  • SigiloHQ

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#1434

Posted 27 April 2017 - 12:16 AM

 

need android opcode for
0AF0: [email protected] = get_int_from_ini_file
0AF2: [email protected] = get_float_from_ini_file

You can use the API function

How to use this menu ? What opcodes are involved?

Spoiler

Is this opcode?
08D4: $1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0  // Imports

ios opcode
0A69: create_shop_widget 'IE09' // Imports
0A6A: add_shop_item 'IE16' 0 // Sunday
0A6B: delete_widget 156

 

 
Awesome! I will try.


SOMEBIKERGUY19
  • SOMEBIKERGUY19

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#1435

Posted 16 May 2017 - 10:27 PM Edited by SOMEBIKERGUY19, 16 May 2017 - 10:27 PM.

Why isnt there a txd tool already i mean its been some time since the release so why...?

Ash_735
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#1436

Posted 17 May 2017 - 11:43 AM

Because a "txd tool" does exist, it's called TXDf*cker by nick7. And this doesn't even use TXDs.
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gtavicio
  • gtavicio

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#1437

Posted 26 May 2017 - 11:52 PM

I think that Windowsphone version of Gta sa has the same .Obb files that in Android devices so, I will try to mod some of the files in my game to see if it loads without problems
Wish me luck 🍀

Arfan Rahman
  • Arfan Rahman

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#1438

Posted 02 June 2017 - 03:23 PM

Guys checkout the new mobile modding website for GTA mobile games.Also upload mods directly to this site and use forums.
Site link : https://gtammstore.blogspot.com

gta_Sparr0w
  • gta_Sparr0w

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#1439

Posted 24 June 2017 - 02:52 AM

Is there any news on releasing TXDF*cker on Android?

Jack
  • Jack

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#1440

Posted 29 June 2017 - 11:56 AM Edited by Jack, 29 June 2017 - 11:57 AM.

Can someone test this CLEO code for me please (gta sa v1.08):
 

{$CLEO.csa}
0000:
0DD9: write_mem_addr 0x50558C value 30 size 1 add_ib 0 protect 1    
0DD9: write_mem_addr 0x5053B0 value 30 size 1 add_ib 0 protect 1    
0DD9: write_mem_addr 0x5052DA value 30 size 1 add_ib 0 protect 1    
0DD9: write_mem_addr 0x50544A value 0 size 2 add_ib 0 protect 1     
0DD9: write_mem_addr 0x50544C value 0xFF size 1 add_ib 0 protect 1  
0DD9: write_mem_addr 0x505006 value 0x25 size 1 add_ib 0 protect 1  
0DD9: write_mem_addr 0x505488 value 0x25 size 1 add_ib 0 protect 1  
004E: end thread

???

It should create max 30 military jets while the player flies an aircraft at 6 wanted stars.
The jets should not be aggressive - they should just occupy the airspace around the player's aircraft.





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