Grand Theft Auto: San Andreas Mobile was released 11th December 2013, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA: San Andreas Mobile still use known RenderWare engine, and we hope that our modding tools can be used for modding.
Any modifications should go in "/internal SD/Android/data/com.rockstargames.gtasa/files" and under no circumstances you should delete or modify OBB files from Android/obb.
ALL Radio is now 22.05Khz MONO, some tracks even have conversion stutter, zipped inside .osw files, which are easily opened in WinRAR. There's a idx file besides every audio archive, which lists all the files, and possibly some stuff about every file. They've just exported the PC audio with SAAT and then converted from that.
Fix for crappy audio quality with restored songs - by nick7
"Running Down A Dream"
"Woman To Woman"
"You Dropped A Bomb On Me"
Radio Los Santos
"I Don't Give A f*ck"
"Killing in the Name of"
"Ring My Bell"
"Don't Let It Go To Your Head"
Master Sounds 98.3
"Rock Creek Park"
"Soul Power '74"
Download SA PC Radio conversion mod - torrent
Download SA PC Radio conversion mod - parts
Models and textures
DFF models are a bit different than PC version, and cannot be opened by 3D Max or Zmodeler. PC DFF's can be used on mobile version, so car mods will work without problems.
Texture format (.pvr, .tmb, .toc) are very similar like in Vice City with some differences. TXDF*cker update allow to open/edit textures.
Fix for pixelated textures on Mali devices
Extract two .obb to Android/data/com.rockstargames.gtasa/files/. Go to texdb folder, remove all files in subdirectories with etc name and change name dxt to etc.
Download latest TXDf*cker: Night x32 | Night x64