Quantcast

Jump to content

» «
Photo

Model Corrupted after Export

1 reply to this topic
JohnPro
  • JohnPro

    GTAHalo.com

  • Members
  • Joined: 12 Apr 2007

#1

Posted 11 December 2013 - 06:09 PM Edited by JohnPro, 11 December 2013 - 07:09 PM.

A strange problem and first time its ever happened during my entire modding experience.

 

Does anybody know why it does this? :facedesk:

 

Faces are not flipped, Re-imported DFF into 3ds max and it is definately corrupted mesh.

 

Looks normal in 3ds max - no errors and material settings "seems" to be good.

 

261nb08.png

 

 

 

 

EDIT:

 

Okay sorry - Turns out some of the faces are flipped. I had the perspective window rendering "flat" - changed to Smooth + Highlights and saw flipped faces.

 

I flipped them the right way but the model still seems to be messed up. It even looks like some vertices have been stretched to the other side of the vehicle


JohnPro
  • JohnPro

    GTAHalo.com

  • Members
  • Joined: 12 Apr 2007

#2

Posted 19 December 2013 - 12:53 PM

Okay as usual I found the solution myself. For anybody with similar problem try exporting as 3ds then reimporting the 3ds into the scene. Delete the original chassis and use the imported one. You will need to reapply textures but uv mapnis in tact. You will need to rename or relink the chassis to the hierarchy as well




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users