ECE - Enhanced Car Explosions
This is one of my very first functional scripts,and thought this one could be a nice thing to share with you all while I am learning how to script.
This script enhances the explosions of cars,in terms of making them launch higher to the air than they originally do.
The values of the forces that 'launch' the car are in a specific range,meaning that each car explosion is different.
I really want to thank ThirteenAG for teaching and helping me with scripting,Manfred Von Karma for introducing me DK_'s new opcodes and showing me how to make use of them,methodunderg for his configuration suggestion,aStiffSausage who helped me to get this script configurable,and of course,_DK for his new opcodes which made this script possible.
Download : ECE - Enhanced Car Explosions v1.2-R2
It is highly advisable to use Funtion-X's OverDose Effects v1.5 while using this script!
Requires : DK_'s new opcodes,included in the file in the download link above.
How to install : Just move the two files into your CLEO folder and you're good to go.
-Destroyed cars that are not in the current frame are supposedly on all their wheels,which is one of the conditions in the script and yet the destroyed car is affected by the script when its on the current frame again,will try to fix.
Please report about any other issues that you find while using this script and/or if you have anything to suggest for this script,please do .