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Would the game have more feature if it is made for next gen instead of

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gtaismyman
  • gtaismyman

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#1

Posted 07 December 2013 - 11:04 PM

Come to think of it there has been so many feature and things cut from the game + the lack of interior. Could it be due to the hardware limitations ? The map is huge already and there is no loading screen at all when you play through the game. 

 

Also it seem like there is quite a few pedestrian only and it doesn't make full use of what the large maps can do. If Rockstar were to put as many feature as they can,increase the amount of pedestrian and large variety of interior areas in current gen consoles, i doubt the game can remain a stable frame rate at all cause a lot of interior areas need to be rendered at times.

 

What do you guys think ?


EntretainMeOrDie
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#2

Posted 07 December 2013 - 11:13 PM

It would if Dan and Sam didn't wake up huffing cocaine to cure their whiskey hangover before writting the script.

  • McGyver55 likes this

HotelHoney
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#3

Posted 07 December 2013 - 11:14 PM

yes 80% was cut.


Death2Drugs
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#4

Posted 07 December 2013 - 11:21 PM

Honestly, there's no sure way to tell. There's not going to be a Grand Theft Auto game on next-gen for quite some time. It's possible there may be a lot more stuff considering how much more advanced next/current gen is right now, but I'm honestly not sure.

 

Guess we'll have to wait and see.


Zoobz
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#5

Posted 07 December 2013 - 11:28 PM

The amount of issues I have with lag and popins would probably be reduced it was on 'Next' Gen.


Cicero The Great
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#6

Posted 08 December 2013 - 01:42 AM

Compromises and deadlines are the salt and wine of humans

When We only need water to stay alive...

Wug
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#7

Posted 08 December 2013 - 01:45 AM

Yes, if they did, they would most likely increase the life, traffic density, AA, and more interiors.. mainly the life.


TheMasterfocker
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#8

Posted 08 December 2013 - 01:46 AM

Of course there'd be more features if it was on next-gen consoles.

 

Did you really have to even ask that? You shoulda been able to figure it out on your own dude.


WorldWideFM
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#9

Posted 08 December 2013 - 01:54 AM

Actually, if GTA IV taught us anything it's that the next gen doesn't always bring a bouquet of new features. Quite simply, it takes time for developers to get used to the new hardware and to get the most out of it. That's why GTA IV felt like a step back from SA and why it took so long to make a return to form with V.It's very hard to optimise everything and get used to your engine with a game as large in scope as GTA, it's not like COD where everything is only ever going to be the same every time. 

 

This gen, I think R* will reach the learning point quicker. Put simply, they don't have to worry about the god awful archiecture of the PS3 this time. It was hard to program for, and the PS4's PC style architecture (along with what I presume is also a fairly simple, standard architecture in XBONE) will hopeefully allow them to reach their prime much quicker.

 

Don't expect GTA VI until 2017 at the earliest though. 


gtaismyman
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#10

Posted 08 December 2013 - 01:59 AM

Of course there'd be more features if it was on next-gen consoles.

 

Did you really have to even ask that? You shoulda been able to figure it out on your own dude.

Don't have to be a dick dude. There are some games that ported to next gen consoles have minimal changes aside from graphical improvement


TheMasterfocker
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#11

Posted 08 December 2013 - 02:03 AM

 

Of course there'd be more features if it was on next-gen consoles.

 

Did you really have to even ask that? You shoulda been able to figure it out on your own dude.

Don't have to be a dick dude. There are some games that ported to next gen consoles have minimal changes aside from graphical improvement

 

Sorry. Little harsh. But still, the jump from SA - 4 is different than most jumps. Physics, for example, were not in SA lol. The jump to next-gen consoles would be a lot better.


NightSpectre
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#12

Posted 08 December 2013 - 03:23 AM

I'm willing to bet money that GTA V will be ported to next-gen consoles.

 

You know how I know for sure? Because their idea of GTA Online was made to be on next-gen consoles.


Osho
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#13

Posted 08 December 2013 - 04:16 AM

Hardware is not a limitation entirely but the long list of expectations are a burden themselves.
- Rockstar need to get his priorities straight whether aiming GTA online universe or GTA titles in future?
- Making GTA look as real as modern graphics can push will leave not much room to accomplish certain expectations. New consoles or PC it affects both.
- The map size! What's the definition of 'satisfaction' for big maps?
- Dynamic events. Whether we need all the pleasures of real life immersion changing to players action or keep in short requirements that affects the gameplay in common?
- The design in the scale of difficulty involving more on screen action and fireworks or same static scenarios with no variety or challenge to speak of

- Lastly, Consoles can easily handle a game with big scale and quantity no doubt but what they can't are the more complex outcomes of the entire structure. They can run any game with simple base or foundation laid for not much room to capitalise on processing time.
As a result, I am not sure when consoles will ever have that machine to accommodate the list of more demanding expectations.

PhillBellic
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#14

Posted 08 December 2013 - 12:37 PM

Possibly, however there would be some time for the developers to adapt what they had already worked on to work on the new consoles.


McGyver55
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#15

Posted 08 December 2013 - 06:33 PM

No more red herring easter egg hunts written while on a drug and alcohol fueled weekend binge.





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