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GTA IV vs GTA V story ( & character analysis, development, etc)

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B Dawg
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#31

Posted 05 December 2013 - 02:08 PM

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.


The Odyssey
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#32

Posted 05 December 2013 - 02:09 PM

 

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.

 

Nothing. But I thought it was a bit of a stretch to say SA had a realistic ending. 


Official General
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#33

Posted 05 December 2013 - 02:18 PM

 

 

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.

 

Nothing. But I thought it was a bit of a stretch to say SA had a realistic ending. 

 

 

How is it a stretch when the LA riots really did happen ?? SA's Los Santos was based on LA in the early 1990s when the riots happened, so the ending was a reflection of that. I don't get how that is a stretch, that's as realistic as it gets. 

 

Some guys on here really baffle me.

 

And for the record, I was not not talking about Big Smoke, you brought that up. 


The Odyssey
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#34

Posted 05 December 2013 - 02:22 PM

 

 

 

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.

 

Nothing. But I thought it was a bit of a stretch to say SA had a realistic ending. 

 

 

How is it a stretch when the LA riots really did happen ?? SA's Los Santos was based on LA in the early 1990s when the riots happened, so the ending was a reflection of that. I don't get how that is a stretch, that's as realistic as it gets. 

 

Some guys on here really baffle me.

 

And for the record, I was not not talking about Big Smoke, you brought that up. 

 

Well if we're talking about the ending, the riots happened, say, 5 or 6 missions before the ending. And I'm not denying that point, it was a nice touch to add the L.A riots from R*, but I think we're specifically talking about the ending (Big Smoke and Tenpennys death) , not an effect used towards the ending of the game.  


Official General
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#35

Posted 05 December 2013 - 02:33 PM

 

 

 

 

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.

 

Nothing. But I thought it was a bit of a stretch to say SA had a realistic ending. 

 

 

How is it a stretch when the LA riots really did happen ?? SA's Los Santos was based on LA in the early 1990s when the riots happened, so the ending was a reflection of that. I don't get how that is a stretch, that's as realistic as it gets. 

 

Some guys on here really baffle me.

 

And for the record, I was not not talking about Big Smoke, you brought that up. 

 

Well if we're talking about the ending, the riots happened, say, 5 or 6 missions before the ending. And I'm not denying that point, it was a nice touch to add the L.A riots from R*, but I think we're specifically talking about the ending (Big Smoke and Tenpennys death) , not an effect used towards the ending of the game.  

 

 

There nothing too unrealistic about SA's ending. You killed Big Smoke at his crack factory and then later you chased down Officer Tennpenny and killed him, while the riots were still going on. 

 

I really don't know what point you are making here, but right now, you just are not making any sense. 


The Odyssey
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#36

Posted 05 December 2013 - 02:38 PM

Suuuuure. It cannot get any realer than killing an obese black man who can take over 100 bullets in the head.

What's wrong with having a tough NPC character that rivals the tough protagonist? CJ survives headshots too.
Nothing. But I thought it was a bit of a stretch to say SA had a realistic ending.
 
How is it a stretch when the LA riots really did happen ?? SA's Los Santos was based on LA in the early 1990s when the riots happened, so the ending was a reflection of that. I don't get how that is a stretch, that's as realistic as it gets. 
 
Some guys on here really baffle me.
 
And for the record, I was not not talking about Big Smoke, you brought that up.
Well if we're talking about the ending, the riots happened, say, 5 or 6 missions before the ending. And I'm not denying that point, it was a nice touch to add the L.A riots from R*, but I think we're specifically talking about the ending (Big Smoke and Tenpennys death) , not an effect used towards the ending of the game.
 
There nothing too unrealistic about SA's ending. You killed Big Smoke at his crack factory and then later you chased down Officer Tennpenny and killed him, while the riots were still going on. 
 
I really don't know what point you are making here, but right now, you just are not making any sense.
I thought it was quite obvious.
Tenpennys death was quite realistic, but Big Smokes was a stretch. I mean, he has endlessly spawning enemies from thin air and some sort of iron head.

Tilemaxx
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#37

Posted 05 December 2013 - 04:01 PM

Bulletproof Smoke as final boss was a pretty stupid idea imho. But the overall "End of the Line" mission, was epic.


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#38

Posted 05 December 2013 - 04:25 PM

i think people failed to see what i meant when i said Fairytale i meant how everything ended up all perfect for Cj he started as a 2 bit gangbanger and turned into a millionaire hip hop mogul casino owner who also invades a military  base and steals a jetpack for a hippie   and some Green goo.   the Majority of the game was poorly written and  immature San Andreas really did give birth to saints row. 

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#39

Posted 05 December 2013 - 04:31 PM

I'm probably going to get a lot of hate for this but...

 

Comparing GTA IV's story to GTA V is like comparing Christopher Nolan to Michael Bay.

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fac316
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#40

Posted 05 December 2013 - 04:47 PM

V's Story shouldve revolved around Michael mentoring Franklin, then Franklin helping him out with the FIB. When Trevor comes into the story everything from that point becomes Trevor V Michael, while Franklin gets pushed into the back.


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#41

Posted 05 December 2013 - 05:40 PM Edited by Official General, 05 December 2013 - 05:54 PM.

i think people failed to see what i meant when i said Fairytale i meant how everything ended up all perfect for Cj he started as a 2 bit gangbanger and turned into a millionaire hip hop mogul casino owner who also invades a military  base and steals a jetpack for a hippie   and some Green goo.   the Majority of the game was poorly written and  immature San Andreas really did give birth to saints row. 

 

* A gangbanger turned hip hop millionaire mogul is as real as it gets. That has happened in real life quite a number of times. Suge Knight, the former head of the now defunct gangsta rap Death Row Record label was known to be either a member of the Bloods street gang, or at least closely affiliated with them. There have been many other real-life cases of big-time black gangstas investing money in the hip hop industry and getting rich off it. 

 

* CJ being a part owner in a casino. What's so unrealistic about that ?? So wait, it's not possible for a black gangster that has made a fortune from crime to invest some of his money in owning a legitimate casino ?? And I'm pretty sure that has happened in real-life too, there were many powerful and very wealthy black mob bosses and drug lords back in the day that could have easily afforded to do that. 

 

* Green goo, stealing stuff from military base, I admit was kinda stupidly over the top. I wished Rockstar left that stuff out, but that was a very small part of the game overall, it's not something that really shaped or influenced the main story. In any case, other GTAs have had a silly mission or two in the main story. It's funny that no one complains about the part in Vice City's main story where Tommy has to retrieve a secret military device from a French spy and he gets chased down and shot at by French Special Forces in the middle of a big American city shopping mall. I thought part of VC was real stupid, but it was a very small part of the game, and it;s not something that really affected the main story. Jetpacks were cool, it was something wacky and outlandish, but it was exciting nevertheless - and it was a very small part of the game.

 

The rest of San Andreas story and theme was more than good enough and more than realistic enough, it was centered around gangs and organized crime. It was not the best in the series, but it was more than entertaining and interesting enough. Certainly much more than GTA V that's for sure. 

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AtomicPunk
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#42

Posted 05 December 2013 - 07:20 PM

 

 

 

The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

 

"Wait wait wait wait wait, my patriot meter is going off..."

 

I'm an american who wants what is right. Ever been in a bordeer town in america? Invading america is illegal and will be stopped. Borders and immigration needs to be banned for 20 years. Our cup is full. When riots/civil war break out I guess we'll see who's right. And for the record, and before you claim I watch fox news, I despise the U.S. gov, news medias, all of it.

 

Illegals have no place in USA. I think you are wrong in your supposition that if immigration is stopped for 20 years that all the problems will be solved. In fact, problems would only grow. USA needs more immigrants, especially Chinese and Indian scientists, engineers, and physicians, to have a sustainable science and technology sector. It's too complicated to explain why, but I trust you understand my point. America only has a problem with HISPANIC illegals. 

 

We've always been far ahead of all them in science. So what was that you were saying....


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#43

Posted 05 December 2013 - 08:23 PM

I'm probably going to get a lot of hate for this but...

 

Comparing GTA IV's story to GTA V is like comparing Christopher Nolan to Michael Bay.

 

You know that Christopher Nolan loves Michael Bay films, right?

 

That's beside the point; I see what you're saying, and I totally disagree. I'd go as far as to say that V shares more traits with a Nolan film than IV -- all the interweaving subplots and whatnot. Nolan films tend to start out with a 'bang', too, much like V and unlike IV.

 

And to imply that there's that significant a dip in writing quality is absolutely ludicrous. GTA IV's story wasn't nearly as dark & gritty as people remember. It's still over-the-top offensiveness at its finest. 


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#44

Posted 06 December 2013 - 01:52 AM

 

 

 

 

The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

 

"Wait wait wait wait wait, my patriot meter is going off..."

 

I'm an american who wants what is right. Ever been in a bordeer town in america? Invading america is illegal and will be stopped. Borders and immigration needs to be banned for 20 years. Our cup is full. When riots/civil war break out I guess we'll see who's right. And for the record, and before you claim I watch fox news, I despise the U.S. gov, news medias, all of it.

 

Illegals have no place in USA. I think you are wrong in your supposition that if immigration is stopped for 20 years that all the problems will be solved. In fact, problems would only grow. USA needs more immigrants, especially Chinese and Indian scientists, engineers, and physicians, to have a sustainable science and technology sector. It's too complicated to explain why, but I trust you understand my point. America only has a problem with HISPANIC illegals. 

 

We've always been far ahead of all them in science. So what was that you were saying....

 

I am saying that Whites, Chinese, and Indians are really the only ones contributing to the economy. The others are just welfare leachers who are a drag on the economy.


Proletariat
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#45

Posted 06 December 2013 - 01:56 AM

 

 

 

 

 

The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

 

"Wait wait wait wait wait, my patriot meter is going off..."

 

I'm an american who wants what is right. Ever been in a bordeer town in america? Invading america is illegal and will be stopped. Borders and immigration needs to be banned for 20 years. Our cup is full. When riots/civil war break out I guess we'll see who's right. And for the record, and before you claim I watch fox news, I despise the U.S. gov, news medias, all of it.

 

Illegals have no place in USA. I think you are wrong in your supposition that if immigration is stopped for 20 years that all the problems will be solved. In fact, problems would only grow. USA needs more immigrants, especially Chinese and Indian scientists, engineers, and physicians, to have a sustainable science and technology sector. It's too complicated to explain why, but I trust you understand my point. America only has a problem with HISPANIC illegals. 

 

We've always been far ahead of all them in science. So what was that you were saying....

 

I am saying that Whites, Chinese, and Indians are really the only ones contributing to the economy. The others are just welfare leachers who are a drag on the economy. And the Chinese and Indians don't lack a sense of work-ethic that is absent in other welfare-leachers. The modern world is very different than that of America in the 40s, 50s, 60s, where White scientists seemed to be the only ones contributing. 

 


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#46

Posted 07 December 2013 - 02:39 PM

 

Niko was a well developed character. I couldn't help but like the guy. I wanted to see what happened to him and Roman. Michael seems thin to me; He just isn't a memorable protag at all. Franklin is so boring and undeveloped. He has no life. I know virgins who have a more exciting life than he. Trevor was created just for the WOW factor. I am glad he curb-stomped Jenny

Spoiler
though. That was good times. But Trevor is just a bad decision on R*'s part. I expected better. It's like R* set out to do one thing; Get political and push a Canadian homosexual liberal who hates rednecks down peoples throats. The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

The mini games in V are just as bland as the ones in IV. R* implemented no innovation here. I figured there'd be video games in our safe houses, or at least something. I wish I could've been at the meeting when R* dev's were sitting around the table kicking ideas around and somebody said "YOGA". Were they all like "yes!! yoga is teh sh*t!! we muzt put it in!!!" I would've smacked that fool.

 

In IV, I felt that there was an underbelly to the city; The mob and all that. In V we just have corrupt FIB and it isn't really enough. If anything, those should've been the side missions. IMO, IV stood the test of time against V. I never thought for one second that it would but by god it did. That's a head-shaker in and of itself. Each GTA has always progressed into something higher or further. V just went off track and got lazy. But it sure is beautiful. A very nice looking, dead, boring game. Just my dollar(inflation)

I really fail to see how you can it's a boring game. V did not go off track. The GTA series of the HD era simply could not transcend the limitations of the technologies of the current generation consoles. I for one would love to have every interior accessible, 150+ missions, more peds and traffic on the road, more textures, higher polycount, but alas what GTA V was able to do with the current gen consoles is aimply amazing and I I could have not asked for anymore. Perhaps, V's story was more Hollywood based. Let me tell you this, I like IV's story better, but I had WAYYYYYYY more fun with GTA V's missions.

 

I'm glad you have so much fun playing V. I'm not gonna bash you for that. Problem is. it doesn't meet my standars, the standards that R* set themselves. I also don't think that R* got the SoCal vibe even close. Not even same ball park.


Proletariat
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#47

Posted 07 December 2013 - 04:47 PM

 

 

Niko was a well developed character. I couldn't help but like the guy. I wanted to see what happened to him and Roman. Michael seems thin to me; He just isn't a memorable protag at all. Franklin is so boring and undeveloped. He has no life. I know virgins who have a more exciting life than he. Trevor was created just for the WOW factor. I am glad he curb-stomped Jenny

Spoiler
though. That was good times. But Trevor is just a bad decision on R*'s part. I expected better. It's like R* set out to do one thing; Get political and push a Canadian homosexual liberal who hates rednecks down peoples throats. The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

The mini games in V are just as bland as the ones in IV. R* implemented no innovation here. I figured there'd be video games in our safe houses, or at least something. I wish I could've been at the meeting when R* dev's were sitting around the table kicking ideas around and somebody said "YOGA". Were they all like "yes!! yoga is teh sh*t!! we muzt put it in!!!" I would've smacked that fool.

 

In IV, I felt that there was an underbelly to the city; The mob and all that. In V we just have corrupt FIB and it isn't really enough. If anything, those should've been the side missions. IMO, IV stood the test of time against V. I never thought for one second that it would but by god it did. That's a head-shaker in and of itself. Each GTA has always progressed into something higher or further. V just went off track and got lazy. But it sure is beautiful. A very nice looking, dead, boring game. Just my dollar(inflation)

I really fail to see how you can it's a boring game. V did not go off track. The GTA series of the HD era simply could not transcend the limitations of the technologies of the current generation consoles. I for one would love to have every interior accessible, 150+ missions, more peds and traffic on the road, more textures, higher polycount, but alas what GTA V was able to do with the current gen consoles is aimply amazing and I I could have not asked for anymore. Perhaps, V's story was more Hollywood based. Let me tell you this, I like IV's story better, but I had WAYYYYYYY more fun with GTA V's missions.

 

I'm glad you have so much fun playing V. I'm not gonna bash you for that. Problem is. it doesn't meet my standars, the standards that R* set themselves. I also don't think that R* got the SoCal vibe even close. Not even same ball park.

 

I think that GTA V pokes so much fun at SoCal it's hard to see. I mean there are so mean little tiny references to how morally decadent SoCal is that it kind of ruins the assumed vibe of SoCal. Take the Yoga thing for example. I for one hate the implementation of Yoga, but when you are forced to do it in a mission, you see how stupid it is, especially when your wife has private trainer. A lot of those SoCal moms have these private trainers who they cheat with. The police. The police are simply overpowered because the LA police shoot anything that is black for no reason. GTA V is poking fun at the LA police. I disagree. R* did meet its standards, but it is veering off its course. It'll be interesting to see where they head from here. 


Proletariat
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#48

Posted 09 December 2013 - 05:30 AM

 

 

Niko was a well developed character. I couldn't help but like the guy. I wanted to see what happened to him and Roman. Michael seems thin to me; He just isn't a memorable protag at all. Franklin is so boring and undeveloped. He has no life. I know virgins who have a more exciting life than he. Trevor was created just for the WOW factor. I am glad he curb-stomped Jenny

Spoiler
though. That was good times. But Trevor is just a bad decision on R*'s part. I expected better. It's like R* set out to do one thing; Get political and push a Canadian homosexual liberal who hates rednecks down peoples throats. The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

The mini games in V are just as bland as the ones in IV. R* implemented no innovation here. I figured there'd be video games in our safe houses, or at least something. I wish I could've been at the meeting when R* dev's were sitting around the table kicking ideas around and somebody said "YOGA". Were they all like "yes!! yoga is teh sh*t!! we muzt put it in!!!" I would've smacked that fool.

 

In IV, I felt that there was an underbelly to the city; The mob and all that. In V we just have corrupt FIB and it isn't really enough. If anything, those should've been the side missions. IMO, IV stood the test of time against V. I never thought for one second that it would but by god it did. That's a head-shaker in and of itself. Each GTA has always progressed into something higher or further. V just went off track and got lazy. But it sure is beautiful. A very nice looking, dead, boring game. Just my dollar(inflation)

I really fail to see how you can it's a boring game. V did not go off track. The GTA series of the HD era simply could not transcend the limitations of the technologies of the current generation consoles. I for one would love to have every interior accessible, 150+ missions, more peds and traffic on the road, more textures, higher polycount, but alas what GTA V was able to do with the current gen consoles is aimply amazing and I I could have not asked for anymore. Perhaps, V's story was more Hollywood based. Let me tell you this, I like IV's story better, but I had WAYYYYYYY more fun with GTA V's missions.

 

I'm glad you have so much fun playing V. I'm not gonna bash you for that. Problem is. it doesn't meet my standars, the standards that R* set themselves. I also don't think that R* got the SoCal vibe even close. Not even same ball park.

 

Lol, forgot to ask you one more thing. Is there a list that R* wrote and published online somewhere where they spell out the standards they strive to acheive? I really am curious about the standards you are talking about. (Sorry for ending my sentence with a preposition; don't call the Grammar Nazis)


AtomicPunk
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#49

Posted 09 December 2013 - 05:31 PM

 

 

 

Niko was a well developed character. I couldn't help but like the guy. I wanted to see what happened to him and Roman. Michael seems thin to me; He just isn't a memorable protag at all. Franklin is so boring and undeveloped. He has no life. I know virgins who have a more exciting life than he. Trevor was created just for the WOW factor. I am glad he curb-stomped Jenny

Spoiler
though. That was good times. But Trevor is just a bad decision on R*'s part. I expected better. It's like R* set out to do one thing; Get political and push a Canadian homosexual liberal who hates rednecks down peoples throats. The border patrol missions were probably written by Piers Morgan. I felt turned off by that. R* should've had some stories, or missions that had intent and a sense of accomplishment.

 

The mini games in V are just as bland as the ones in IV. R* implemented no innovation here. I figured there'd be video games in our safe houses, or at least something. I wish I could've been at the meeting when R* dev's were sitting around the table kicking ideas around and somebody said "YOGA". Were they all like "yes!! yoga is teh sh*t!! we muzt put it in!!!" I would've smacked that fool.

 

In IV, I felt that there was an underbelly to the city; The mob and all that. In V we just have corrupt FIB and it isn't really enough. If anything, those should've been the side missions. IMO, IV stood the test of time against V. I never thought for one second that it would but by god it did. That's a head-shaker in and of itself. Each GTA has always progressed into something higher or further. V just went off track and got lazy. But it sure is beautiful. A very nice looking, dead, boring game. Just my dollar(inflation)

I really fail to see how you can it's a boring game. V did not go off track. The GTA series of the HD era simply could not transcend the limitations of the technologies of the current generation consoles. I for one would love to have every interior accessible, 150+ missions, more peds and traffic on the road, more textures, higher polycount, but alas what GTA V was able to do with the current gen consoles is aimply amazing and I I could have not asked for anymore. Perhaps, V's story was more Hollywood based. Let me tell you this, I like IV's story better, but I had WAYYYYYYY more fun with GTA V's missions.

 

I'm glad you have so much fun playing V. I'm not gonna bash you for that. Problem is. it doesn't meet my standars, the standards that R* set themselves. I also don't think that R* got the SoCal vibe even close. Not even same ball park.

 

Lol, forgot to ask you one more thing. Is there a list that R* wrote and published online somewhere where they spell out the standards they strive to acheive? I really am curious about the standards you are talking about. (Sorry for ending my sentence with a preposition; don't call the Grammar Nazis)

 

Their standards are based on past accomplishments, the quality of those accomplishments. They have habitually abused those standards since GTA IV. They've obviously veered off into left-winged liberal loon land and got lazy on the development front.


Charles Phipps
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#50

Posted 17 January 2014 - 03:53 AM Edited by Charles Phipps, 17 January 2014 - 03:56 AM.

Bro, GTA V's cop/FIB story was very unrealistic in my opinion. FIB, LSPD and Merryweather all having a big massive showdown and shootout with each other, yeah right. Different U.S. law enforcement agencies that have a conflict of interest do not just have violent showdowns and shootouts with each other, that is so way off the mark, even for a typically wacky GTA plotline. This felt a little bit like something out of a Saints Row game. On top of that, it was boring. I just could not give a sh*t about the FIB and cops, I just wanted their missions to be over and done with, only to find that that made up the rest of the game. 

 

SA's story had a very realistic ending to it. The game was based on LA in the early 1990s, and the ending was a reflection of the real-life 1992 LA riots in the ghettos. Cannot get any realer than that. 

 

 

Dude, in what universe do we want "realistic" Grand Theft Auto? GTA is a world where you can shoot and kill 40 guys then get out of arrest by paying a few thousand dollars.

 

Society is that corrupt.

 

It makes the FIB, IAA, and so on conflicts fun.


Official General
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#51

Posted 17 January 2014 - 11:41 AM

 

Bro, GTA V's cop/FIB story was very unrealistic in my opinion. FIB, LSPD and Merryweather all having a big massive showdown and shootout with each other, yeah right. Different U.S. law enforcement agencies that have a conflict of interest do not just have violent showdowns and shootouts with each other, that is so way off the mark, even for a typically wacky GTA plotline. This felt a little bit like something out of a Saints Row game. On top of that, it was boring. I just could not give a sh*t about the FIB and cops, I just wanted their missions to be over and done with, only to find that that made up the rest of the game. 

 

SA's story had a very realistic ending to it. The game was based on LA in the early 1990s, and the ending was a reflection of the real-life 1992 LA riots in the ghettos. Cannot get any realer than that. 

 

 

Dude, in what universe do we want "realistic" Grand Theft Auto? GTA is a world where you can shoot and kill 40 guys then get out of arrest by paying a few thousand dollars.

 

Society is that corrupt.

 

It makes the FIB, IAA, and so on conflicts fun.

 

 

@ Charles Phipps

 

Your're missing the point.

 

GTA games and their stories have always been mostly grounded in realism, but with Rockstar's own exaggerated twist to it. Sometimes when it's over the top every now and then, it's cool. But when it's too over the top and it don't make much sense, that's when it get's criticized. For example, the Mike Toreno and green goo part of SA's story has been heavily criticized as being to silly and over the top. A gangbanger being asked to moonlight as a government agent and steal chemicals from a secret military facility was a bit stupid. I thought the same of FIB, IAA and Merryweather guys shooting it out with each, other it was just too much and so over the top to the point that I could not take that part of the story seriously.

 

While it's only a game, there wacky stuff has to reasonably fit in with the framework of the mostly realism-based themes of GTA. 


Charles Phipps
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#52

Posted 17 January 2014 - 12:30 PM

@ Charles Phipps

 

Your're missing the point.

 

GTA games and their stories have always been mostly grounded in realism, but with Rockstar's own exaggerated twist to it. Sometimes when it's over the top every now and then, it's cool. But when it's too over the top and it don't make much sense, that's when it get's criticized. For example, the Mike Toreno and green goo part of SA's story has been heavily criticized as being to silly and over the top. A gangbanger being asked to moonlight as a government agent and steal chemicals from a secret military facility was a bit stupid. I thought the same of FIB, IAA and Merryweather guys shooting it out with each, other it was just too much and so over the top to the point that I could not take that part of the story seriously.

 

While it's only a game, there wacky stuff has to reasonably fit in with the framework of the mostly realism-based themes of GTA. 

 

I, for one, disagree with the idea they should be mostly realism-based themes. In the case of Mike Toreno, the character of CJ is being used as a disposable asset and Rockstar is commenting on the links between organized crime and government.

I.e. the idea they're not that different after all.

 

The corruption of the government and its willingness to engage in criminal behavior is a major part of the game. It's why I enjoyed the use of the Paper Company in Grand Theft Auto IV and the FIB/IAA missions in GTA V.  In real life, Donald Trump/Love would never hire someone like Claude to blow up buildings or kill ganglords but because EVERYONE in GTAverse is corrupt, that's perfectly reasonable.

It's why we don't feel any guilt for killing cops in GTA because they're all dirty.


Official General
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#53

Posted 17 January 2014 - 02:49 PM Edited by Official General, 17 January 2014 - 03:02 PM.

 

@ Charles Phipps

 

Your're missing the point.

 

GTA games and their stories have always been mostly grounded in realism, but with Rockstar's own exaggerated twist to it. Sometimes when it's over the top every now and then, it's cool. But when it's too over the top and it don't make much sense, that's when it get's criticized. For example, the Mike Toreno and green goo part of SA's story has been heavily criticized as being to silly and over the top. A gangbanger being asked to moonlight as a government agent and steal chemicals from a secret military facility was a bit stupid. I thought the same of FIB, IAA and Merryweather guys shooting it out with each, other it was just too much and so over the top to the point that I could not take that part of the story seriously.

 

While it's only a game, there wacky stuff has to reasonably fit in with the framework of the mostly realism-based themes of GTA. 

 

I, for one, disagree with the idea they should be mostly realism-based themes. In the case of Mike Toreno, the character of CJ is being used as a disposable asset and Rockstar is commenting on the links between organized crime and government.

I.e. the idea they're not that different after all.

 

The corruption of the government and its willingness to engage in criminal behavior is a major part of the game. It's why I enjoyed the use of the Paper Company in Grand Theft Auto IV and the FIB/IAA missions in GTA V.  In real life, Donald Trump/Love would never hire someone like Claude to blow up buildings or kill ganglords but because EVERYONE in GTAverse is corrupt, that's perfectly reasonable.

It's why we don't feel any guilt for killing cops in GTA because they're all dirty.

 

 

No,, sorry I still disagree bro.

 

I just was not feeling that part of GTA V story involving the FIB. IAA and Merryweather, it was uninteresting and later on, boring. Not only was it so over-the-top unrealistic in the way it was expressed, it took up half of the damn story, or it felt like it did at least. I felt I was playing Splinter Cell and not GTA at times. If it had played a much smaller role in the story, I might not have been so critical of it.


fac316
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#54

Posted 17 January 2014 - 02:54 PM

 

 

@ Charles Phipps

 

Your're missing the point.

 

GTA games and their stories have always been mostly grounded in realism, but with Rockstar's own exaggerated twist to it. Sometimes when it's over the top every now and then, it's cool. But when it's too over the top and it don't make much sense, that's when it get's criticized. For example, the Mike Toreno and green goo part of SA's story has been heavily criticized as being to silly and over the top. A gangbanger being asked to moonlight as a government agent and steal chemicals from a secret military facility was a bit stupid. I thought the same of FIB, IAA and Merryweather guys shooting it out with each, other it was just too much and so over the top to the point that I could not take that part of the story seriously.

 

While it's only a game, there wacky stuff has to reasonably fit in with the framework of the mostly realism-based themes of GTA. 

 

I, for one, disagree with the idea they should be mostly realism-based themes. In the case of Mike Toreno, the character of CJ is being used as a disposable asset and Rockstar is commenting on the links between organized crime and government.

I.e. the idea they're not that different after all.

 

The corruption of the government and its willingness to engage in criminal behavior is a major part of the game. It's why I enjoyed the use of the Paper Company in Grand Theft Auto IV and the FIB/IAA missions in GTA V.  In real life, Donald Trump/Love would never hire someone like Claude to blow up buildings or kill ganglords but because EVERYONE in GTAverse is corrupt, that's perfectly reasonable.

It's why we don't feel any guilt for killing cops in GTA because they're all dirty.

 

 

I disagree bro. I just was not feeling that part of GTA V story involving the FIB. IAA and Merryweather, it was uninteresting and later on boring. Not only was it so over-the-top unrealistic in the way it was expressed, it took up half of the damn story, or it felt like it did at least. I felt I was playing Splinter Cell and not GTA at times. If it had played a much smaller role in the story, I might not have been so critical of it

 

When you watch all the trailers beginning with the first one from Nov 11, I really expected more ambition from the story instead of being a lapdog for the FIB.

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#55

Posted 17 January 2014 - 03:04 PM

 

 

 

@ Charles Phipps

 

Your're missing the point.

 

GTA games and their stories have always been mostly grounded in realism, but with Rockstar's own exaggerated twist to it. Sometimes when it's over the top every now and then, it's cool. But when it's too over the top and it don't make much sense, that's when it get's criticized. For example, the Mike Toreno and green goo part of SA's story has been heavily criticized as being to silly and over the top. A gangbanger being asked to moonlight as a government agent and steal chemicals from a secret military facility was a bit stupid. I thought the same of FIB, IAA and Merryweather guys shooting it out with each, other it was just too much and so over the top to the point that I could not take that part of the story seriously.

 

While it's only a game, there wacky stuff has to reasonably fit in with the framework of the mostly realism-based themes of GTA. 

 

I, for one, disagree with the idea they should be mostly realism-based themes. In the case of Mike Toreno, the character of CJ is being used as a disposable asset and Rockstar is commenting on the links between organized crime and government.

I.e. the idea they're not that different after all.

 

The corruption of the government and its willingness to engage in criminal behavior is a major part of the game. It's why I enjoyed the use of the Paper Company in Grand Theft Auto IV and the FIB/IAA missions in GTA V.  In real life, Donald Trump/Love would never hire someone like Claude to blow up buildings or kill ganglords but because EVERYONE in GTAverse is corrupt, that's perfectly reasonable.

It's why we don't feel any guilt for killing cops in GTA because they're all dirty.

 

 

I disagree bro. I just was not feeling that part of GTA V story involving the FIB. IAA and Merryweather, it was uninteresting and later on boring. Not only was it so over-the-top unrealistic in the way it was expressed, it took up half of the damn story, or it felt like it did at least. I felt I was playing Splinter Cell and not GTA at times. If it had played a much smaller role in the story, I might not have been so critical of it

 

When you watch all the trailers beginning with the first one from Nov 11, I really expected more ambition from the story instead of being a lapdog for the FIB.

 

 

@ fac316

 

Definitely bro. That FIB/IAA/MW stuff was just not what I expected or had in mind for a great GTA story. 


Charles Phipps
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#56

Posted 17 January 2014 - 03:16 PM

No,, sorry I still disagree bro.

 

I just was not feeling that part of GTA V story involving the FIB. IAA and Merryweather, it was uninteresting and later on, boring. Not only was it so over-the-top unrealistic in the way it was expressed, it took up half of the damn story, or it felt like it did at least. I felt I was playing Splinter Cell and not GTA at times. If it had played a much smaller role in the story, I might not have been so critical of it.

 

 

 

To each their own. I saw the greater government importance as part of the fact they're high-level criminals and not street-level thugs.

 

Did I wish they weren't lapdogs? Yes.

But Merryweather was a group I wanted to see MORE of. Also, the IAA and FIB's corruption was just right. They're criminals themselves in GTA, not the government so OF COURSE they have a shoot out at the end.


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#57

Posted 17 January 2014 - 04:01 PM Edited by Official General, 17 January 2014 - 04:08 PM.

 

No,, sorry I still disagree bro.

 

I just was not feeling that part of GTA V story involving the FIB. IAA and Merryweather, it was uninteresting and later on, boring. Not only was it so over-the-top unrealistic in the way it was expressed, it took up half of the damn story, or it felt like it did at least. I felt I was playing Splinter Cell and not GTA at times. If it had played a much smaller role in the story, I might not have been so critical of it.

 

 

 

To each their own. I saw the greater government importance as part of the fact they're high-level criminals and not street-level thugs.

 

Did I wish they weren't lapdogs? Yes.

But Merryweather was a group I wanted to see MORE of. Also, the IAA and FIB's corruption was just right. They're criminals themselves in GTA, not the government so OF COURSE they have a shoot out at the end.

 

 

I hear what you're saying about the government being all shady and corrupt, but GTA has never really focused on that in a major way before, especially not in the fashion of a cheap Hollywood B-action movie like they did with V for the first time. There are plenty of games that have heavy focus on shady and corrupt government practices, it;s not like it's anything new or groundbreaking. GTA's appeal was never really in this area though, that's the thing.

 

Most of the excitement and intrigue in GTA's stories always came from encounters, dealings, and conflict with various elements of the criminal underworld - not cops, agents and the like. Hence why so many people on here have complained about how boring and uninteresting the story was, and how weak the protagonists were. Most people were forward to story themes being mostly about drug cartels, street gangs, outlaw bikers, mobs, mafias etc, not cops, agents and private security outfits trying to such bad guys. All that FIB/IAA/MW stuff would have been better served as small part of the story, but in my view Rockstar nearly ruined the whole story with focus on it. 

 

But I respect your opinion, if you found all that government stuff thrilling, entertaining and interesting, then good for you, at least you really liked what V's story had to offer. Sadly for me, I just was not a fan of it, and in fact I was quite let down by it all. 


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#58

Posted 26 January 2014 - 06:19 PM

^^ I wouldn't say cheap Hollywood B-action movie. V's story is better than most of the sh*t Hollywood spews out these days. I agree, there should have been more focus with the criminal underworld. I was let down by how undeveloped the dealings with the Triads were. Like I stated, each character should have 60 missions just on his own (without entwining them with the other protagonists), some 90 main storyline missions, and at least 20 side missions for every criminal/underworld element ( Italian Mafia, Russian Mobs, Black/Asian/Hispanic Gangsters of LA, Narcos and Drug Cartels, Redneck "Gun-Crazies", Vigilante groups, and Undercover Cops). This combined with the plethora of side missions that comes from purchasable property and real-estate and the side activities. There should have been basketball, bowling, trucking missions, fire/ambulance/vigilante missions, random gang/turf wars, and random missions (I think V did this perfectly). I truly believe this is the only way the GTA story can be as expansive as possible. 

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#59

Posted 26 January 2014 - 11:54 PM

^^ I wouldn't say cheap Hollywood B-action movie. V's story is better than most of the sh*t Hollywood spews out these days. I agree, there should have been more focus with the criminal underworld. I was let down by how undeveloped the dealings with the Triads were. Like I stated, each character should have 60 missions just on his own (without entwining them with the other protagonists), some 90 main storyline missions, and at least 20 side missions for every criminal/underworld element ( Italian Mafia, Russian Mobs, Black/Asian/Hispanic Gangsters of LA, Narcos and Drug Cartels, Redneck "Gun-Crazies", Vigilante groups, and Undercover Cops). This combined with the plethora of side missions that comes from purchasable property and real-estate and the side activities. There should have been basketball, bowling, trucking missions, fire/ambulance/vigilante missions, random gang/turf wars, and random missions (I think V did this perfectly). I truly believe this is the only way the GTA story can be as expansive as possible. 

 

Spot on. 


Officer Ronson
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#60

Posted 27 January 2014 - 02:03 AM

If you crave for a gang/turf war side-activity then I recommend you to buy the scrap yard, once in a while if you're making profit the Lost MC will raid it and you have to defend it. You will not get a wanted level by the way.





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