I love both of these games, but I have yet to pick which is my favorite.
L.A. Noire was a very solid game, too, but it doesn't boast much replay value. You'd have to distance yourself from that game quite a bit before going back through the campaign, because it's as much a movie as it is a game. There are 40 "side" cases, which are nothing more than chasing down and shooting criminals. The story is great, but there's no way to "lose." You can die during shootouts, but there's always an option to skip the action. And, if you ask the wrong questions, or incorrectly accuse/charge suspects, there's really no penalty. The story progresses no matter what you do.
It' not a free roam game, either, even though it passes off the illusion of being so. It has maybe the biggest city map I've ever seen in a game, however there's very little to do with it. There's no point to driving when you can have your partner drive for you. And there's no GPS. Why the hell not? RDR had a GPS. In this game, you have to ask your partner for directions, which gets unbelievably annoying after a while.
I know this isn't about L.A. Noire, so do excuse the mini-rant.
Talking about bugs, glitches, and freezes -- RDR gave me big headaches that GTA V didn't. Sometimes it worked; other times it didn't. I had to call Rockstar support to get advice to make the game playable again. This was a crippling aspect to an otherwise unforgettable gaming experience. I bought RDR for $20, which is an absolute steal, and to this day the ending resonates with me as perhaps the best in any video game (that I've played, of course.)
GTA V was Thanksgiving dinner to me, as I shamelessly devoured the story line well before GTA:O was released. I adored every gritty, disgusting, scornful moment of it. There was never a boring moment, and the missions had ten times the variety of those in any GTA that preceded it.
I've bashed the hell out of a lot of the whiny little piss-ants (the OP is likely deserving of that title) on these forums, but I will say this: everyone is entitled to their own opinions, and it's very unlikely that these opinions can be changed by words on a computer screen.
Hear me out, though.
The characters in the GTA franchise (save the protagonist(s) and maybe a couple of minor characters) aren't supposed to be likable. Many of them are projections of modern archetypes, for example: Jimmy De Santa, Simeon, Freelander, Haines, Weston, etc. GTA has developed into a hilarious satire of American society over the years, and the game was developed in the UK. It may not appease your sense of humor, but don't mistake it for something that fails to be serious enough, because it's not meant to be that serious. It's not Max Payne, it's not RDR, it's not The Last of Us. It's the game that allows you beat up strippers with baseball bats, and it always will be.
TL;DR: Stop whining, whore.