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How to correctly export buildings to GTA SA?

5 replies to this topic
sabaru
  • sabaru

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#1

Posted 02 December 2013 - 08:55 PM

I imported a 3ds max for sure the original building. Then I exported it themselves back into the game. However, he no longer looks at night as well as the original building. Someone may know why?

So looks like our original building

1386016059obrazxxx.jpg

 

And so when you export to the game

1386016147obrazxxxzzz.jpg


Frank.s
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#2

Posted 02 December 2013 - 10:36 PM

Kams can't import/export NVC (Night Vertex Colours) in the dff.


AB0333
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#3

Posted 02 December 2013 - 10:40 PM

Use Deniska's DFF exporter, it can.

 

http://gtaforums.com...ax-script-pack/


sabaru
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#4

Posted 02 December 2013 - 11:00 PM

I used this model exporter but at night is bad screened

 

1386024995eksport.jpg


xrk
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#5

Posted 05 December 2013 - 07:32 PM Edited by xrk, 05 December 2013 - 07:55 PM.

Maybe it was a timed object? (tobj)

edit, frank.s might have the right answer there come to think of it

 

You might be able, depending on what youve done to the model outside the game(?) to use steve m's rwanalyze (http://www.steve-m.c...ools/rwanalyze/) to take the nvc section and re-insert it?


Frank.s
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#6

Posted 08 December 2013 - 08:34 AM Edited by Frank.s, 08 December 2013 - 08:34 AM.

Seggaemans DFF importer imports both day and night vertex colours automatically.

 

http://gtaforums.com...x-dff-importer/





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