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Do you find the flashlight useful or not?

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Jc_39a
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#1

Posted 01 December 2013 - 01:20 PM

?


LBxFinalDeath
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#2

Posted 01 December 2013 - 01:22 PM

Its just there because Battlefield has the tactical sun. 


Jack Reacher
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#3

Posted 01 December 2013 - 01:27 PM

Im removing mine, im finding stealth works well in DM, and I mean general stealth. Since I aim around corners a lot I can see it giving me away.


AiraCobra
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#4

Posted 01 December 2013 - 01:35 PM

You can turn it off by hitting D-Pad Right

Jc_39a
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#5

Posted 01 December 2013 - 01:57 PM

It is annoying because everytime you aim the flashlight is on, it should be vice versa and when you want it on you can press right d-pad.


agudmund
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#6

Posted 01 December 2013 - 03:31 PM

It is annoying because every time you aim the flashlight is on, it should be vice versa and when you want it on you can press right d-pad.

 

  True that, it's useful to have in case I ever stumble on a missions within a darkened inside corridor or down in the sewer during a city blackout, but the rest of the time I'm drawing the weapon either in broad daylight or at night where I don't want the other person or NPC to notice so clicking the pad to turn off the light, rather than have the option to turn it on, is a bit backwards. 


I.haigh
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#7

Posted 01 December 2013 - 03:35 PM

Useless.


obsidian_eclipse
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#8

Posted 01 December 2013 - 03:36 PM

does the beam actually render on other peoples consoles? I've never seen it myself.

WISD0MTREE
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#9

Posted 01 December 2013 - 03:48 PM

I see it all the time. 

 

Helps 1% of the time. Don't notice 90%


agudmund
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#10

Posted 01 December 2013 - 03:55 PM

Useless.

 

  I actually agree, since none of the scenarios where I'd see use for it ( in dark narrow missions, ones I have not come across ) are actually there I asked the person sitting next to me holding the controller robbing a convenience store with a Shotgun; "Is the flashlight completely useless?"

  The reply I got was "No, I like it, anything which upsets the clerk as I'm robbing him is good"

 

I guess it's not fully useless then, annoying to always have to turn it off though.


Spyrothedragon9972
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#11

Posted 01 December 2013 - 04:13 PM

Its just there because Battlefield has the tactical sun. 

^ Made me laugh


jerrodh7244
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#12

Posted 01 December 2013 - 04:14 PM

I see it all the time. 

 

Helps 1% of the time. Don't notice 90%

 

What happens the other 9% of the time?

  • Anti Warhol and Franceska like this

Franceska
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#13

Posted 04 December 2013 - 09:29 PM

 

I see it all the time. 

 

Helps 1% of the time. Don't notice 90%

 

What happens the other 9% of the time?

 

Then Wisdom is trying to figure out if it's helpful or not in the current situation. 


Day Reaper
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#14

Posted 04 December 2013 - 09:32 PM

I hate the flashlight. It was useful in THE LAST OF US. Not the same effect in GTA5 unless they create a map in darkness.
Then it might be exciting and thrilling like it was used in TLOUS.

beanzinapot
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#15

Posted 04 December 2013 - 09:34 PM

Useless

s1ckmad3
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#16

Posted 04 December 2013 - 09:42 PM

it sucks completely works against you when you want to be all stealth etc yeah you can turn it off but by default it stays on


JudgeMyInsanity
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#17

Posted 07 December 2013 - 05:23 AM

What about night vision goggles? That would be cool, or at least NV sniper scope

Chao§pawN
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#18

Posted 07 December 2013 - 06:51 AM

Completely useless. Because:
 

1/ It's set to "on" by default, should be the other way around as others have already mentioned
2/ It gives you away in deathmatches if you forget to turn it off (yes, others can see the beam)

3/ It doesn't actually help you see anything better in darkness at all. On the contrary, I feel I see better in the dark when I have it turned off, having it turned on actually makes me see things less clearly. This might of course differ depending on what tv or monitor you're using, but on my Samsung LED-tv I ironically turn it off as soon as it's growing darker. So basically it's useless during daytime hours, and it impairs vision rather than improves it during nighttime hours.


agudmund
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#19

Posted 07 December 2013 - 12:14 PM

So, what would be a useful flashlight then?  As in where do the people in this thread see potential practicality for a flashlight in the game.  Personally I'd think these 3 would be interesting:

 

--[ A startle event trigger, when aiming at NPC characters during nighttime game hours with flashlight on, the response initial time of the NPC actually goes down a little as the light caused the character to get startled a little.

--[ Have it off by default naturally, in a fictional real life scenario where I'd be hiding, awaiting the right moment to jump from cover and blasts away a couple of folks, I'd definately want the direction the shots are coming from to be as elusive as can be, projecting a beam of light when combating within an urban environment, showing the attacker source location, is a guaranteed sniper shot in my head.

--[ Additional Gobos, overlays on top of the flashlight that show a figure ( Batman beam is a gobo for example if anyone doesn't know the term ) .  By having the ability to have crew gobos and additional novelty ones purchase-able from Ammunation one could potentially use them for extended communication. Again here, having the flashlight always on would mean that everyone would project a gobo all over all the time and it just becomes a jumble.

 

  Currently it's quite useless though, serves as a "hey we know how to attack a light cone to a game object, that defintately looks like there is more dynamic lighting in the game than there really is."  But it just gets in the way of the gameplay,hopefully one day the developers will integrate this center point on the screen space into a playable aspect.


Volvo12345
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#20

Posted 07 December 2013 - 04:12 PM

ITS JUST A NICE FEATURE THEY PUT IN.. if it not was there, you guys have complained about there is not enough smal features in the game..   why mod cars with xenon light? ITS A COOL FEATURE..  


CenMan
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#21

Posted 07 December 2013 - 04:17 PM

Its just there because Battlefield has the tactical sun. 

 

At least that served a function. The flashlight in GTA has zero positive effects and some negative ones. It should be an upgrade to your gun, not a downgrade.


agudmund
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#22

Posted 07 December 2013 - 06:18 PM

 It should be an upgrade to your gun, not a downgrade.

 

 

hehe, true that


Zanje
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#23

Posted 07 December 2013 - 06:26 PM

Actually played a mission where it came in REAL useful. I only have a flashlight on my pump action shotgun, due to them being a common accesory for them in the real world, get this mission called "Clearing the cat house" from martin. Have to save some chick from the lost brotherhood in this dark ass abandoned motel, and the mission seems to always take place at dusk so it was always dark inside.

 

Light helped immensely there.


agudmund
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#24

Posted 07 December 2013 - 08:20 PM

Actually played a mission where it came in REAL useful.

 

Light helped immensely there.

 

  Cool!  will watch my iFruit phone for more of those.  In case it explains my interest in this, that´s one more score now for the person sitting next to me trying to shut me up by claiming it´s super nice, saying; "Wouldn´t rob a convenience store without it and it looks great."

 

  I'm just saying I find it terribly annoying to have it on by default, feeling bored not having the controller in my hands I started counting the occurrences where it turned out to be cool/useful Vs. just gets in the way and add one more click to drawing the gun.

 

  Has anyone else come across interior or underground passage missions?


s1ckmad3
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#25

Posted 08 December 2013 - 06:42 AM Edited by s1ckmad3, 08 December 2013 - 06:43 AM.

ITS JUST A NICE FEATURE THEY PUT IN.. if it not was there, you guys have complained about there is not enough smal features in the game..   why mod cars with xenon light? ITS A COOL FEATURE..  

ok mr im on the rag obviously realism was on R* goal hence 5 stars the tanks wont come out at any area but zancudo let me grab my flashlight in real life and see if by default it comes on .............. nope


s1ckmad3
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#26

Posted 08 December 2013 - 06:44 AM

Actually played a mission where it came in REAL useful. I only have a flashlight on my pump action shotgun, due to them being a common accesory for them in the real world, get this mission called "Clearing the cat house" from martin. Have to save some chick from the lost brotherhood in this dark ass abandoned motel, and the mission seems to always take place at dusk so it was always dark inside.

 

Light helped immensely there.

i played in the day and the flash was useless


CenMan
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#27

Posted 08 December 2013 - 04:12 PM

 

Actually played a mission where it came in REAL useful. I only have a flashlight on my pump action shotgun, due to them being a common accesory for them in the real world, get this mission called "Clearing the cat house" from martin. Have to save some chick from the lost brotherhood in this dark ass abandoned motel, and the mission seems to always take place at dusk so it was always dark inside.

 

Light helped immensely there.

i played in the day and the flash was useless

 

 

I did this one at night too and it was pretty useful. Could have done without it though, because of auto aim.





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