Hello everyone,this is the topic for an upcoming modification for Grand Theft Auto : San Andreas, The Economy Revamp .
This modification aims to change the economic system in the game,as it felt to me too easy to pace through the storyline with mere effort.
It didn't have this "ghetto" atmosphere as should be,because you always had money for everything you were required to do or wanted to do.
Changes to the economic system will applied by :
• Tweaking missions' and side-missions' rewards
• Tweaking income of assets
• Tweaking prices of different stores in the game
• Misc. things that I will find right to Change/Add/Remove
Mission changes explained :
Rewards for missions will be changed based on cutscenes,speech or other things that show if the player should whether get paid or not paid at all.
For example: in the mission 'Tagging Up Turf',in the final cutscene of that mission,you can see Sweet giving you cash and along with that saying : "Here, get yourself a beer or something "
Once the cutscene is over,the mission is complete and you get rewarded with 200$,back then in 1992,200 USD had the same buying power as approximately 330 USD nowdays,that is considered alot of money for a gangster who is living such life,and for "a beer or something" .
A lot of missions got their monetary reward wiped,as there is no physical evidence for any payment or the missions are in favor of something (Examples : Toreno - Exonerating Sweet for Missions , Ceasar - Stealing cars for the Wang Cars asset,which will eventually yield an income ,Wu Zi Mu - Most of his missions will not reward you as you're making your way through your partnership with him and eventually,The Caligula Heist ) .
On the other hand,the heist and robbery missions got their reward increased,it is witnessed that great amounts of cash were stolen,which of course some of it goes as a cut for CJ.
+A monetary requirement for the mission "Are you going to San Fierro?" will be added,according to the cutscenes of the relevant missions,it is seen that Tenpenny drops the debt on CJ and a cutscene that shows CJ arriving with a suitcase full of cash to pay the debt for the Marijuana which will be later used to frame an attorney district (555 We Tip),Thanks to KawakSallas for pointing that out!
The Vigilante,Paramedic,Firefighter side missions got their monetary reward wiped,as they are quite rewarding already(Vigilante - More Max. Armor , Paramedic - Max health , Firefighter - Fire Immunity).
As for the Taxi side mission,money reward is kept,yet reduced,as it appears to be paying a little too much for a taxi driver.
•Removed Stunt Bonuses (Regular and Unique) - yet stunts are still recorded
•Changed Weapon Pickups availability - Firearm pickups for almost ALL firearms removed
•New firearm pickups will be added to areas that are hard to reach
•Tweaking Import and Export prices to more logical ones
•(Planned) Enhancement of Ammunation - Restricting the player from buying a gun if the player already has it,and will have to buy ammo instead,this will allow the player to fund ammo for a lot cheaper price
•All kinds of scripts that I will think of creating for this modification
•A monetary requirement for the mission "Are you going to San Fierro?" will be added,according to the cutscenes of the relevant missions,it is seen that Tenpenny drops the debt on CJ and a cutscene that shows CJ arriving with a suitcase full of cash to pay the debt for the Marijuana which will be later used to frame an attorney district (555 We Tip),Thanks to KawakSallas for pointing that out!
•A monetary requirement for all different school lessons
•Suggestions that I will consider adding
As for a release,I am not going to release any betas as this is far from being done,plus,this modification mostly alters the main.scm,and each change in the main.scm could cause incompatibility with the saved games,I will only release it when I think it is ready to be released.