It's like a dream come true for me, ever since playing the first Splinter Cell I have been completely infatuated with shooting out dynamic lights in videogames. Unfortunately GTA 4 was really weak in this department, and it's not like any past GTA games really had dynamic lighting even close to what Splinter Cell provided, but then came GTA V. And wow. I would say upwards of 90% of lights are destroyable. Compared to GTA 4, this is a huge increase. The only lights I found that you could destroy in 4 were those big bulb shaped ones, or street lights. Well 5 kicked it up a major notch. Example:
Los Santos Customs parking lot before:
Los Santos Customs parking lot after:
Pretty much any light in the game that isn't flat texture based, can be shot out. This even includes the cool looking multi colored lights decorating various buildings around the city. Such as these:
And this is pretty ridiculous if you think about it. Because how many players climb up on roofs and shoot at light fixtures that are not even visible from the street? Slim to none. Then what are the odds that during a casual player's experience, they're going to crash or fire explosives up into these areas by coincidence and destroy them unintentionally? Pretty much none.
So this really stands as testament to the level of detail Rockstar puts into their games. I mean these guys managed this on old hardware from 2005. Can you imagine what the future of GTA will look like? Can't wait to experience all the glorious dynamic lighting, destructible, ready at my finger tips.