:Label001122 0001: wait 250 ms 00D6: if 0 05EF: [email protected] = random_actor_near_point 0.0 0.0 0.0 in_radius 3000.0 find_next 1 pass_wrecked 0 //IF and SET 004D: jump_if_false ŁŁLabel001122 02E2: set_actor [email protected] weapon_accuracy_to 100 034F: destroy_actor_with_fade [email protected] ;; The actor fades away like a ghost
I want to do things with certain peds, for example increase accuracy some gang members, remove some ped types, ...
The current code should remove all peds (for testing purposes). But unfortunately this code has no effect. What's wrong?