Agreed, I'll write up what I can remember (haven't actually played the game in months), and maybe someone can expand on it and update the OP. Sorry if I credited someone wrong/didn't credit someone.
if anything we could use a little recap.. How far into the files did you guys get? Are there any files that have not been able to be looked at?
What's been done: reoze was able to reverse the scripts, glokon made a website for finding native functions in scripts so we'd know what was called and how they work. Half the natives have been found and confirmed, users can still guess natives. tgascoigne released decompiled versions of the scripts (mirror).
Why: Being able to read the scripts means knowing everything that's in all missions, unlockables and scripted events. I don't recall anything definitive coming out of this, yet, but there have been a few natives found that use the word jetpack, whether those are the correct natives though, isn't known.
XBN Collision Models.
What's been done: tgascoigne was able to convert the models. He later released the full GTA V map in viewable form (mirror 1, 2, 3) so anyone can look through it.
Why: To see if there are any hidden doors, or entrances (like Vice City's Easter Egg Room). Nothing solid yet, but it's a big map and more eyes would help.
What's been done: tgascoigne made a xdr2obj converter. Also works with XFT, XDD and XBN. Latest version.
Why: To get a better look at models and textures.
What's been done: Dageron made a texture viewer/editor that works on almost all textures. DLC/update textures aren't viewable.
Why: Get a better, unfiltered look at the textures and find any hidden ones. All glyphs have been found.
What's been done: LibertyV, made by kornto, can export to WAV format. GooD-NTS also created an AWC decoder that works even better.
Why: Find hidden audio. Don't recall what's been found, but tadd listened through all the audio, and also decoded some morse code.
XTYP/CTYP Model Meta Data.
What's been done: talkol was looking into this. Nothing released.
Why: Interior models are handled through these files, and without being able to look through them, it's not easy to know where interior model/props are. If the egg is used in-game, an xtyp file where tell us where it's used.
XMT/CMT Compiled Meta Data.
What's been done: Nothing complete, but CarLuver69 found some stuff on them.
Why: Information about the Space Docker's lights/horn should be kept in them, and could tell us if they're special or not - whether the Space Docker is needed for the mystery. There's also scenario files which may house something interesting.
What can you do.
Download and look over the collision map, try to find hidden areas or secret doorways.
Try to find native functions.
Just look over the plain-text files and textures and see if everyone overlooked something.
XTYP file reader would probably be the most helpful for the hunt, right now.
Being able to view DLC/update's textures would be nice. R* are even leaving unused files behind in updates now, so it'd be nice to be able to look everything over.
XMT files may, or may not be helpful to the hunt, would be good to know though.
Having xdr2obj work with PS3 files would make things easier for people with just a PS3.
EDIT: UPDATE... Well since i made this topic a lot of things have happened, i will give a brief description of where we have ended up after only a few weeks...
first thing was research into finding the glyphs and being able to view them... ALL glyphs have been found and accounted for (including the hippy camp and sand glyphs)
a lot of hard work was put in on making a .xdr viewer for viewing textures and models (people such as talkol, reoze and interdpth and more worked hard on finding the info we needed to view these files) but in the end tgascoigne managed to make a .xdr to .obj converter, which allowed us to view the files (please read on for info on the converter and work that went into making it)...
with this done the next thing we turned our attentions to was hash codes and coordinates of object and props we found in the game files... talkol, reoze and others put a lot of work into working these out for us and talkol managed to get us dump files of everything he could find in regards to coordinates... from there time was put into making a coordinate plotting tool (many people put hard work into this also) which ended with glokon making a wonderful coordinate map on a website for us (please read on for dump files and info on the maps and such) ...
The whole time this was going on we had some files of interest (secret weapon crate, alien egg, asteroid and more) which first, we viewed in the .xdr converter and things and then ended with gta_bumhoffer modding these into his game for a perfect ingame view of them (he was unable to trigger anything doing this, it just gave us a good view of them all) ...
After this and not being able to find the files we wanted in the coordinates and things and wanting to know a lot more about triggers for the UFOs and things, our big gun reoze took a dive head first into the .xsc script files of the game...
after lots of hard work and assistance from XBLToothPik and talkol and others and another great website from glokon, we are now in the process of finding natives and getting help from the hunting community to do this... then reoze can gain the understanding he needs to build the scripts for us to understand... which will give us A LOT of new things to get our hunt on lol (some tantalising mentions of the word jetpack in the scripts even came up, although this is not confirmed and may have been a false positive) ...
either way we have come a long way and many people have put a lot of hard work into the only breakthroughs we have had for a while... we all thank them for this hard work, even over the christmas period!!
Hello all, some may know me as the fool who spend a week decoding the morse code tapping from the underwater hatch only to be trolled by Roman, others may have never heard of me... Either way, I have made this thread for the purpose of the Chiliad/Easter Egg/Mystery/Mural/UFO hunt using the game files...
I have started researching the game files for hints (or clues lol) myself in the Decoding the Mount Chiliad Mural and was approached by Talkol (the man behind the alien runes on reddit, among other discoveries) to make a dedicated thread for game file hunting only.
So onto the boring stuff, please only post here if you have something constructive to say regarding the game file hunt... posts regarding theories and ideas may be directed at the Decoding topic I mentioned before http://gtaforums.com...t-chiliad-mural (even gave you the link so no excuses lol)
TO ALL SERIOUS HUNTERS: PLEASE DO NOT FEED THE TROLLS (just ignore them and they will hopefully leave, report them by all means)
To the mods of this forum, we thank you for giving us a place to throw our wild ideas and talk with other F*ed up people such as ourselves lol please could you keep this clean for us and we will do the same. I don't want this topic locked so will be wiling to do what is needed if you see fit.
Ok getting there guys...
Disclaimer!! We will be going into the game files in this topic but we will not be endorsing modding/cheating of any kind... tools used here can be used for good and bad, so I leave it up to the users to decide their ethics and morals lol (we will only be using tools already publicly available and break no copyright laws and such) and if people do as I did and take my own game and look at the contents of it, we are doing nothing illegal... so no posting files guys, hopefully all posters here will have access to there own game files so do not need yours take it to PM if you need.
Right, boring stuff done, asses covered, onto the fun stuff...
As anyone posting here or with an internet connection should know, there is a big hunt going on in GTA 5 right now for... well this is hotly debated but we will say The Prize (be that a flyable UFO, jetpack, Dino or just a lame message saying Well Done!!)
This "hunt" has gone from over laying murals (which I will show below) to attempting space docking (which I hear is not something you would actually wanna try lol) to down right mad things like playing GTA without killing anyone (yes I mean you Brian!!)
Fact is there are only a handful of facts and leads on this hunt and without writing out the contents of... (brace yourselves) a 200ish page jetpack hunt topic, another 200 or 300ish pages of jetpack hunt continued, another jetpack hunt 3 (I think it was) ... an on going and closed version of Mystery of V hunt thread, the 500+ page Decoding thread (posted above) and finally endless reddits regarding the subject, I cannot cover everything...
I will however now show you what we do and do not have in terms of game file research previously done...
So, to begin... this bloody thing that started it all:
This file can be found in the country_01 files...
cs1_10_mountainviewpoint_d+hidr.xtd (should be .ctd for ps3 but for some reason its a .cdr)
Ok good point now to address the files and file types...
Now I am by no means a computer programmer, nor am I in anyway good at getting through these files... I am google taught and just learned by watching others in the files and the methods they used, I am not familiar with the Rage Engine that GTA 5 uses or how it works... I am a partially skilled (in what I need to be) PC and tech user, so no need for being intimidated to join the file hunt if you are able and have the time...
With all this being said, here is what I do know...
so far we have been in and out of the files for various different reasons, first came the "I'll quick scan through for things" (a lot was found like UFOs, mysterious vehicles, cut content etc...) ... next came the "oh lets take a closer look" (found coordinates for a UFO possibly in the movie studio, alien runes were found by Talkol and some other things) ... All the time this was going on modders and cheaters alike were making progress on getting even further into the files...
so far we know we can access the sound files for the game, I believe people have found the subtitle files for the game also, as I said people have accessed coordinates before and then you have the cheats and the vehicles and all the other things in game (some cut, some still there, some unexplained)
Ok to the important bit...
I don't understand all these more detailed files and how things were worked out or cracked open... but I do know only 2 of the 8 possible glyphs have been seen and verified in the files (that leaves 6 we cannot say for sure where or what they are called) the 8 glyphs being: 5 on chiliad, 2 in hippy camp and 1 in the sand...
then there was someone capable of opening the files and understanding them to the point of mapping all UFOs and hotspots and also finding evidence of an unknown UFO in the movie studio (I would love for this guy to come forth and receive praise and worship for his work and to also verify his findings with us here lol)
so... only two!! yes, TWO glyphs have been found in the files...
these are again in country_01 files...
cs1_10_clue.ctd (ps3) (or .xtd if you are xbox)
inside this .ctd/.xtd are the .dds files for:
My original thoughts were these are the hippy camp glyphs as there was only 2 together (both at the hippy camp) but just posting them now they have rebuilt themselves on mountain backgrounds lol
ok so I have gone on long enough and im sure others will have more to tell on the whole thing but basics are...
this is what we have been able to find regarding the mural and glyphs...
we have these and have confirmed these as we can access .ctd(ps3)/.xtd(xbox) files thanks to Dageron and his wonderful texture editor http://dageron.com/?lang=en (we thank you for this)
also thanks to kornto for libertyV which helps extract the .RPF files and I believe can convert the audio for us?? (we thank you also)
we can open .ctd/.xtd files BUT
we have found more clue files in the country_01 files...
there appears to be 5 more "clue" files (we are unsure if these .cdr/.xdr files contain 1 or more glyphs) but as we cannot open .cdr/.xdr files we are unsure which is which...
the 5 files are...
(remember I have .cdr(ps3) but they are also .xdr(xbox) depending on which game platform you took files from)
which as I have said we cannot gain access to...
Now on with the discussions...
I would like to post a request to anyone who knows Dageron or if he is reading this for his help on the .cdr files or anyone else capable of opening the files (even just to tell us the names of the files inside or any other helpful info)
I believe Talkol has some news about something he found so, I will leave it there...
Please post anything you have found regarding the mystery and a possible solution to said mystery.
Happy file hunting
I will be editing this first post occasionally with breakthroughs and fixing my really bad engrish wangluage lol
Also my apologise for the long first post, was needed to cover all that has happened.
edit: oh look at that below, we can now sort of look inside .xdr/.cdr lol nice work Talkol.